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02-07-2019, 12:11 AM
(This post was last modified: 02-07-2019, 12:13 AM by Holder.)
Don't know if I'll ever do another YouTube video, my voice is horrible watching that back XD
Just dropping a few images of my newest Battlers from my DeviantArt here for people, I'm focusing mainly on Enemies now to give people freedom of hero variation.
Anyways here's them:
Posts: 11,130
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I recognize your blue Genie... I have the collection. The Golden Crystalline entity is a bit new.
What is that? An Evil Blast Door?
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
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I was originally going to do all the creatures from Might and Magic, but there was too many human like ones.
Blast door thing was me thinking I NEED A PLACEHOLDER BATTLER and it was doing my head in. Kinda inspired by these guard slab things in Final Fantasy 7 Shinra building.
I've just finished playing through Shining Resonance and the creature designs in that are what I think is a good starting block for a complete collection for someone who is making a game. So I'm not gonna get distracted this time and make each creature from that.
Does AnimBat have animated enemies in it?
Posts: 11,130
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For both Actors and Enemies, you can go three ways:
1) Static Battlers: Your basic RMXP default fare
2) Spritesheet Battlers: Your basic HOLDER battler fare (adjustable configs possible)
3) Sprite-Strip Battlers: Designed by ccoa, a hero may have a single strip of animation for attack, another for casting... entertaining possibilities.
Read the AnimBat help file. I included a very brief history of battlers in games.
You might find it entertaining.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
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I certainly will do, I'm curious to see what kind of different options there is within if any. Just waiting on RPGMakerWeb getting back to me to activate XP
Posts: 47
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Working on my next enemy, this creature is a sort of ghost or jellyfish with a slight slime aspect.
Posts: 47
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Joined: Mar 2011
Posts: 47
Threads: 3
Joined: Mar 2011
Just released Dragonfly (7 Different colours available at my wordpress blog)
More at animatedbattlers.wordpress.com
I'm trying to be more consistent with steady releases. Plan is to create a training dummy next then something big(large) possibly early boss material.
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Training Dummy released.
No variations this time, just a dummy for your little heroes to have a pop at.
Posts: 47
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Joined: Mar 2011
Not long finished all my animated battlers idle frames for all job classes I'm planning to release.