03-07-2008, 05:37 AM
This is my version of the scrolling text script, it's supposed to be used whenever you want to show the credits, to display an intro that may include a prologue and some picture above... or you just want to create an intro every time a new episode / chapter begins in your game.
Features:
If you press Cancel button or there is no more lines to be displayed, it will be closed automatically.
Instructions:
In a script call enter this line
$scene = Scroll.new(1) or $scene = Scroll.new(1, 1)
Do you need to change the text? No problem. Just go to Text module and edit the Intro or Chapter_1 lines I enter as an example.
Note:
This is a Scrolling Window Script actually he he he he
Features:
If you press Cancel button or there is no more lines to be displayed, it will be closed automatically.
Instructions:
In a script call enter this line
$scene = Scroll.new(1) or $scene = Scroll.new(1, 1)
Do you need to change the text? No problem. Just go to Text module and edit the Intro or Chapter_1 lines I enter as an example.
Note:
This is a Scrolling Window Script actually he he he he
Code:
module Text
Intro = {
100 => 'Sentence 1',
101 => 'this does not mean anything',
102 => 'Sentence 3',
103 => 'Sentence 4',
104 => 'Sentence 5',
105 => '',
106 => 'Sentence 6',
107 => 'Sentence 7',
108 => 'Sentence 8',
109 => 'Sentence 9',
110 => 'just another line of text',
111 => 'Sentence 11',
112 => "I don't know what I'm doing here",
113 => '',
114 => 'New Paragraph: Make up something else',
115 => 'The Last Sentence'
}
Chapter_1 = {
100 => 'Sentence 1',
101 => 'this does not mean anything',
102 => 'Sentence 3',
103 => 'Sentence 4',
104 => 'Sentence 5',
105 => '',
106 => 'Sentence 6',
107 => 'Sentence 7',
108 => 'Sentence 8',
109 => 'Sentence 9',
110 => 'just another line of text',
111 => 'Sentence 11',
112 => "I don't know what I'm doing here",
113 => '',
114 => 'New Paragraph: Make up something else',
115 => 'The Last Sentence'
}
end
#=====================================================
# * Scrolling Text v 1.0
# by shadowball
# 01.14.2008
#=====================================================
class Scrolling_Text < Window_Base
def initialize(index)
@index = index
super(0, 0, 440, 636)
self.contents = Bitmap.new(width - 32, height - 32)
case index
when 0
@text = Text::Intro
when 1
self.contents.font.color = gold_color
@text = Text::Chapter_1
end
y = -32
@text.sort.each do |keys, values|
y += 32
self.contents.draw_text(0,y,488,32, values)
end
self.opacity = 0
refresh
end
def refresh
self.y -= 1 if self.y > -544
end
end
Code:
#=====================================================
# * Scroll (Scene) v 1.0
# by shadowball
# 01.14.2008
#=====================================================
class Scroll
def initialize(index = 0, pic = 0)
@index = index
@pic = pic
end
def main
@sprite1 = Sprite.new
@sprite1.bitmap = RPG::Cache.picture('this is a wall paper')
@sprite2 = Sprite.new
if @pic == 1
@sprite2.bitmap = RPG::Cache.picture('any image')
@sprite2.z = 250
end
if @index == 0
@shb_scroll_window = Scrolling_Text.new(0)
elsif @index == 1
@shb_scroll_window = Scrolling_Text.new(1)
end
@shb_scroll_window.x = 100
@shb_scroll_window.y = 480
# Execute transition
Graphics.transition
# Main loop
loop do
# Update game screen
Graphics.update
# Update input information
Input.update
# Frame update
update
# Abort loop if screen is changed
if $scene != self
break
end
end
# Prepare for transition
Graphics.freeze
# Dispose of windows
@shb_scroll_window.dispose
@sprite1.dispose
@sprite1.bitmap.dispose
if @pic == 1
@sprite2.dispose
@sprite2.bitmap.dispose
end
end
def update
# Update windows
@shb_scroll_window.refresh
if @pic == 0
if @shb_scroll_window.y == -636
$scene = Scene_Map.new
elsif Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Map.new
end
elsif @pic == 1
if @shb_scroll_window.y == -360
$scene = Scene_Map.new
elsif Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Map.new
end
end
end
end
# This would allow you to use it just after you start a new game
class Scene_Title
def command_new_game
# Play decision SE
$game_system.se_play($data_system.decision_se)
# Stop BGM
Audio.bgm_stop
# Reset frame count for measuring play time
Graphics.frame_count = 0
# Make each type of game object
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# Set up initial party
$game_party.setup_starting_members
# Set up initial map position
$game_map.setup($data_system.start_map_id)
# Move player to initial position
$game_player.moveto($data_system.start_x, $data_system.start_y)
# Refresh player
$game_player.refresh
# Run automatic change for BGM and BGS set with map
$game_map.autoplay
# Update map (run parallel process event)
$game_map.update
# Switch to map screen
$scene = Scroll.new
end
end
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE