01-18-2013, 06:06 AM
The SFonts Add-on
Version: 1.2
Version: 1.2
Introduction
This script makes it easier to use SFonts for your game by altering the initial default calls that allows you to change the fonts you are using. No longer do you need to use a command like self.contents.sfont = SFont.new('arial_red'). Instead, you perform a call like self.contents.font.name = 'Arial_Red', just as you would any other font!
Of course, there are conditions.....
Script
Script Link
* Script is a text file saved with the .doc extension
Instructions
The instructions are pretty much in the script. That's how I roll. :cheery:
Requirements
Well, it IS an add-on. You'll find it makes (>SFonts<) even easier to use.
Compatibility
An RGSS / RPGMaker XP system. Not likely to work with any complex message system, but could if YOU do some tweaks. Hey, I can't do everything.
Terms and Conditions
Free for use, even in commercial games. What is asked is due credit.