03-09-2013, 06:00 AM
(This post was last modified: 09-02-2024, 10:57 PM by DerVVulfman.)
Event Transparency
Version: 1.0
Version: 1.0
Introduction
This script is simple in premise. If you walk behind an event with a special code attached to its name, that event may become transparent so you can see the player behind it. A useful script if you have large forests or mazes filled with tall or large objects.
Demo
Nah. Too lazy. And it's not hard to use.
Script
Ooh! Clickies!
It's a unicode .txt file with a .doc extension.
Instructions
Paste below Scene_Debug and above Main. After that, it's just a matter of attaching code to the 'name' of your events like so: EV003 [Trans 2] or Tree [Trans 2] . It's the [Trans 2] letting the system know that the player can be up to '2' tiles behind the event and for it to still be transparent.
FAQ
Personally, I'd like a system that made the actual layer2 or layer3 tiles disappear, but this'll do. And it's not bad actually.
Compatibility
Initially designed for RPGMaker XP, but I have RPGMaker VX too and was told it works fine even with RPGMaker VXAce.
Terms and Conditions
Free for use, even in commercial projects. Due credit is all that's requested.