Posts: 736
Threads: 38
Joined: Nov 2011
Finished Kita's Bio, and added bios for Cid, Kado, Midori, and Estur in the first post. I'll add all the character bios later in the game, probably like a journal or something, as soon as I get to the point where I need to find a journal script for that to happen. But for right now, I'm in the process of finishing up the beginning segment of the game story, Maps included, so that I can release a demo.
Posts: 11,261
Threads: 651
Joined: May 2009
Seems like you're taking off like a rocket since 2011.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 736
Threads: 38
Joined: Nov 2011
(02-02-2017, 04:26 AM)DerVVulfman Wrote: Seems like you're taking off like a rocket since 2011.
Huh... I really didn't notice. Well, I guess that's a good thing, huh? :)
Posts: 736
Threads: 38
Joined: Nov 2011
Under topper areas.gif (Size: 380.81 KB / Downloads: 11)
Now it's possible to get under bridges.... sort of.. (Jeez that's the last time I try to convert a video into an animated GIF using some website I coincidentally found on the web)
Posts: 736
Threads: 38
Joined: Nov 2011
Finished the Beginning Portion of the story, which will be in the upcoming demo. I'm now working on after beginning portion Optional things, which will also be in the demo.
Posts: 32
Threads: 9
Joined: Feb 2017
I actually feel you with the "since 2011" thing.
Posts: 736
Threads: 38
Joined: Nov 2011
Should've shown this yesterday, but didn't get time to. Just a heads up, I fixed some oddities in this video, and am still working on some typos, like Kado saying that it was his order should've been it was an order given to him instead. I also should've did a fade out - fade in time skip instead of a purple tint, which all of these will be fixed before the Demo comes out for this game.
Posts: 736
Threads: 38
Joined: Nov 2011
Ability Orbs can now be used, given that you talk to a specific NPC to learn how to use them.
2017-02-25_02-59-11.gif (Size: 582.46 KB / Downloads: 6)
Posts: 736
Threads: 38
Joined: Nov 2011
*Phew* after all of that, I made a demo. I will update said demo as well to give this demo some new features while developing for the game. There is no BGM in the game, so you'll only get sound for now. I put the demo link in the first post.
Posts: 1
Threads: 0
Joined: Mar 2017
nice