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 Memorie
(10-20-2020, 06:49 PM)DerVVulfman Wrote: You almost got the pronouciation of my name right. I mean, Wolf and VVulf are almost the same, just replacing a w with v in sound. Winking

Heroes attacking with no weapons. You could essentially add a little patch to give them a little 'Hit' damage.... Game_Actor's base_atk to add some points if no weapon present, and Game_Actor's animation2_id to add something like animation #4(HIT) if a no-weapon hit was made. I added this capability with Multi-Slots if you were curious enough to use it.

I'm getting to that curiosity. I might take a look-see. with that script.
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A mini Devlog meaning nothing much has changed, except the Title Screen a bit, an icon, the Cursor, a little bit, and the Tutorial for Challenge Mode, which I think I forgot if I already covered that or not.
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[Image: attachment.php?aid=1491]

I certainly am a beginner in mapping towns and cities, but for the starting city, which you'll spend a good amount of time in the game in, be splitting the place in sections (Multiple maps). I did notice that the text window would overlap the bottom of the screen, if the character is located there, so I may add more tiles on the bottom. And maybe add a car or two. Who knows.


Attached Files
.png   Game.exe Screenshot 2020.11.22 - 02.49.08.24.png (Size: 56.97 KB / Downloads: 31)
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Thinking Or add a menu that will let the player place the sign wherever it pleases them. Just saying. Laughing + Tongue sticking out
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
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[Image: SP1-Reporter.png]

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 2 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX
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(11-22-2020, 09:36 PM)kyonides Wrote: Thinking Or add a menu that will let the player place the sign wherever it pleases them. Just saying. Laughing + Tongue sticking out

I was actually talking about the dialog box. Thinking But I think I'll wait and see if there's a script that would automatically resize the default dialogue box, which was one of the reasons why I chose UMS at one point prior to starting over for the Lycan ABS.
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I kinda prefer the Multiple Message Windows script by Wachunga, though it may not have the portraits features that ccoa added. Easy enough to tweak.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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(11-24-2020, 04:36 AM)DerVVulfman Wrote: I kinda prefer the Multiple Message Windows script by Wachunga, though it may not have the portraits features that ccoa added. Easy enough to tweak.

I'll give that a look see.
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I got 3 abilities ready again. These are Fireball, Vatrena Lopta, and Second Wind. Currently, I'm testing one out, but I have to make a "Fireball" projectile in the Characters thing, since Fireball is more like a glimering light for a projectile, it should be easy to make. As for Second Wind, it's not just going to be Akiko's only passive, it'll also be Emil's. The switch to turn on, as soon as one of the two characters have this Ability, is ready. However, I still have to make the event.
[Image: attachment.php?aid=1495]

That said, I'm going to be testing different Events. And since I haven't made the start to Emil's side of the story, Selecting her in the title screen will still put me in the Debug Room, which I can then grab Akiko from there, as she's the set companion that is usually in the Debug Room when I select Emil. Testing and configuring is going to be a mad dash of trial and error, though on the week of Christmas, I'll probably not work on anything and relax a bit, with the project and other projects still in my mind. Also, I'm using the Non-Steam version of RPG Maker XP this time around, as I decided to support the developers by getting RPG Maker XP on sale. That and I didn't want to run Steam in the background to run multiple instances of the RPG Maker. Go figure.

And just because I can, I decided to go with the sprites I have, instead of making new ones. First of all. I couldn't find the right ponytail, so I decided to scrap that idea and always have Akiko's hair just like it is right now. Though she doesn't get the labcoat look till her 17th birthday. Just because.

Also, I think I have enough enthusiasm. I might actually attempt to draw my characters. Though getting a scanner's going to be expensive, so I might not be able to scan, then color. But hey, at least I get to draw again, like I wanted to years ago.


Attached Files
.png   Second Wind Ability Common Event Call (Currently as of December 12th).PNG (Size: 22.05 KB / Downloads: 13)
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