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06-13-2020, 03:27 AM
(This post was last modified: 06-13-2020, 03:32 PM by DerVVulfman.)
A BIG HONKIN' BUMP
to version 1.7.
This is one for the books, guys!
(06-12-2020, 07:01 PM)Melana Wrote: HiddenChest can cause some weird issues which never appear in normal RMXP. But it's worth it. :)
I will combine the methods now and then everything should work as intended. Hopefully.
True I guess. Still, I think I know the issue you had and this LATEST one now needs no edit of Zeriab's Anti-Lag on your part.
Meanwhile, I did something unbelievably ridiculous.
One of the issues that you have with RPGMaker XP is that if you don't run a graphical update call once and a while, the system hangs. So I made a buffer of sorts, and made it so it not freeze up.
How does this affect Big Maps? Well, I just ran a major test and made a supremely large map. Based on the typical 500x500 max sized maps, I made a big map of 18 of these maps across and 18 of these maps down! That's a big honkin map of 9000 tiles across and 9000 down!
Why 18x18? I got tired of making maps. Anyway, you have a 999 map limit. So who'd have one map that takes up half their mapping resources?
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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12-05-2020, 01:19 PM
(This post was last modified: 12-05-2020, 01:20 PM by Mel.)
After testplaying some time on a BIGMAP I noticed that events can to disappear when I delete or change some events on the maps which are part of the bigmap. They are only visible existing then but they don't move or can't be activated anymore.
It seems to be completely random which events are going to be affected by this strange bug or it has something to do with the event IDs, I don't know
To restore the bugged events I have to delete them, save the map, create them again and save the map again.
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(12-05-2020, 01:19 PM)Melana Wrote: They are only visible existing then but they don't move or can't be activated anymore.
I wonder if this is related to the Anti-Lag script that prevents events from updating or actively performing.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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12-06-2020, 08:52 AM
(This post was last modified: 12-06-2020, 12:27 PM by Mel.)
That could be the case but it only happens on maps which are part of a bigmap, so if it's the anti lag script, it might be not 100% compatible?
I don't understand much of Zeriab's code, so I don't know.
The next time I find an bugged event I will test to deactivate the antilag script to see if it's working then.
EDIT: Okay I found an bugged event and deactivated the antilag script. After that the event isnt even visible anymore, so they are just gone and only their graphics are being shown when the antilag script is active.
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(12-06-2020, 08:52 AM)Melana Wrote: EDIT: Okay I found an bugged event and deactivated the antilag script. After that the event isnt even visible anymore, so they are just gone and only their graphics are being shown when the antilag script is active.
So...
1) You found a buggy event while BigMaps and Zeriab's system were working in tandem.
2) The buggy event didn't... behave or function? You only see them but cannot interact?
3) You then deactivated the anti-lag script and the event vanished altogether.
Can this be replicated with this same event and thus be analyzed? I may need a minor 'test' demo of this map if it can be replicated. I haven't seen this before.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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(12-06-2020, 11:37 PM)DerVVulfman Wrote: 1) You found a buggy event while BigMaps and Zeriab's system were working in tandem.
2) The buggy event didn't... behave or function? You only see them but cannot interact?
3) You then deactivated the anti-lag script and the event vanished altogether.
Can this be replicated with this same event and thus be analyzed? I may need a minor 'test' demo of this map if it can be replicated. I haven't seen this before.
Exactly like that. But unfortunenately it's not easy to replicate. It appears completely random but always when I delete some events and create new ones. The event IDs on my maps are all over the place because I changed them so often already. Maybe it has something to do with it.
I could make up a demo when I experience another bugged event again.
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I'm wondering if it may also be dynamic-map related....
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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No, it's the same if I delete the dynamic maps script.
I will continue testing while waiting for another buggy event.^^
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Yeah, I'm gonna need something to verify and test in order to trace.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links