Kustom XP
#21
It seems you can't stop Aluxes and Basil from doing their shady work.

[Image: RamqXnu.png]
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#22
It was a simple mistake, just fix it yourself.

@item_max.times {|n| draw_item(n) }

That's what that specific line should now say.

Anyway I uploaded a new demo just in case other people miss this post for any strange reason...
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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#23
Okay, now it works.
The lazy days of the heroes are over.

But now, they can't sell their items to make their money legitimately.

When I try to sell some potions this happens.

[Image: 57iOMbO.png]
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#24
Yeah... I forgot to add the number = part of that line, he, he, but the new demo already includes that.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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#25
Ah, now it works fine.

The last bug I've found for the moment is the status window that doesn't update. It always shows the Steel Sword for Aluxex. But in reality he has an upgraded Bronze Sword and a shield.
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#26
I have updated some scripts because some flea attracting wolf reported there were some minor issues to be solved. Nope, I did not touch the status window because people usually replace the default status window and scene scripts so it would be pointless to work on them. Tongue sticking out

Well, I tried to make VX version as feature complete as XP's, but without testers I cannot tell for sure whether or not I have done a good job. Regarding VX Ace port, err, it is not as complete and functional as the XP version. So far I can only tell some Kustom script and KyoGemBoost for Kustom features should now work properly. KWorkshop related stuff are frozen for now, but I got to be sure that the already active features are working properly before mixing in all of the breaking and sharpening weapons and armors stuff... Help would really be appreciated! I really need it, guys. Sad
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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#27
So what do I have to do to show the right equipment in my status screen? :o

I'm sure it's just changing these lines into something else:
Code:
draw_item_name($data_weapons[@actor.weapon_id], 320 + 16, 228)
draw_item_name($data_armors[@actor.armor1_id], 320 + 16, 274)
draw_item_name($data_armors[@actor.armor2_id], 320 + 16, 324)
draw_item_name($data_armors[@actor.armor3_id], 320 + 16, 372)
draw_item_name($data_armors[@actor.armor4_id], 320 + 16, 420)


I'm sure I can find some time in the next week to test out the VX/VXAce versions for you.
Reply }
#28
I think it might look like the following lines...

draw_item_name(@actor.weapons[0], 320 + 16, 228)
equip = @actor.dual_wield ? @actor.weapons[1] : @actor.armors[0]
draw_item_name(equip, 320 + 16, 274)
draw_item_name(@actor.armors[1], 320 + 16, 324)
draw_item_name(@actor.armors[2], 320 + 16, 372)
draw_item_name(@actor.armors[3], 320 + 16, 420)
draw_item_name(@actor.armors[4], 320 + 16, 452)
draw_item_name(@actor.armors[5], 320 + 16, 484)

If they fail for any reason, then add rescue nil to the end of the lines like below...

draw_item_name(@actor.armors[5], 320 + 16, 484) rescue nil

...just in case it helps you somehow.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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#29
It works. Thank you!

But there is more if you are bored: The conditional branch command to check if an actor is wearing a specific piece of equipment doesn't work anymore with Kustom. So an alternative way to do this would be good.
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#30
Well, this time I'm so darn lazy that I won't mention most of what I've done these days and only tell you I included fixes for issues I caused for creating unique stuff and the adaptation of KChest 2016 (all versions) so you can also open chests at will. In theory you could easily include Klearance scripts because I did not remove that part from KChest Mangostan, just keep the same order you find in the Klearance demo, Kustom related scripts should not interfere at all... in theory, but you know I'd eventually fix any bugs that might show up, but don't ever try to squeeze me. Shocked
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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