JEM: Jennifer's Entry Module
#1
JEM
Jennifer's Entry Module

Version: 1.6


Introduction
This system allows for the use of both the default 'standard' input keys as well as a full range of 'newly functional' keys. As such, you now full control over the keys in your game without interfering with the default keys or gamepad controller.



Screenshot
[Image: c06073430.png]
Well... it is a keyboard script. Here's a keyboard.



Script
>The Script<



Instructions
Pretty much built into the script. :)



Bonus Add-On
AKIRA: This is an add-on script for JEM which allows you to return which character is being pressed from a collection. It is similar in nature to Near Fantastica's system.
>The Add-On<



Compatibility
Initially designed for RPGMaker XP, I tested the code with RPGMaker VX and found it completely functional. Since it does not rely upon any basic code other than that of the Input and Graphic Modules, it should work fine with both RPGMaker VX and VXAce.



Terms and Conditions
Free for use, even in commercial projects. Just give me credit for this system.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   NRGSS Module Function Library Narzew 0 137 09-18-2012, 10:44 PM
Last Post: Narzew
   Victor Engine - Basic Module Victor Sant 0 6,279 12-21-2011, 07:46 AM
Last Post: Victor Sant
   Module VirtualKeys zecomeia 0 142 03-14-2010, 12:02 AM
Last Post: zecomeia



Users browsing this thread: 1 Guest(s)