Posts: 1,664
Threads: 391
Joined: May 2009
This is part 2 to the original "What's up [RM Edition]" thread.
Basically, go ahead and talk about what you've been doing in RPG Maker. Alternatively, you can use our new
blogging system to start your own blog.
Things you can talk about:
- What are you working on? A project? An event system? A script? A resource?
- Talk about any resources you've uploaded to the new gallery system, or link to them.
- Anything RM related.
This isn't
- A place to look for critique.
- A map/screenshots thread. There's the maps and screenshots thread for that.
As for me, I haven't done anything in RPG Maker in months. I really want to get back into using RPG Maker, but there's still some things I need to do here.
Posts: 1,128
Threads: 43
Joined: May 2009
I have released the fifth demo of Charlie's Arena Online. The new stuff are user profiles and a little restyling. The reception has been somewhat cold so far. Not many downloads, and fewer accounts created...
Posts: 123
Threads: 11
Joined: Jul 2009
I released the old demo of BoF Rebirth and start to change the map for the full version.
Posts: 20
Threads: 2
Joined: Mar 2010
I'm back to mulling around the backstory for the umpteenth million time... @_@
Posts: 16
Threads: 4
Joined: Mar 2010
I'm currently working on college stuff, but in what little free time I've had I've been scripting a message system and a system that allows my character to pick up and move events. I'm also working on a few sprite edits for my game.
Posts: 11,235
Threads: 649
Joined: May 2009
Time to have some fun with ABSs.
I've been messing around with Mr.Mo's ABS and his buggy SBABS. After making a treasure drop system for his ABS, I decided to see about adding other features to his ABS and have been looking at his buggy SBABS for inspiration. Fixing some bugs... adding a few other thingies... but keeping each thing as its own separate script.
You pick n choose.
I currently got a nice Treasure drop (or corpse body to loot) system...
An enhancement to enemy behavior (including battle animations if an enemy refreshes
)...
And I'm working on a companions system (both party and pet features).
Posts: 91
Threads: 9
Joined: Feb 2010
I'm still to lazy to finish my CBS... -.-
And I started to work on my game again. 3 years to write the story and the scripts... to probably have to redo all the scripts anyway. Yay !
Posts: 52
Threads: 3
Joined: Oct 2009
I'm trying to figure out how to move MAWS on VX. Because I'm not friendly with RGSS2.
Posts: 221
Threads: 9
Joined: Sep 2009
I have been doing some character graphics for a friends Yay
! While my current project is having its maps redone and that is even more fun
!
Posts: 365
Threads: 8
Joined: Feb 2010
I just finished 2 mini games in my project ("R" Escape & Mirror Universe). At this time I'm fixing maps for my main game. Gotta solve some movement problems.