03-20-2011, 05:54 AM
![[Image: bzheN.jpg]](http://i.imgur.com/bzheN.jpg)
New status area is done. Working on target selection/help now.
Sprites and stuff are still placeholders. Just get seriously bored of seeing the same stuff over and over. Only the interface is going to remain.
![]() |
03-20-2011, 05:54 AM
![]() New status area is done. Working on target selection/help now. Sprites and stuff are still placeholders. Just get seriously bored of seeing the same stuff over and over. Only the interface is going to remain.
05-11-2011, 01:32 PM
It sounds very interesting.
The only thing I would change, it's the yellow tone. It's too strong. Now, a test-shot from my project. The chars aren't ready, so there aren't NPCs in the map. And above the iron pillars, will pass a Steam Train. Maybe later, lamps can come to the map. ![]() Best Regards. Oh, by the way, shouldn't this be Sticked/Fixed/Pinned? ![]()
05-11-2011, 02:15 PM
Wow, that tileset is outstanding! Your mapping is excellent too!
I love it!
05-12-2011, 01:24 AM
Thank you very much MRenard!
Soon I'll have more content to put in here for evaluetion. Best Regards. Oh, A little update in the illumination (The sunbeans are animated) : ![]() ![]()
05-16-2011, 02:37 AM
(05-12-2011, 01:24 AM)AzorMachine Wrote: Oh, A little update in the illumination (The sunbeans are animated) :That is absolutely beautiful! There are no words, man. Keep it up!
05-16-2011, 02:47 AM
O.o PK8 is right. Nice job, Azor. I've recenly tried to map like that...with the shadings and all.
![]()
05-16-2011, 12:33 PM
That's very good. But if you want to map with shadows and lights made out of the RMXP, you should try to remove the automatic shadows from RMVX. There are scripts that do that. Good luck.
![]()
05-19-2011, 01:00 AM
AzorMachine, those maps are amazing! Absolutely gorgeous! I really love the shadows and the atmosphere in your last post :33
@Rgangsta: I'm not sure if I can offer help on VX maps, but I like it. It looks like a government building :P Good job! :33 Set by me, MagitekElite!
Planet Development Artist, Author, Gamer, Music Maker (learning!) and Christian :)
05-19-2011, 08:33 AM
Nice I love these light effects, if I ever continue my project I have to use it (I was too lazy to create light effects for each map).
05-21-2011, 04:09 AM
I'm working on lighting for my games (as suggested :D) and I was wondering if my lighting is good? I'm aware people event light that flickers, which I will try and do, but I'm trying to learn baby steps so I don't overwhelm myself xD
Content Hidden
So? What do you guys think? Too bright of light, or anything? ![]() Thanks! ![]() Set by me, MagitekElite!
Planet Development Artist, Author, Gamer, Music Maker (learning!) and Christian :) |
« Next Oldest | Next Newest »
|
Possibly Related Threads… | |||||
Thread | Author | Replies | Views | Last Post | |
![]() |
MechanicalPen | 12 | 16,482 |
01-25-2023, 09:03 PM Last Post: Steel Beast 6Beets |
|
![]() |
Common Event Library (Development + Brainstorm thread) | PK8 | 3 | 10,073 |
02-11-2016, 09:25 PM Last Post: JayRay |
![]() |
JayRay | 4 | 8,966 |
01-26-2015, 11:21 PM Last Post: Taylor |
|
![]() |
bacon | 18 | 27,926 |
01-07-2015, 04:57 AM Last Post: JayRay |
|
![]() |
JayRay | 1 | 6,569 |
10-20-2013, 03:10 AM Last Post: DerVVulfman |
|
![]() |
bacon | 28 | 44,278 |
05-09-2013, 06:26 AM Last Post: MechanicalPen |
|
Game Idea Thread | KasperKalamity | 30 | 43,106 |
11-14-2012, 12:58 AM Last Post: KasperKalamity |
|
![]() |
deValdr | 15 | 23,462 |
11-27-2010, 06:45 PM Last Post: Guardian |
|
![]() |
PK8 | 7 | 16,652 |
07-06-2009, 01:26 AM Last Post: decibel |