Maps and screenshots thread
:) I'm glad you like it, the artist that is working to this tileset is really skilled. Initially he had made a more realistic set, but i asked him to make something more cartoonish and bright. And btw I also found a colleague at work that is really passionate about RPGs and will help me with gameplay design and background (descriptions, a littlebit of scenario..).
[Image: facebook_icon.png] [Image: youtube_128x128-120x120.png] [Image: deviant.png] [Image: save-point.png]
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More tiles. This is not the final interface but the game engine running gives another flavour...
[Image: grassset2-d.jpg]
[Image: facebook_icon.png] [Image: youtube_128x128-120x120.png] [Image: deviant.png] [Image: save-point.png]
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Damn fine artwork there. Cheery
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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Wink 


A Fog/ Illumination Test
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Shocked Either that or a picture of an albino bat in the middle of a daytime antarctic blizzard.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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lol, took me a minute to realize that he had a flashlight... i was trying to figure out why the light kept bouncing around
Quotes
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What?O.o
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Well, the light seems fine. The snowland music is very matching in my opinion.
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this one is a cave adjacent to a spring. it is the b2 of a desert area.
[Image: springcavern.jpg]


this other one is the first town, Villageburg
[Image: villageburg.png]
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In regards to that cavern - while the central passageways are passable, however the outer tunnels should be more curved off. It is too obvious you're at the edge of the map.

A related suggestion of mine is that unless you're moving to a new area, the player should always be centred in the screen. Give yourself a fair amount of space around the map so the scrolling doesn't stop.
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