Maps and screenshots thread
:) I'm glad you like it, the artist that is working to this tileset is really skilled. Initially he had made a more realistic set, but i asked him to make something more cartoonish and bright. And btw I also found a colleague at work that is really passionate about RPGs and will help me with gameplay design and background (descriptions, a littlebit of scenario..).
[Image: facebook_icon.png] [Image: youtube_128x128-120x120.png] [Image: deviant.png] [Image: save-point.png]
Reply }
More tiles. This is not the final interface but the game engine running gives another flavour...
[Image: grassset2-d.jpg]
[Image: facebook_icon.png] [Image: youtube_128x128-120x120.png] [Image: deviant.png] [Image: save-point.png]
Reply }
Damn fine artwork there. Cheery
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
Wink 


A Fog/ Illumination Test
Reply }
Shocked Either that or a picture of an albino bat in the middle of a daytime antarctic blizzard.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
lol, took me a minute to realize that he had a flashlight... i was trying to figure out why the light kept bouncing around
Quotes
Reply }
What?O.o
Reply }
Well, the light seems fine. The snowland music is very matching in my opinion.
Reply }
this one is a cave adjacent to a spring. it is the b2 of a desert area.
[Image: springcavern.jpg]


this other one is the first town, Villageburg
[Image: villageburg.png]
Reply }
In regards to that cavern - while the central passageways are passable, however the outer tunnels should be more curved off. It is too obvious you're at the edge of the map.

A related suggestion of mine is that unless you're moving to a new area, the player should always be centred in the screen. Give yourself a fair amount of space around the map so the scrolling doesn't stop.
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Pretty Maps; Bad Design. MechanicalPen 12 15,575 01-25-2023, 09:03 PM
Last Post: Steel Beast 6Beets
Brick Common Event Library (Development + Brainstorm thread) PK8 3 9,751 02-11-2016, 09:25 PM
Last Post: JayRay
   HEY HEY JAY RAY #1: World Maps JayRay 4 8,576 01-26-2015, 11:21 PM
Last Post: Taylor
   World Maps bacon 18 26,578 01-07-2015, 04:57 AM
Last Post: JayRay
   Getting beyond 999 maps without scripts in Parallax maps. JayRay 1 6,289 10-20-2013, 03:10 AM
Last Post: DerVVulfman
   Big Maps vs. Small Maps bacon 28 42,230 05-09-2013, 06:26 AM
Last Post: MechanicalPen
  Game Idea Thread KasperKalamity 30 41,078 11-14-2012, 12:58 AM
Last Post: KasperKalamity
   The Critique & Feedback thread deValdr 15 22,300 11-27-2010, 06:45 PM
Last Post: Guardian
   [Hiatus] Windowskin Generator Contribution Thread PK8 7 16,058 07-06-2009, 01:26 AM
Last Post: decibel



Users browsing this thread: 25 Guest(s)