What's up, RMers?
Yaaay, finally got FMod Ex to behave. Smooth looping from loop points, streaming oggs so no pause when loading, fade out fixed, fade in and continue position after battle...

... after all that I've kinda forgotten where I was. *checks todo.txt*
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Hartacon Tactics now has a funding campaign on Indiegogo.
http://www.indiegogo.com/hartacon-tactics/x/1985060
I begun testing on XBOX. Everything fine after fixing a couple of lines of unsupported code.
I fired my 3d artist because he wasn't working at all and was annoyingly late to reply to messages, so I started looking again.
http://cghub.com/jobs/view/1450/
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It sure is fun when you know what makes a bug happen, what it affects, can't find anything related to those two variables for HOURS, and then it turns out it was something completely different like a = instead of a == on something different again.

*runs around in circles yelling*
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Welcome to my world. Went through ye dreaded ONE LINE ERROR for hours too.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Been working on database stuff now as of late. More particularly a document of names and sometimes stats so I can work everything out then input it in. I don't want to be shifting things around later so I am trying to get everything right beforehand.

Thinking of names for things is hard. Whyyyy. ; a;
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I think it's that we're so 'ground' into remembering RPGMaker names in general, or names of known games from either Final Fantasy, Tales of... or the like games, that we're afraid the names we select may be too similar or familiar. Names of items for period pieces or settings, maybe even moreso.

Currently working on a fishing game demo. My sis wants both a planting/harvesting system like ... I guess... Harvest Moon (though I don't think she played that), and a fishing system. Thanks to ntzrmtthihu777, I got access to some temp graphics for the fishing game. It's nearly ready as I only have graphics for caught fish and icons for the tackle to worry about. The harvesting system? A little more time I think. Heheh... I think I was over-complicating what I wanted.
Tongue sticking out
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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It's funny actually to be looking through certain wikipedia pages and seeing names for things that seem familiar from various games... so I kinda end up learning just what those weapons were...
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I just drove myself nuts for a couple hours today. As I remember from a document by Amaranth, the creator of Aveyond (or Amanda Fitch if you prefer), commercial games usually have their saved data files stored within the Application Data folder.

The problem was... How the hell did I accomplish this trick LAST TIME. Yeah, I did make this routine before.... but that was before my Hard Drive crashed. I had books on VB coding the Win32API, the Win32API handbook for VB6, Game Programmer for VB and Win32API programming with the Registry.

I figured it was related to the registry, but where? Certainly not the GetEnvironment path, and GetPaths sucked. Looking at old code, I remembered that I made a routine that could read .ini files with RGSS. It hit me that I mighta needed to do that to read the registry itself. UGH!!!!

That took another hour off my life. BUT.... Now I was able to add $app_path to all my savegame files and to my custom configuration save file so it's safely stored in my Applications folder for my game.

...... NEXT!!!
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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I've been trying to write a script that upon multiple applications of a state applies a stronger state (which is a mouthful so I just call it "tiered states".) Now, the first draft of my script works as intended except it doesn't damage pop "Miss" like default XP states do when you try to apply one that is already applied.

Is a script that works "good enough", good enough?

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Now that the Lycan ABS is done (at least as far as I know... unknown glitches not withstanding), I can finally get to the actual game project. I showed a few people the list of scripts involved, and some were like ... WHAT THE HELL??? Amazing that I don't have any apparent lag with all that stuff, even implementing the Random Map Generator (WOOT!!! THAT WORKS?!?) and my menu in map system.

But my sis wants a farming minigame, and I am SO close to getting that ready. I got it so I can plant seeds with or without the built-in interface, click on plants to harvest and optionally bring up a 'harvested' window, have rotten plants that bear no produce, and have some plants that can regrow without needing replanting. Right now, I have only one thing left to figure out and hope to work that out soon.

it's like the last 'needed' script I have left. Others may be requested... dunno....
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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