Sure, I posted The Lycan ABS, but I'm still looking into tweaks and cutting my code down to size. My last bump in its own thread boasted a little fix and that I got it to work with Charlie Fleed's CTB in the same project. That was just a matter of changing a couple of lines in the RPG::Sprite initialize method (for those of us scripters).
Now, I cut a good amount of code from my Game_Player code which relieves me of some problems I had with Forced Move flags generated by the 'Move Route' event command. Charlie Fleed's demo has a common event that gives certain actor characters a 'non animated' appearance while he doesn't need to alter the charset in any way. Previously, that froze my player if the game was set to the player could use pixelmovement. Now, that malady has been cured.
Just in case, I wanted to make sure that the player sprite still used tile-based movement if you used the 'Move Route' command, and reset it back to pixelmovement afterwards. So I needed to create a toggle within the code that turned it on/off, otherwise a pixelmovement move route player ran about the screen like The Flash on crack. Thankfully, my togglesystem works. It would so suck if using the 'Move Route' command turned it off and didn't reset it back.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Working on a multiple pose system for my Lycan ABS, much like the system I made for MrMo's ABS. Good news? The player can slice and dice, run, jump, throw, chug a beer (root beer), and do whatever from one custom characterset* The Bad news? The companions suck. Sure, they follow you, but no actual animation at all. They freeze at the 1st frame of each pose. Guess I still have some work to do.
*A prelude to a Visual Equipment / Paperdoll system
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Developing a system where I can specify a map ID to use a map as a battle background, complete with priority tiles over battlers and autotile animation. However complications are arising with events, in that they seem to be tying themselves to the real map's events. Self-switches alter the real map's events. As does deleting an event... but not the battle map events? Hmmm...
... I wonder how much loss there'd be not having events. I did want to use them for waterfall splashes or the like though...
EDIT: And then it was solved. Interpreter still talked to $game_map while I was using another instance of the class.
Meanwhile, I'm bashing myself in the head working out this revised 'multiPose script' for my ABS. Just when I get it all working, something else pops up. It's having a HELLUVA time screwing with my player's Dash/Sneak system. Of all things, the companions dash/sneak is working fine with the same code. Ugh. But all the other poses and stuff work, so there's THAT at least.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Random thought, but could you use digital art instead of pixel art for animations for like... battle animations?
Quotes
You shoulda gone to China. You know, 'cause I hear they give away babies like free iPods. You know they pretty much just put them in those t-shirt guns and shoot them out at sporting events.
... And then the Prince Knelt Down and tried to put the Glass Slipper on Cinderella's Foot by Judith Viorst
I really didn't notice that he had a funny nose.
And he certainly looked better dressed up in fancy clothes.
He's not nearly as attractive as he seemed the other night.
So I think I'll just pretend that this glass slipper feels too tight.
The beauty of life is, while we cannot undo what is done,
we can see it, understand it, learn from it and change.
So that every new moment is spent not in regret, guilt, fear or anger,
but in wisdom, understanding and love.
Jennifer Edwards
"The Christian system of Religion is an outrage on common sense" -- Thomas Paine
"The Hocus Pocus phantasy of a God, like another Cerberus, with one body and three heads, had its birth and growth in the blood of thousands and thousands of martyrs." -- Thomas Jefferson
"Reality sucks Thats why I play Hungry Hungry Hippo"
"So... what if i had a siamese penis?"
"My doctor says that I have a malformed public-duty gland and a natural deficiency in moral fiber, and that I am therefore excused from saving Universes."
A conservative is a man with two perfectly good legs who, however, has never learned to walk forward. - Franklin D. Roosevelt
You know, if a mere human was mentally split into three personas like your god he'd be in an insane assylm right?
Women who seek to be equal with men lack ambition.
Practice safe lunch: Use a condiment.
The attack on women's reproductive rights has nothing to do with life and everything to do with trying to put women back in their "place"
"you can always tell what kind a person a man thinks you are by the earrings he gives you" --- Audrey Hepburn
The religion of the future will be a cosmic religion. It should transcend personal God and avoid dogma and theology. Covering both the natural and the spiritual, it should be based on a religious sense arising from the experience of all things natural and spiritual as a meaningful unity. Buddhism answers this description. If there is any religion that could cope with modern scientific needs it would be Buddhism. (Albert Einstein)