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I think I am in over my head with this system I am writing for my RPG Maker project. I want to have one set of dialog and then programmatically vary it for different party members, similar to what Chrono Cross did. Now I am starting to realize why that game only did speech impediments; grammar rules are hard! If RGSS didn't have regular expressions I think it would be impossible.
Posts: 422
Threads: 23
Joined: Aug 2011
To try and get over my programming block, I played with DerVVulfman's Lycan ABS to try and make something more event orientated (I need practice with events anyways! Haven't used them since RPG Maker 2000). I evented a table the player could sneak under. And while it didn't work perfectly, it did help me get over my programming block!
...And now I want to make a Metal Gear clone.
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Threads: 648
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You know!??? I was waiting to hear if anyone wanted to try and make one!!!
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 4,606
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I think I should implement some new personal scripting philosophy or policy from now on, it would mainly consist in not publishing a script whenever I asked for help to get some graphics I needed to further develope a script and nobody assisted me in any way possible.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Posts: 400
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Sigh, everything seems to work fine so far with my VXAce testbed until I introduce Victor Slant's AnimBattlers. It overwrites an awful lot of things and I think even uses its own definitions over default things, so when my code based around the default system pops up over top (underneath) it... strange things can happen.
And after all this fiddling around I can't work out just what caused what under what condition any more. Clearly my script to-do list needs to be more concise about current bugs...
I wish there was a more simple Animated Battler system around that didn't break things. Though maybe I could, using a front-view system doesn't feel right to me for this project...
Posts: 422
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Joined: Aug 2011
There are plenty of Animated Battler scripts around, just try ones until you find one you like. Here is two for RPG Maker VX Ace (thanks Google!) http://animatedbattlers.wordpress.com/scripts/
Posts: 937
Threads: 101
Joined: May 2009
Working on animated battlers again. Don't have time to post more, off to work in 20 mins, but my avatar is one of the newer ones. Not quite Yin / Trexrell quality yet, but I plan for the next month to be hardcore animation :D
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Threads: 23
Joined: Aug 2011
I feel like rewriting RPGXP's 'move_toward_player' to be less dumb. Not pathfinding level, but enough to avoid a rock or two.
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Threads: 3
Joined: Jul 2012
(04-03-2013, 08:36 PM)Taylor Wrote: Sigh, everything seems to work fine so far with my VXAce testbed until I introduce Victor Slant's AnimBattlers. It overwrites an awful lot of things and I think even uses its own definitions over default things, so when my code based around the default system pops up over top (underneath) it... strange things can happen.
And after all this fiddling around I can't work out just what caused what under what condition any more. Clearly my script to-do list needs to be more concise about current bugs...
I wish there was a more simple Animated Battler system around that didn't break things. Though maybe I could, using a front-view system doesn't feel right to me for this project... Just so you know, I think Victor's battle system requires you to use a sort of framework that he also has on his site.
Not totally positive on that, but I think I remember seeing that once. That could be why you are having issues.
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I'm currently tring to get various scripts by Bigace to work which are supposed to change some of the menus in XP to a setup similar to the VXAce. So far, each and everyone has crashed and I can not for the life of me find out why.
I am probably dooing something wrong, but as to what exactly I have no idea.
Friendship is born at that moment when one person says to another: "What! You, too? Thought I was the only one." (C.S. Lewis)
For the time you're laughing, there's nothing wrong in the world. (Colin Mochrie)
If it's funny, make sure people laugh. If it's not funny, make it funny (unless it's actually really serious). (silvercheers)
Please don't spell my name "Yamina-chan". It's all small. Thank you =D
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