Posts: 1,097
Threads: 11
Joined: Jan 2015
First off, the Quest script looks really cool. I'm sure it'd look cooler with my custom windowskin, but I digress
I was looking through some animated battlers I had found, and realized the "Dead" animations for some of them were their standing animations. They were still holding their weapons forward, so I realized I needed to edit that so their weapons were either down, or gone altogether.
Basically, all-day Photoshop time for me~
I commend the people who made the animated battlers for putting lots of work into the battlers. Thanks to every one who has made them.
Gonna have to make a few changes to some before I can use them, but thanks anyway
Also, I found a female pirate character who, upon zooming, WASN'T WEARING A SHIRT.
She was wearing the pirate coat, but no shirt underneath, and uhh... yeah. Had to edit that as well.
Unfortunately for the person who got the character graphic before me, they didn't realize they had a shirtless wonder on their hands.
Basically, the moral of this post is:
CHECK YOUR RESOURCES BEFORE PUTTING THEM IN YOUR GAME.
Also, possible warning about blacklisted resources coming soon. That is something VERY important that needs to be discussed and passed along, especially if someone is planning on monetizing the game, and are using resources they've found.
Posts: 13
Threads: 2
Joined: May 2016
Not only is the work i requested for my project helpful for me, it seems to be quite helpful for this community aswell, Wulfman is VERY productive
Food?
Posts: 1,097
Threads: 11
Joined: Jan 2015
Posts: 11,238
Threads: 649
Joined: May 2009
And I'm back!
Okay, ya couldn't tell, but I was delayed by a slowed-down connection, a symptom of something I detected. I chose to prepare for a 100% redo on my PC so I did triple-virusscanned backup and restore with a full restore.
But I'm back and working on the quest system again. This time, I am showing the screen that lets you choose which quest to bring up on the screen.
It does look a bit weird, having blue and red windows on the top, but these background graphics are temporary and replaceable. That being said, the final product will look a whole lot cooler. OR, you could just set it to windowskins... but meh.
Now the lower window holds the actual list of quests. As you can see, each quest displays its title and the short description for each. Along with that, you can see a 'faction' graphic for each. Yeah, it's boring looking, having a big Q in a box, but that's only temporary until replaced with a sword/shield logo for a warrior's quest, a flagon of mead for a quest garnered at a bar, or whatever.
The list isn't formatted... but you kinda figured that out, didn't you? The quest title and quest descriptions will have their own font setup, and I do intend to have a background image for the list just as there is for the quest categories above.
Yargo.png (Size: 23.94 KB / Downloads: 40)
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 1,097
Threads: 11
Joined: Jan 2015
Windowskin option available.
YES!
(Though I'll probably whip up something original eventually, but it's a nice option to have!)
That script looks so incredible...
Ahh... Anyway, on to another topic!
Today is a day that I thought I would be extremely busy, but it ended up being almost completely clear, so I've taken it upon myself to do a LOT of work on my demonstration video's scenario.
I also decided I will do maybe 2 or 3 of these demonstration videos after this one, depending on what I do in the future. Since there will also eventually be bug fixes, new complicated scripts added, my crazy ideas implemented, etc., I think it should be fine to do a few more scenarios to demonstrate some more stuff in the future
I've also noticed that making something not only aesthetically pleasing, but also LOGICAL, can become a bit of a problem-- but once the logic is there, the aesthetics come quickly. At least, that's what I hope people see in my maps
.......
But yeah, back to work I guess. The video will be ready when it's ready! And it's gettin' there!
Posts: 449
Threads: 18
Joined: Sep 2015
I'm trying to skip the battle screen to phase4 every turn so that the player can't give any orders to the actors. I want to simulates a battle with forced action, where the player is only a watcher.
But that don't work right now.
Anyone any ideas?
Posts: 11,238
Threads: 649
Joined: May 2009
I think I kinda got a couple......
Automatic Battle Actions
by Claihm ()
Translated from the original Japanese code, this system allows you set actor battlers to perform actions in battle without player control... effectively making them NPCs in combat.
Automatic Battle Moves
by Claihm ()
Translated from the original Japanese code, this creates an 'Auto' function in the command window so battlers can perform their OWN decision in combat.
I ripped these from the 'Battlesystem Addons' spoiler from the Forum Script Listings thread. One allows you to set up actors to be AI controlled (setting what kind of actions they perform when set to be automated), the other sets up an option where the player can make it look like old RM2K systems where the player can choose 'FIGHT / AUTO / ESCAPE'.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 449
Threads: 18
Joined: Sep 2015
This looks really interesting.
I will give it a try
Thank you!
Posts: 713
Threads: 23
Joined: Jul 2013
Do those work for Lycan ABS?
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh
Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Posts: 11,238
Threads: 649
Joined: May 2009
They are specific to the default-styled ABS, and are meant to override parts of the Phase4 system in the Scene_Battle 4 page, as well as some of the Scene_Battle 2 page as one of the scripts adds an 'auto-battle' option.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
|