What's up, RMers?
I just tried your rewritten scripts and I noticed the new menus are actually slower than the vanilla version when circling between characters.
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Hmm I just noticed, that I don't get any Framedrops when I deactivate the "Reduce Screen Flickering" Option.
But without that options the screen flickers in Full-Screen which is also annoying...so yeah.

RMXP is very strange sometimes...
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Here's a screenshot of my latest script KChest XP 2016.

[Image: f7kwy]

http://imgur.com/a/f7kwy
I hope you like the way it looks now... I don't know what to think about it so... BTW I hate when images just don't show up...
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

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My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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It looks very promising.

Reminds me of the chest-system in the Elder Scrolls series.
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Whoa, that looks so cool!  Grinning
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Ahh... nice touches you added since last night. Happy
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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I just looked at the Revised Moghunter menus, and our issue has GOTTA be transitions and animations. When all is said and done, it retains a 39 FPS because the background scrolls. Scrolling a window in/out of a scene is sure to use frames, but that dropped to 35.

Note: You may find a value in the config called "ITEM_FX/SKILL_FX" (or the like) which makes the background scroll. If you turn off the scrolling, ya may pick up the framerate a notch.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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Something I forgot to mention earlier regarding the revised MogHunter scripts: the status screen menu caused a fatal error in Blizzard's Stormtronic Custom Menu System. Even removing the script couldn't fix it and I had to revert to a previous version of my project.

Furthermore, I couldn't replicate the error using an old version of the game. I still don't know what's with that.  
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I tried to have fixed equipment with more than 1 weapon and 4 armor slots but it doesn't work as I expected.


Tried it like this:


Code:
$data_actors[@actor_id].armor5_fix = true


But it gives me a NoMethodError.
(Using Guillaume777s Multi Slot)
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Im facing so many issues here. Really, sometimes want to make me quit.
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