Memorie
#31

.png   LEAVE NO WITNESSES.png (Size: 41.66 KB / Downloads: 13)

Screenshot showing what I've pretty much been doing.
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#32
I can't believe I forgot about posting this before the last one.

[Image: attachment.php?aid=958]

This is a portion of Kita's part in the game. You've probably already did all of this portion in the Early Access Version already.

Also I've updated the game, here's the new version of the Early Access Version.

https://mega.nz/#!P8U0zaQC!wsNGQZeGfIsKN...KsqBgD8748

I'd recommend you start a new game on this updated version, else Matsuko will still have RTP Skills instead of original ones, expect for a recommended New Game when something comes up like Skill Updates to characters in later updates to the Early Access Version.


.png   Kita's Subconsious is very different than reality.png (Size: 36.17 KB / Downloads: 95)
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#33
I'm currently making about two to three branches in the story, all branches lead the same path. The first branch consists of Akiko winning up to a final round of a tournament, while the second path leads to Akiko losing at any round before the final. The only difference to this point is how late Akiko will be getting back to Matsuko's room, thus continuing the story as planned out.
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#34
I got two new screenshots to show off. PROGRESS was made!

[Image: attachment.php?aid=974]
[Image: attachment.php?aid=975]


Attached Files
.png   Kita's power she cannot do yet apparently.png (Size: 191.62 KB / Downloads: 80)
.png   Kita doesn't understand.png (Size: 70.24 KB / Downloads: 78)
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#35
Today I present.... A half update.

https://mega.nz/#!LgtlQRCJ!4A6dXzR8RX1qf...SAaBJpeph0

I'd recommend you win the tournament up to the finals, because that's where the most completed branch stops. Other than that... The game shouldn't have an issue of loading from the first Early Access Update.
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#36

I bet you all remember this place. Today, I decided to show it off in an attempt anyway. Watch me fail by my own creation of the map and battle(s). Because that is supposedly enough for gameplay footage apparently.
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#37
While I've had my fill of making audio scripts, I'm still big on audio. That being said, I'd suggest some ambient background for the forest and beachfront property maps. And when the pillar moves, I'd recommend a stone-vs-stone grinding sound effect.

Those ... whatevers... are sure running fast in the forest.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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#38
(12-06-2017, 04:44 AM)DerVVulfman Wrote: While I've had my fill of making audio scripts, I'm still big on audio.  That being said, I'd suggest some ambient background for the forest and beachfront property maps.  And when the pillar moves, I'd recommend a stone-vs-stone grinding sound effect.

Those ... whatevers... are sure running fast in the forest.

Yeah, I was thinking about that. For the Beachfront property maps will be simple, however the stone-vs-stone grinding sound effect I'll be having trouble finding. Mainly because I don't think it's neither in the RTPs of RPG Maker XP nor RPG Maker VX ACE. So I'll have to resource hunt the sound effect soon.

As for the Dragonflie, by default it can fly around very fast, which the speed was appropriate in my idea right now. It also adds into the suspense to get to the switch undetected, and without having Kita knocked out... in my opinion.
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#39
I've finally finished the branch depending on where you lost in the tournament in the boarding school (wither before or after Matsuko leaves to find the missing man). Now it's back to the regularly scheduled story progress.
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#40
I'm being a little bit creative with the third switch in the Kita Story segment. Instead of being put into a random map, like the last two, I decided to make the player, backtrack into the areas they have switched both the Blue and Yellow Switches to have the actual Violet Switch show up in the third place Kita visits. Though before doing so, she has to have a switch activated on in the Violet Switch area. It's going to take a bit, but for the new areas in the first two rooms, assuming you get that far next, I decided to take a different approach to this one, an approach almost similar to an MMORPG I've played for years until I got bored of the showering of events happening all the time in said MMORPG.
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