Fast Skill Grouping
#1
Fast Skill Grouping
Version: 1.2


Introduction
This script allows the game developer to create categories within their Skills menu, both for the main menu and default battle-system. But not only that, you can hide certain skills from display, and define the order in which these categories appear in the menu.


Features
  • Separation of Skills into categories using element tagging
  • Hide some skills using a custom hide element
  • Define different menus for Field and Battle use


Script
The Script


Instructions
Build into the script.


FAQ
No customization is built into the script other than those listed.


Compatibility
Meant for the default RPGMaker XP system, some methods rewritten and altered.


Thanks and Credits
Credit goes to CarlosDavilla for noticing issues with the element system that inverted healing damage and battle system window cursor control.


Terms and Conditions
Free for use, even in commercial projects. Only due credit is required, including those listed within Thanks and Credits.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
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#2
So here I am, looking through cool things everyone's been working on in the time I've been away.
Inlcuding this script, which seems plenty usefull to me. :D
But I get the feeling you got the helpfull notes within the script mixed up with one of your other works, as they talk about items, weapons and armors instead of skills. ;)
Still, looking forward to maybe trying this out on the weekend to see what it actually looks like in game. Especially the ability to maybe hide certain skills from the battle menu but not the overworld menu would be fantastic. :D
Friendship is born at that moment when one person says to another: "What! You, too? Thought I was the only one." (C.S. Lewis)
For the time you're laughing, there's nothing wrong in the world. (Colin Mochrie)

If it's funny, make sure people laugh. If it's not funny, make it funny (unless it's actually really serious). (silvercheers)

Please don't spell my name "Yamina-chan". It's all small. Thank you =D
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#3
(06-15-2021, 01:51 PM)yamina-chan Wrote: But I get the feeling you got the helpfull notes within the script mixed up with one of your other works, as they talk about items, weapons and armors instead of skills. ;)

Yup. The technique of Skill Grouping is not unlike Item Grouping, and I basically did a quick edit job of a matching Item script. I merely neglected to update the instructions to promote skills alone.

Done now. No syntax/logical/coding content has changed.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#4
BUMP!!!
To version 1.2

After two years, CarlosDavilla notified me of issues with the script. It caused damage when the skill meant to heal and the skill selection window would not allow the cursor to move when a skill was meant to be selected in battle.

For this, the method which dealt with corrected element sets was altered, now merely using attached code instead of a rewrite. And a simple addition of an update command added into the Battle code to fix the window cursor issue was made.

Due credit now goes to CarlosDavilla for notifying me of these issues.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }


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