What's up, RMers?
Oh, my bad. I should have been more specific: I was asking in which .rxdata file in the Data Folder were switches and variables stored since all of them are pretty self-explanatory (Enemies.rxdata, Animations.rxdata, CommonEvents.rxdata, etc).

You see, my computer began to act again and my project was corrupted thanks to an unexpected shutdown. I just copy and pasted the files of the maps that I was working on to a backup and that seemed to work until I noticed that the switches were missing. I opted to just copy all the non-map rxdata files and that fixed the issue.
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Ah, that is the System.rxdata file.  It holds the 'content' of the RPG::System class that holds what you define within the editor.  Insofar as the switches and variables, it is just a list and not the actual values that change in-game.  Value changes are again in the $game_switches, $game_variables array:

Content Hidden

Of course, this is separate than any values someone adds into $game_system with their own custom scripts. Winking
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To be clear here, System.rxdata will ONLY store the "names" of switches and variables, not the values. There you won't find any true, false or Numeric values at all.
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I see. Thanks for the explanations.

Fortunately, the events I had been working on required only switches and now are doing what they're supposed to do.
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