What's up, RMers?
I neglected to say... NO NEED! The author of most of the XRXS library of scripts included it within another of her scripts. Or should I say a few of them.

Well, I have been busy today and worked on Battle scripts related primarily to graphic systems. However, most of the day was on one system that the author made two separate and lightly altered versions. So yeah, one script I had to translate into English... TWICE.

The script was kind of entertaining... It changed the battler depending on if it was attacking someone, was idle, was guarding or casting a spell. It didn't animate in any way, so the battlers are still static. But it was interesting and kind of refreshing to see different takes on how to implement pose changes in a battle system. Certainly key areas where the code existed in the XRXS system was at the same points in AnimBat and others, I can safely say.

I was going to go down the line and work on the next script in the Battle Parts list, but the Full-View/Camera script apparently has some connection to the Battle Layout scripts just further down... so I tackled all THREE of those in a couple of hours.

I kinda like how the HP numbers in the third one counted down from the hero's HP to what it became after being hurt. It didn't just "Change" to the lower value in a single frame.

So tomorrow is the "THREAD" for Full-View and Camera which........ ugh..... Remember how I said the first one had the same feature written twice with some subtle changes? Well, it turns out that the legendary and known XRXS Camera script come in THREE FLAVORS! Yeah, Its no wonder some people thought one version wasn't real while another appeared.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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OMG.... yeah, I kinda got on a roll today.

But first, let me remind ya that yesterday's two Battler effecting scripts were nearly identical.

Today? Nearly isn't the word for it. The first two scripts WERE Identical other than a couple values in the configuration section and two 'hardcoded' values that might as well BE in the configuration section. So for giggles, I posted an additional edit that did exactly that and let you set actual zoom in zoom/out factors. Three scripts for the Battleback and one slight update by me making four.

But after that, I tackled FIVE more XRXS script pages, one with a required add-on.

Indeed, I worked on a lot and uploaded ten scripts not counting the original Japanese versions that accompany the them in the posts.

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...If I drank beer. Laughing



But first, that Full-View and Camera script? THREE separate scripts. And like yesterday's ridiculousness with the battler scripts being nearly identical, so too were
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
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Finally finished the thorough playtest of my desert quest line! Talked to all NPCs and tested their evolving dialogue as the story progressed, walked through all the maps extensively, and fought 90% of the enemies, did all the optional side quests. Also corrected several grammar errors and formatting issues, then edited / added more bits of dialogue to round out some cutscenes. All the mechanics are working (sans one more bit of script) and all cutscenes and boss fights work properly.

Started working on this in early April, and it's finally complete as of early November! Seven months of hard work.

Total run time according to my save is 7 hours 38 minutes.  Shocked  I did not expect this quest line to be this long, but I'm relieved that the seven months of work yielded this much content.  Laughing

My thanks to kyonides and DerVVulfman who provided a lot of scripts, and DerVVulfman for taking the time to update some of his scripts and some of my older systems to play nice with each other.   Very cheery

I'm going to take the weekend off before I start working on the next quest line.  Very cheery I'm so relieved that I don't have to make more desert assets.  Laughing
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The old XRXS website was divided into two pages, the first being currently updated systems and the second being those no longer needing to be updated. And as to the first page, I am almost done with the scripts themselves.

However, I am working on some XSE system claiming to be an AP system. And according to the test, it requires the game developer to...

  1. Install the core XSE script
  2. Install one of FOUR different Points-Acquisition scripts, and
  3. Install one of FOUR different Points-Using scripts

Now before you go and say "He has to translate nine scripts?" Not really. While I was prepared (for the headache) to translate nine scripts, it appears that only one "Points-Acquisition" script and one "Points-Using" script remained besides the core. So only three scripts to translate.

Admittedly, that is a good news/bad news scenario as I would have liked to have all possible options available. But that was not to be.

But can it get worse? Yep. All the requisite sample graphics are gone too. Apart from the large and small number graphics that I already had thanks to other scripts from the site, it has two background overlays, and some odd ICON image that claims to require 32x32 tiles. And the fun part of that ICON image file is that there was no explanation as to what it rendered or why.

Head-desk Thud

So here I am, wondering WHAT THE HELL this script set accomplishes and had no graphics to speak of for an example. Seeing it was talking about the skills, I thought maybe it was a freakin checkerboard with 80 icons (one per spell). Nope. But I did see something drawn on the screen. Hrm... that tells me the overlay is a background all these blocks are being drawn...

So I whittled it down and realized there was some odd pattern to the icons drawn. Lotta study, and I discovered what was happening... whittled the ICONS file down to just eight icons and discovered... the dang thing is a SKILL TREE system. WOW.

So its now 11pm, and I'm like OOF! Tired. I'll see what translation stuff I can finish up.

EDIT: Oh, forgot. the system at the ShelfScript site, was supposed to have a demo. Lost. Saaaaad. Er, hold up? Waitaminute. The demo was comprised of what scripts? The ones I nearly got done translating? Are you seripus? Like the very demo was going to have nothing but what I've just about figured out? Yeah... I might make a demo to match the original posting too.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
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