8 hours ago
I neglected to say... NO NEED! The author of most of the XRXS library of scripts included it within another of her scripts. Or should I say a few of them.
Well, I have been busy today and worked on Battle scripts related primarily to graphic systems. However, most of the day was on one system that the author made two separate and lightly altered versions. So yeah, one script I had to translate into English... TWICE.
The script was kind of entertaining... It changed the battler depending on if it was attacking someone, was idle, was guarding or casting a spell. It didn't animate in any way, so the battlers are still static. But it was interesting and kind of refreshing to see different takes on how to implement pose changes in a battle system. Certainly key areas where the code existed in the XRXS system was at the same points in AnimBat and others, I can safely say.
I was going to go down the line and work on the next script in the Battle Parts list, but the Full-View/Camera script apparently has some connection to the Battle Layout scripts just further down... so I tackled all THREE of those in a couple of hours.
I kinda like how the HP numbers in the third one counted down from the hero's HP to what it became after being hurt. It didn't just "Change" to the lower value in a single frame.
So tomorrow is the "THREAD" for Full-View and Camera which........ ugh..... Remember how I said the first one had the same feature written twice with some subtle changes? Well, it turns out that the legendary and known XRXS Camera script come in THREE FLAVORS! Yeah, Its no wonder some people thought one version wasn't real while another appeared.
Well, I have been busy today and worked on Battle scripts related primarily to graphic systems. However, most of the day was on one system that the author made two separate and lightly altered versions. So yeah, one script I had to translate into English... TWICE.
The script was kind of entertaining... It changed the battler depending on if it was attacking someone, was idle, was guarding or casting a spell. It didn't animate in any way, so the battlers are still static. But it was interesting and kind of refreshing to see different takes on how to implement pose changes in a battle system. Certainly key areas where the code existed in the XRXS system was at the same points in AnimBat and others, I can safely say.
I was going to go down the line and work on the next script in the Battle Parts list, but the Full-View/Camera script apparently has some connection to the Battle Layout scripts just further down... so I tackled all THREE of those in a couple of hours.
I kinda like how the HP numbers in the third one counted down from the hero's HP to what it became after being hurt. It didn't just "Change" to the lower value in a single frame.
So tomorrow is the "THREAD" for Full-View and Camera which........ ugh..... Remember how I said the first one had the same feature written twice with some subtle changes? Well, it turns out that the legendary and known XRXS Camera script come in THREE FLAVORS! Yeah, Its no wonder some people thought one version wasn't real while another appeared.

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