12-09-2010, 04:35 AM
Well, from what you're saying...
You wish to be able to sail/fly/drive around on a map designed as (for an example) a world map. Normally, you could disembark on that map as normal. But if you go to a hot-spot like a cove or beachfront, disembarking takes you to another map. Normally, you can only disembark from your vehicle on the same, but you need to have it transport you to another.
Currently, I am working on it at a fairly decent rate of speed. However, you are forgetting one important feature: transporting back to the vehicle from that same location. Under the normal circumstances, you can only board a vehicle when you click next to it... or use the current add-on patch I designed. But, it only works with the vehicle being on the same map. As such, I now have to make boarding a vehicle work possible from another map.
Be interesting if you're making a 'Star Trek' game and you beam your away team to an alien planet and back.
You wish to be able to sail/fly/drive around on a map designed as (for an example) a world map. Normally, you could disembark on that map as normal. But if you go to a hot-spot like a cove or beachfront, disembarking takes you to another map. Normally, you can only disembark from your vehicle on the same, but you need to have it transport you to another.
Currently, I am working on it at a fairly decent rate of speed. However, you are forgetting one important feature: transporting back to the vehicle from that same location. Under the normal circumstances, you can only board a vehicle when you click next to it... or use the current add-on patch I designed. But, it only works with the vehicle being on the same map. As such, I now have to make boarding a vehicle work possible from another map.
Be interesting if you're making a 'Star Trek' game and you beam your away team to an alien planet and back.