07-10-2011, 10:24 AM
Almost done with a new version of Change Leader 2. Perhaps I'm getting a bit too ahead of myself but I'm feeling inspired to do some kind of massive event-scripting "project" after I'm done with this one.
Edit: Finished filename-based sound cues yesterday, finished error sound cues today, and correct me if I'm wrong but I just figured out the perfect variable to use for a conditional should my event systems start interfering with cutscenes.
Ta-da!
Make !$game_system.map_interpreter.running? a conditional, and sticking systems in there should be able to stop it from interfering with cutscenes.
Edit 2 (7:18am): I modified the code somewhat and made an area where users can customize the change leader animation. I think I'm making some clever use of the label/jump to label commands now. Bloopie-Star deserves props for asking about animations. I'll put up the new version Change Leader very soon tonight. I just need to get to work on the documentation and readmes as soon as I wake up.
Edit: Finished filename-based sound cues yesterday, finished error sound cues today, and correct me if I'm wrong but I just figured out the perfect variable to use for a conditional should my event systems start interfering with cutscenes.
Ta-da!
Code:
$game_system.map_interpreter.running?
Make !$game_system.map_interpreter.running? a conditional, and sticking systems in there should be able to stop it from interfering with cutscenes.
Edit 2 (7:18am): I modified the code somewhat and made an area where users can customize the change leader animation. I think I'm making some clever use of the label/jump to label commands now. Bloopie-Star deserves props for asking about animations. I'll put up the new version Change Leader very soon tonight. I just need to get to work on the documentation and readmes as soon as I wake up.