01-24-2012, 10:41 AM
(01-22-2012, 07:59 PM)Argami Wrote: Hello,Yeah you could use multiple layers by using childmaps. Means you create childmaps with their mothermap´s name in [] like:
Some time ago I downloaded one of the first demos of H-Mode 7 and I would like to know if in the new versions is possible to make more than 3 levels.
Thank you very much.
Village[HM7]
childmap1[Village]
childmap2[Village] and so on.
The childmaps must have the same properties like the mothermap.
Then you put a scriptcall in the mothermap (village): $game_map.data
and the layers of the 3 maps will be combined so that you´ll have 9 layers where childmap 2 are the highest layers.
Hope that´ll help you.
PS: To prevent weird passability issues you have to make the highest layer non passable if you want the player not passing this region. Means for example if you want a house not to be passable and the roof is not in the highest layer (in my example layer 9) take an invisible tile non passable and paint it the shape of the house. Now the player isn´t able to "climb" the roof or paint the roof in the highest layer and make it´s tiles non passable. ^^
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