03-31-2012, 12:57 AM
I decided to take inspiration from Rataime and try my hand at event-scripting a Passability Checker tool.
Screenshot #1
It still needed some work. I couldn't figure out how to get the passability sprite to scroll along with the screen. I did eventually, then I took this screenshot. I also hated how there was too much information in the very first screenshot, so I created some settings where creators can show/hide that.
Things to do:
Screenshot #1
It still needed some work. I couldn't figure out how to get the passability sprite to scroll along with the screen. I did eventually, then I took this screenshot. I also hated how there was too much information in the very first screenshot, so I created some settings where creators can show/hide that.
Things to do:
- Disable encounters, menus, and saving when checker is on.
- If the checker is on, turn it off when the player is interacting with an event, turn it back on when the player isn't.
- Map toggling of certain settings to buttons. (I'm thinking Double-Tap F7 activates the checker, F7+UP toggles passable tiles, F7+LEFT toggles direction-specific passable tiles, F7+DOWN toggles impassable tiles, F7+RIGHT toggles direction-specific impassable tiles)