04-04-2012, 04:16 AM
After nearly 3 years since I first posted Damage Text Revamp, I'm now working on Damage Text Revamp 2.
There are a lot of new settings I added there compared to the first. I wonder if I'm going to end up intimidating the hell out of people with the number of customization options I have available. Trust me, it's a lot.
The Keyframes settings I included in the new version is easily my favorite feature in the script. It's very customizable, and it should a breeze to get right into. I included a simple mode and an advanced mode for those who want to do more than adjust the text sprite itself such as creating if conditionals around it and a little more. I can't wait to release this script.
6:37pm edit: The documentation is insane. There's about 140+ lines of it so far.
There are a lot of new settings I added there compared to the first. I wonder if I'm going to end up intimidating the hell out of people with the number of customization options I have available. Trust me, it's a lot.
The Keyframes settings I included in the new version is easily my favorite feature in the script. It's very customizable, and it should a breeze to get right into. I included a simple mode and an advanced mode for those who want to do more than adjust the text sprite itself such as creating if conditionals around it and a little more. I can't wait to release this script.
6:37pm edit: The documentation is insane. There's about 140+ lines of it so far.