04-07-2012, 04:57 AM
Updated to version 2.0.1!
I was going to post version 2, but during a preview of it, Metal asked about if conditionals for when the damage values reached certain numbers, which made me realise I never made any variables for something like that.
To anybody that downloaded Version 1 a few years ago, this script is a completely different beast compared to when it was first submitted. There's a lot of new features that are going to take some time getting to know, but once you do and if you appreciate wanting to make your damage popup text stand out, you're going to love what this script offers. I'm talking custom damage text popup animations, having the text count up, and other stuff. It's really cool.
I was going to post version 2, but during a preview of it, Metal asked about if conditionals for when the damage values reached certain numbers, which made me realise I never made any variables for something like that.
To anybody that downloaded Version 1 a few years ago, this script is a completely different beast compared to when it was first submitted. There's a lot of new features that are going to take some time getting to know, but once you do and if you appreciate wanting to make your damage popup text stand out, you're going to love what this script offers. I'm talking custom damage text popup animations, having the text count up, and other stuff. It's really cool.