04-12-2012, 04:37 AM
(04-09-2012, 01:40 AM)KasperKalamity Wrote: oh for the love of fuck.... how did you make a project with 10000 variables and not die from lack of exercise/sunlight/social interaction?Database Limit Breaker. :D Maximum amount of variables you could have is 5000.
(04-09-2012, 05:51 AM)Taylor Wrote: I believe that was automated by a script. The variables aren't all in use.Me neither.
... yet.
... can't imagine why you'd need that many though. :T
(04-12-2012, 03:44 AM)KasperKalamity Wrote: wow Dervv, i wish i had your work ethic. i can barely draw 6 tiles on my tileset in 3 hours without getting bored and fucking off for the rest of the day.A hud-building tutorial, Ruby-Lang.org, a cup of curiosity, and reading a few help files will do the trick. It's how I got started on transitioning from an eventer to a scripter.
i get exhausted just trying to comprehend people's scripts. i look at them and just get this overwhelming idea of what a stupid ape i really am when it comes to being technologically literate. i'm no different when it comes to that than say, a gorilla with one of those popcorn lawnmowers that babies play with. i don't know how it all fits together, nor do i know the physics involved, but when it does pop it scares the shit outta me and i hurl feces at it.
don't get me wrong, my game is a labor of love, but i've never had a clearer, or scarier perspective of ehat it will really take to get it to be where i'm satisfied with it.