05-10-2012, 10:35 AM
Working on porting Arevulopapo's Particle Engine to VX. Will work on an Ace version soon.
For this port, I added a shortcut and a way to prevent the game from breaking should the script add some particles onto an object that turns out to be a NilClass.
Edit: Added several shortcuts.
For this port, I added a shortcut and a way to prevent the game from breaking should the script add some particles onto an object that turns out to be a NilClass.
Edit: Added several shortcuts.