03-19-2013, 02:36 PM
Hi,
Thanks for your suggestion - I went through and carefully checked all the windows styles - I believe the one that handles the text boxes is the standard "Windows_Message" - they all had a super in the def update sections.
I wonder if I should just add some code in this section:
That way after the new window is updated the update command will be called form here. Do you happen to know the script or syntax for changing just the text box style? If not I'll look it up - thanks for the tips and advise you've provided so far.
Thanks for your suggestion - I went through and carefully checked all the windows styles - I believe the one that handles the text boxes is the standard "Windows_Message" - they all had a super in the def update sections.
I wonder if I should just add some code in this section:
Code:
#--------------------------------------------------------------------------
def update_windowskin
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
@windowskin_window.active = false
@command_window.active = true
@windowskin_window.index = -1
return
end
if Input.trigger?(Input::C)
$game_system.se_play($data_system.decision_se)
$data_system.windowskin_name = $game_system.windowskin_name = "Windowskin#{@windowskin_window.index + 1}"
return
end
end
#--------------------------------------------------------------------------
That way after the new window is updated the update command will be called form here. Do you happen to know the script or syntax for changing just the text box style? If not I'll look it up - thanks for the tips and advise you've provided so far.