09-01-2013, 06:29 PM
Unfortunately, it requires you to have configured trees per actor. So with having 17 different actors, you would need 17 different trees... one for each actor (at minimum). That is how it works.
My game allows for 16 different character types to choose from, so I got the same situation as you.
My game allows for 16 different character types to choose from, so I got the same situation as you.