ATOA Status Effect Pops
#3
When developed, I used the CTB system and ATB system as test subjects.  AND I just tested it with Battle Camera with no problem.  The system only aliases and attaches code to his damage pops system which no other add-on even messes with, so there should be no conflict at all.

The setting by default in my script for the #3:Venom pop is to show the name 'Poisoned'.  If there is a "Poisoned.png" in your Graphics\Digits folder, it SHOULD show that png file.  If not, it should show "Poisoned" as a text-rendered pop in green color according to the Dmg_Stat_Colors settings.

That is, of course, assuming that the poison/venom state is state #3, and it is not a state identified in the Dmg_State_Skip array.

EDIT:  I also tested it with the following which does affect damage conditions:  Two Hands, Custom Damage, Skill Combination Combo Displays and Legaia combo.  Of these, I had to set one of the combos to inflict a status ailment... I chose Flash Combo.  It only applied poison once, but it did pop.  The only one I had issues was Legaia combo.  It asked for four arrows... but even 'cheating' and setting my AP points to 30, I couldn't do a Legaia combo in a NEW project (I think that plugin is buggy).
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
ATOA Status Effect Pops - by DerVVulfman - 01-10-2016, 09:40 PM
RE: ATOA Status Effect Pops - by Noctis - 01-10-2016, 10:01 PM
RE: ATOA Status Effect Pops - by DerVVulfman - 01-10-2016, 10:36 PM
RE: ATOA Status Effect Pops - by Noctis - 01-10-2016, 10:49 PM
RE: ATOA Status Effect Pops - by DerVVulfman - 01-11-2016, 12:02 AM
RE: ATOA Status Effect Pops - by Noctis - 01-11-2016, 03:28 AM
RE: ATOA Status Effect Pops - by Lightness - 01-29-2016, 06:30 AM

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