01-11-2016, 12:02 AM
Glad it worked. Special effects are usually added after more major systems. Something like a damage pop would tend to be after anything like Final Fantasy limit breaks, just in case there is a 'Limit Break' popup to show. Script order... That's the thing to always consider.
But as towards your additional inquiry, yes... and no To make the damage pops, it is tied to the existing damage pop system. As such, the actual damage pop bounce will be replicated. However, a new BUMP!!!!
But as towards your additional inquiry, yes... and no To make the damage pops, it is tied to the existing damage pop system. As such, the actual damage pop bounce will be replicated. However, a new BUMP!!!!
BUMP TO VERSION 1.1
The system now has additional values to set the number of frames in which the status effect pop stays on the screen before it does its bounce and vanishing act as controlled by the rest of the battlesystem.