07-11-2018, 03:09 AM
As an example for 'Battle', the the first EVENT in most of my 'Animated Battlers' demos runs on a condition of a switch called First Turn" is ON. When it is seen to be on, it runs the beginning dialog for my heroes and villains. When the dialog is done, I turn that switch OFF and you no longer get the dialog.
Then I have a second EVENT which runs on the the 'Battle' span for turn #2. On the 2nd turn, I have a bit more dialog encased in an IF..END block of code where Estelle pops up.
Then I have a second EVENT which runs on the the 'Battle' span for turn #2. On the 2nd turn, I have a bit more dialog encased in an IF..END block of code where Estelle pops up.