09-23-2018, 03:08 AM
(This post was last modified: 09-23-2018, 03:09 AM by DerVVulfman.)
You mean like.....
This sample script call is in the demo, and fills the limit break bar for every active member in the party by about half... since I set the gauges to be a 1000pt fill
Code:
$game_party.actors.each { |actor|
next unless actor.exist?
actor.limitbreak += 499
}
This sample script call is in the demo, and fills the limit break bar for every active member in the party by about half... since I set the gauges to be a 1000pt fill