XNA and C# Code
by garfunkle (May 26, 2011)
This camera is a great way to extend your game world beyond the restrictions of screen resolution and allowing you to create large expansive worlds with ease.
[Asylum] Input Wrapper Class
by garfunkle (May 27, 2011)
This is a simple implementation of an Input Wrapper for XNA (should work in 3.1 and 4). It uses methods to determine keys pushed and uses specific methods to call movement direction.
[Asylum] My Pong Game
by Wipedout (June 2, 2011)
The Game is the most basic you can get, no scoring no menu, just the bare basics
the ball bounces around and can bounce of the paddles
[Asylum] rotating an object based on mouse location and muzzle point.
by Lethrface (July 8, 2011)
This is in my main level class in the update function to determine the angle of the players torso as well as getting the muzzle's location based on the torso's angle. I did leave out some of the gamepad related stuff because if you can figure out how to do it with the mouse you can generally figure it out with the mouse.
[Asylum] Small Snippets, Little bits of code
by garfunkle (July 2, 2011)
I'll be posting little snippets of code in this thread that don't warrant an entire topic of their own. Mostly will be useful little methods of doing something that is easy enough in concept, but you might not know how to do in C# specifically.
GameMaker Code
by InFecTioN (May 26, 2011)
This bit of code will allow your object to move in 8 directions.
[RRR] Game Maker Tutorial
by darkyoshi (December 22, 2008)
This will go from basics to intermediate and assumes the reader at least has knowledge of programming concepts like variables and arbitrary numbers. This is focused on some general scripting for GML, not how-tos.
[RRR] LRG Dialog Box Version 2.0
by LRG (February 4, 2009)
A GM RMXP styled dialog box that does not freeze the game. It includes a few useful scripts such as (draw_border, string_fit, etc...)