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Archived Script Listings - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +--- Thread: Archived Script Listings (/thread-7400.html) Pages:
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Archived Script Listings - DerVVulfman - 01-08-2019 ARCHIVED SCRIPT LISTINGS
Here, you can find a list of all archived Scripts that are not within the main "Scripts Database" board, but within separate Forum boards dedicated to sites archived.
RE: Archived Scripts Listings - DerVVulfman - 01-08-2019 ARCHIVED SCRIPTS XNA and C# Code
[Asylum] Camera2D, A useful Camera to use in 2D games.
by garfunkle (May 26, 2011) This camera is a great way to extend your game world beyond the restrictions of screen resolution and allowing you to create large expansive worlds with ease. [Asylum] Input Wrapper Class by garfunkle (May 27, 2011) This is a simple implementation of an Input Wrapper for XNA (should work in 3.1 and 4). It uses methods to determine keys pushed and uses specific methods to call movement direction. [Asylum] My Pong Game by Wipedout (June 2, 2011) The Game is the most basic you can get, no scoring no menu, just the bare basics [Asylum] rotating an object based on mouse location and muzzle point. by Lethrface (July 8, 2011) This is in my main level class in the update function to determine the angle of the players torso as well as getting the muzzle's location based on the torso's angle. I did leave out some of the gamepad related stuff because if you can figure out how to do it with the mouse you can generally figure it out with the mouse. [Asylum] Small Snippets, Little bits of code by garfunkle (July 2, 2011) I'll be posting little snippets of code in this thread that don't warrant an entire topic of their own. Mostly will be useful little methods of doing something that is easy enough in concept, but you might not know how to do in C# specifically. GameMaker Code
[Asylum] 8-Directional Movement code
by InFecTioN (May 26, 2011) This bit of code will allow your object to move in 8 directions. [RRR] Game Maker Tutorial by darkyoshi (December 22, 2008) This will go from basics to intermediate and assumes the reader at least has knowledge of programming concepts like variables and arbitrary numbers. This is focused on some general scripting for GML, not how-tos. [RRR] LRG Dialog Box Version 2.0 by LRG (February 4, 2009) A GM RMXP styled dialog box that does not freeze the game. It includes a few useful scripts such as (draw_border, string_fit, etc...) RE: Archived Scripts Listings - DerVVulfman - 01-08-2019 ARCHIVED SCRIPTS RPGMaker XP Scripts A to B
[Asylum] ABS Add-On
by Takanuva Hagah, 04-08-2006 I am worked on this script: HP bars for all ABS enemies [Asylum] Actor Customization by Synthesize, 01-21-2008 Actor Customization allows the player to build their playable characters based on Points earned from Quests or levels. [Asylum] Actor Enemy HP Bars by Raziel, 07-14-2006 This script allows you to display the character's HP/SP and the Enemy's HP on the battle screen. [Asylum]Actor Stat Bonuses by SephirothSpawn, 03-15-2006 Allows you to give Bonuses to the actors based off equipment or class id. You can give bonuses based off percents, or direct points. [Asylum] Actor's Weapon Skill by Leon Westbrooke, 09-21-2006 This script tests the actor's individual weapon proficiency, or weapon level. (Srry, no, it doesnt work with Weapon Proficiency Script) [Asylum] Add-On For Craft Scene by Derk-Jan, 12-30-2005 There where some people (including me) wich wnated to have jackatredes itemdetail vieuw work together with the crafting scene from deke... well I FINNALLY DID IT... [Asylum] Add-on to ABS (enemy hp bars) by dragonslayer, 10-06-2005 you need to have near abs [Asylum] Add-Ons for GTBS by iPenguin, 06-10-2010 I've been working on adding code and such to make the TBS more customizable or just new features. Check each spoiler for a short summary along with another spoiler containing the code. [Asylum] Addon or Update Script System BETA by samamanjaro, 11-15-2006 The Addon or Update Script system allows for you to make addons and fixes for your game, the way it works is when you encrypt your game it does not encrypt Data, so that will allow for you to fix your game and just release the fixed map, thus making it better then download the whole game again, (great for big games!) [Asylum] Addonscript for FFX2 Menu by Akxiv, 06-17-2006 OK, you downloaded the FFX2 Menu from this page and you want that the Save button change the color to grey if save is disabled. [Asylum] Advanced Command Windows by Tsunokiette, 07-07-2006 This is a script which allows you to make vertical or horizontal command windows with or without icons as well as have changing text and or text color depending on what's selected. You can also disable the cursor easily. [Asylum] Advanced Equipment Screen by Narc the Jester, 04-04-2011 Some mod for original system. [Asylum] Advanced Game over to inn by Slanter, 03-23-2007 This is a pretty simple script that just makes you go to a certain location when you die, instead of going to the title screen. [Asylum] Advanced Gold Display by Dubealex, 02-12-2005 In RMXP, the gold display is simple, as if you have 1256456 GP , it will display just like that. I made a script that will show the gold like this: [Asylum] Advanced Menu Screen by Kanon, 11-21-2008 This script was designed to modify entire of the menu screen. [Asylum] Animated Message Script by dragonslayer, 05-04-2005 here is the script for it, you need to make a face for you character, three of them with the name of the character set and put them in the folder call Face in the characters folder. [Asylum] Advanced MessageBox from the OS by Maumau, 11-25-2008 It's very simple to show the messageboxes in a comum program, and now will be simple in your game too! [Asylum] Advanced Monster Database by SephirothSpawn, 11-19-2005 Assign Monsters into Groups, for quicker searching [Asylum] Advanced Text Effects Script (ATE) by Samo the thief, 03-08-2007 Hey! are you tired of putting the same draw text four times more with a x-1 or something like that when trying to do an outline. Maybe you do a window_base new method called draw_text_outline. Well, i have a faster way with the smallest script i ever written. [Asylum] Advanced Time System - Near by Dubealex, 11-26-2004 posted by Near Fantastica, 11-29-2005 (with SDK flags) At first glance, it looks like Ccoas's weather system, but as you scroll down you'll see it's all there. [Asylum] Advanced Title Screen by Kaito, 09-19-2005 Cursor instead of windowskins [Asylum] Advanced Title Screen 2 by kaito, 09-19-2005 This time, it does not use any cursor...But it changes picture when you the command is highlited. [Asylum] Affection Script by RPG Fan, 07-26-2005 The value of var is the ID of the variable where affection ID 0 will be held. ID 1, 2, 3 etc. as well as you're current soulmate (which will automactically Calculated) will be stored the variables after the one that was just added. [Asylum] After Battle Changes 1.1 by Slipknot 2-15-2006 *did Slipnot mis-type the date? posted by Sheol, 02-07-2006 With this script, the actors will recover all the hp and sp when they level up; and the exp will be splited. (If two actors can get exp, and normal received is 20, each one will receive 10) [Asylum] AIM Script Pack by vgvgf, 09-13-2007 This script simulates the RGSS module "Input". It is not the original module, but it has all the original module functions and some new. [Asylum] Alignment Modifiers by Mister C Major, 05-01-2007, The system entails the following; dependant if your character uses physical (attack) or magic (skills), their alignment modifier gets shifted making them more attuned with their physical/magical abilities, by doing so, one can have a preset list of skills which a character can learn if their physically or magically affiliated, one can even determine which classes he has the option of evolving to. [RRR] Ammo Requirements Synthesize, 08-15-2007 With this script the actors can only attack and/or do specific skills if they have enough ammo in the inventory. The designer can set every weapon to use it's very own unique ammo count and ammo easily via the options at the top. [Asylum] Ammo Script by Dubealex, 05-27-2005 This is a basic ammo script. It will check who is attacking, with which weapon, and it will decrease an item number that is linked with that weapon. [RRR] Animated CMS viraniz, 11-23-2009 A Script for a animated cms [Asylum] Animated Icons by Slipknot posted by Samo the thief, 12-11-2006 Did you got knowing of Animated Sprites script by Slipknot?. If no one's remembers it, i will post it here. [Asylum] Animated 1 Hero CMS - SDK by Caldaron grayed Map visible [Asylum] Animated 1 Hero CMS-Non-SDK by Caldaron grayed Map visible [Asylum] Animated Options Script by Samo the thief, 06-18-2007 It is really simple, it puts an icon before an option and when you have your cursor above it, it does an animation! All in one simple Script! [Asylum] Animated Sprites by Slipknot posted by Sheol, 01-29-2006 This is a easy way to use controlled animated sprites [Asylum] Animations. A cool script indeed!!! by Baskinein from RMXP.net. posted by squall789, 09-22-2005 Want to build a great menu with animations in it? [Asylum] AP SYSTEM by dragonslayer, 06-12-2005 When you go to the equip menu, if you press A, a window will pop up, that will allow you to add point to a weapon. [Asylum] ARMs Script by El Conductor, 08-04-2007 If you don't know what ARM's are, they are special gun type weapons featured in the game Wild Arms. This script lets you use these weapons in battle. [Asylum] Art Gallery by datriot, 05-05-2006 This script allows you to put art in your game and view them in this art gallery. (This is based of the Final Fantasy: Origins Art Gallery) [RRR] Asan'Tear Battle System Ryex, 10-18-2009 This script modifies the default battle system to provide better aesthetics and a more flowing feel in the UI. [Asylum] ASH GTBS Workshop by Ashillion, 03-27-2011 GTBS is the best. So here you will find my work fixes and add-ons for it. [Asylum] Atk, PDef, MDef level up by PhotonWeapon, 07-26-2006 With some editting, Attack Power, Physical Defense, and Magic Defense will all raise along with your levels, just like HP, Strength and the rest. [Asylum] ATP(Advanced Text Paragrapher) by Samo the thief, 04-05-2007 This script transforms a really long script in a paragraph(like a loong description.) [Asylum] ATS - Advanced Time System R1 by Dubealex, 03-08-2005 I decided to release what I've done of my ATS (The script I was doing to replace my old and out dated NDS). SInce I did not have the time to fully debug and create the "user-friendly" interface and manual yet, I call it a BETA release, use at your own risk and peril... [Asylum] Attack with no weapon by Sephirothtds, 05-05-2007 Well that aside this script basically allows you to have the players Strength as their Attack power when they have no weapons equiped instead of magically losing all of their attack powers for having no weapon. [Asylum] Audio Encryption Script by Behemoth, 10-26-2006 posted by InfiniteSpawn, 05-09-2007 Obviously, what it does is encrypts your audio music. This will not encrypt MP3 files. You must change it to either OGG, WAV, or WMA. [RRR] Auto Colored Words [Tutorial] Slipknot, 06-27-2006 You should know how to use \C[#] and give text a new color. This tutorial will try to teach you, how simplify and make pre-determined words colorized by just adding a small script line in the Window_Message script. [Asylum] Auto Command by Racheal of Dragonfly, 02-22-2007 This is a simple script that adds the "Auto" Command to the Party Command bar in a DBS. Instead of having to select Attack for each character, this has each character 'melee' attack a random enemy. [Asylum] Auto Skipping Message by Sonokawa, 09-02-2006 This is the Script to Auto Skip the Message. You go in Window_Message , replace all with my Code. [Asylum] Auto-credits by corbaque, 11-23-2006 Concentrate and discret, you can use it with a file test, for be sure of validity of credits. [Asylum] AutoLife by XRXS posted by Dark Akiko, 08-12-2005 If an actor dies with the statues effect "AutoLife" (or whatever you name it) they will be automatically risen from the dead [Asylum] Autoload script (and autosave script for anyone who can fix it) by Jeffro, 09-07-2005 Autoload Script: Use this to automatically load your first save slot to bypass the title screen you can make your own title screen with it! [Asylum] Automatic save-slot selection by Jimmie, 05-01-2009 This script makes the game automatically choose a save-slot for the player when saving. [Asylum] Awesome Show Choices by Jimmie, 07-23-2009 In short it will gather all consecutive "Show Choice" commands and bunch them into one. You can have any number of choices, but the window will eventually go off-screen.
[RRR] Backup Save Files
Synthesize, 02-17-2008 This script automatically creates back-up files of Saved Games when they are overwritten or deleted. [Asylum] Bag item menu by rune76, 08-12-2005 This script let's you define how many items the player should be able to carry (Items, Weapons and Armors that is). [RRR] Bag Menu viraniz, 11-15-2009 This script is sopposed to open from the menu. It Opens A Bag To See Your Items, Equipment And Skills. [RRR] Baldur's Game - A GUI for RMXP - demo 0.1 King Kadelfek, 04-23-2009 By use of a Graphical User Interface you can provide a slightly more windows feel to dialogs for accept/cancel etc windows. [Asylum] Basic File Licence Checker Protection by EdwardJH, 11-11-2006 This is for retail games, so say, the creator can make a text file called 'rubberducky', and the game will only work if 'rubberducky.txt' is present. Thus you can keep tabs on who gave illegal copies, since the file has their name in it! [Asylum] Battle Event List & Pre-Battle Troop Setup by SephirothSpawn, 12-25-2005 Battle Event List ~ A window pops up displaying the actions made by both the enemies, and the troops. [Asylum] Battle Memory by mudgolem (aka Sandgolem), 06-21-2006 Helps make those battles a little less irritating. No modifications necessary other than setting a switch # in the comments. Characters will auto-select their last selected things, if they can, instead of always "Attack" being the default option. [Asylum] Battle Result Plus by Ragnarok Rob, 09-23-2006 This is a better looking version of the battle result window. Instead of that crappy one-lined message box, it is a larger window, divided by little rectangles. Theres a gold section, an experience section, and if you win treasures, a nice section for that too! [RRR] Battle Retry skaterdoggy, 08-05-2008 This is one script for retry one battle when you losse it [Asylum] Battle Trophies by GoldenShadow, 09-07-2006 The term 'Battle Trophies' is really what is says it is. That in battle, by doing various tasks, you can obtain a 'proof' of succession of the task made. These tasks can vary from doing a damage over 1000 to doing a damage of 0. Or even winning alone or defeating at least 1000 enemies, etc.. [Asylum] Before Battle Switch by Sheol, 04-20-2006 Before the battle start, it turn on the switch "Battle_Switch" and allow the call of events. [Asylum] Beran's Interactive Drumkit Script by Sniper308 Another unique script by me, inspired, and with graphics, by Sniper308. It's a little Drumkit which lets you pump out some beats ingame. [RRR] Beran's Interactive Drumkit Script Posted by Sniper308, 08-23-2008 Another unique script by me, inspired, and with graphics, by Sniper308. It's a little Drumkit which lets you pump out some beats ingame. [RRR] Berans' Interactive Piano Script v1.12 Berans, 08-26-2008 This script creates a virtual piano keyboard to play some tunes on. It makes use of Custom Game Controls in "Tons of Add-ons" by Blizzard to allow full keyboard functionality. [Asylum] Beran's iPod script by Sniper308, 08-09-2008 IPod Graphic Allows for as many songs as you wish [Asylum] Better (heavier + new) Weather by Derk-Jan, 05-24-2005 i combined 2 topics so you have all the info in one topic... (instead of 9 pages diveded over 2 topics...) [Asylum] Bitmap styles by Jimmie, 07-08-2009 This is my take on styling. So far, it handles only text, but my ambition is to expand it to anything you draw on a Bitmap. [Asylum] Black Fading for warp by trebor777, 05-19-2006 Automatically Create a Black Screen's fade, only for player transfer to a different map from the current one. [Asylum] Blackjack by Styno, 10-17-2005 max bet should me in integer form i.e. 1000 [Asylum] Blitz Script by makeamidget, 05-06-2005 It requires you to input a series of button presses and does an attack based on the button presses. [Asylum] Blue Magic by vinardo, 10-08-2009 Your one character can learn skills form enemies (or if you want allies). [RRR] Blue Magic Prexus, 10-15-2005 I finally went back and made the edits to this code that were necessary for it to be a functional complete script. [Asylum] Blur Effect Script by Hadriel, 01-30-2008 Ever since I've seen that blur effect in RMVX, I wanted to make a similar effect in RMXP. [Asylum] Boat script by cypherzero, 03-01-2005 Here's a very good starting point for a boat script: [Asylum] BOF battle system by azrith001, 03-06-2008 Hello... This is the original battle system by Pheonixflame... I updated it [Asylum] Book Script and Utility by Bruth, 05-07-2006 I made a script several weeks ago for displaying books but writing the books was a little difficult so I modified the script and wrote a VB Application for writing books. I've packaged everything together in one file. [Asylum] Book Script and Utility by Bruth, 06-10-2009 I thought it would be nice to add this script I made a long time ago into the archive so it can be found more easily. I hope that some of you find this useful and maybe it will inspire someone to start over and make something even better than what I have done here. [Asylum] Break HP & SP Limits by El Conductor, 01-20-2008 I whipped a Break Limit script. It allows HP and SP to go above 9999 while wearing specified armor. [Asylum] Breath Of Fire Menu by squall789, 07-09-2005 It can hold any number of party members. [Asylum] Bypass Title Only If There Are No Saves by Eccid, 08-22-2005 found a script that Killswitch had made that allowed you to bypass the title screen. I thought that it was cool but it still left me wanting more. So I took the liberty of making it scan for save files and if it found any it would take you to the title screen, and if not than it sarts a new game. RE: Archived Scripts Listings - DerVVulfman - 01-08-2019 ARCHIVED SCRIPTS RPGMaker XP Scripts C to D
[Asylum]Caldaron's Time System
by Caldaron, 11-05-2006 permanent tint to prevent wrong displays interactive weather system Month can influence Weather effects and tints Change Speed of Time [Asylum]Call Outs, GTBS Addon by GubiD, 03-27-2011 This script basically allows you to have characaters say something before performing their attack or skill. It allows you to designate a generic statement or a specific one tying to map_id and whom exactly you are attacking. [Asylum]Castlevania Menu posted by Sheol 09-04-2006 by Slipknot Only works for one actor (like a normal Castlevania game) [Asylum]Category Add-on For Deke's Crafting System by Nick, 07-27-2005 Upgrade to Deke's crafting system for multiple categories: [Asylum]CBS by Nakuribon by doom900, 02-04-2006 A custom battle system made by Nakuribon, I decided to repost it after it was lost on the site, because it's a great script,especially for non-spriters, but it has a few flaws that I don't have enough scripting skill to fix and I hope one of you scripters out there can fix it [Asylum]CBS by ryujijitei, 06-13-2005 I found this when I was at a polish site, it's an awesome CBS. Here's the demo: [Asylum]CGI Movies by Tsunokiette,11-23-2005 A CGI movie is a movie and or cutscene made using multiple images; a good example would be what Square-Enix is doing for FFXII (final fantasy 12) [Asylum]Change character script by jaigai, 11-19-2006 This script makes it so u can change the character sprites by pressing the A button. [Asylum]Change color of text in game by corbaque, 11-05-2006 This script is used to modify the color of the texts In the game [Asylum]Change Color of The diferent Status Script by MASTERLOKI, 07-18-2006 This script change the color of the diferent status in the game [Asylum]Change Cursor with differend commands in Battle by Divinity, 06-22-2006 U choose fight from the battle commands and the cursor that indicates the target (monster) looks like a sword. When you use a skill, the cursor looks like a wand and when you use an item the cursor looks like a bag. [Asylum]Change hero's equipment-based stats permanently by PhotonWeapon, 07-15-2005 Normally if you use a script or the Call Script command to try to change a hero's attack power, physical defense, magic defense, or evasion like you would try to permanently change their six normal stats, you would get an error and the game would crash. However, there is a way to fix that! [Asylum]Change Level/Exp/Status name by ryujijitei, 04-29-2006 Alrighty, I was trying to figure this out and I did. Use this tip to change the level name, ex. "Rank", Exp. name, ex. "Honor", and the Normal status name, ex. "[Healthy]". All you have to do is: [Asylum]Change menu character sprites to Pictures like in rpg maker 2003 by Abyssos, 09-28-2006 Just insert the script in the attatchment and add a folder called Faces to your characters folder (Under Graphics). Add pictures with the name of the character's ID. So say aluxes is 001-Fighter01 You will want to name the picture 001-Fighter01 . Enjoy. [RRR]Change Steps Window to Current Location deviant259, 07-29-2008 My first script. Changes the useless steps window on the default menu system to a location window [Asylum]Change the hue of pictures by Sheol, 11-29-2005 Alterations to the RPG::Cache to permit hue changes on image load. [Asylum]Character Creator by Leon Westbrooke, 08-02-2006, Ok, This script is actually 2 scripts, Character Creation and LevelUp Window update. [Asylum]Character Stat Converter...I guess by Yensoo, 10-17-2007 What this script does is takes a character ID that you input and converts all their stats to useable variables. [Asylum]Character Stuff In Map by :)smiley_man:) , 02-25-2006 Its my second script so check it out [Asylum]CharSet Frame Change by XeroVolume, 10-22-2006 Use this code if you have a CharSet that uses more than 4 frames for animation. [Asylum]Cheats Input Script by BudsieBuds, 11-09-2005 NOTE: Start editing at line 68 and stop editing at '# STOP EDITING \\'. [Asylum]Circle of Light & Flashlight by SephirothSpawn, 12-08-2005 Adds a "Circle of Light" around your character (or a flashlight path in front) making everything else less visible. [Asylum]Clan Script by ShockWave, 08-27-2007 This was a script request by some one to have clans similar to final fantasy tactics advance. it is for the ztbs, but can easily be modified for a regular battle system. [RRR]Class_Profession System Prexus, 10-15-2005 Anyhow what it does is uses the Classes database and sets aside certain classes as "Classes" and others as "Professions". A profession is a sort of sub-class to the class.. For example, in the demo, a Knight (class)'s professions are Swords, Lances, Axes, and Shields. [Asylum]Class Stat Bonus System by Shinami, 05-20-2007 This was made to help keep some form of realism to a character's stats in a project that allows the changing of classes. It makes no sense for a Warrior to change to a Mage and retain their high fighting stats while having low magic stats. [Asylum]Classic and Ring Menus combined by xthexdarknessx, 12-12-2006 This script is done by Siegfried from saleth-empire.fr-bb.com [Asylum]Clipboard by corbaque, 08-29-2007 You want use the clipboard (ctrl c & ctrl v) with RPG Maker ? [Asylum]Clive's Hero Database by SephirothSpawn, 02-22-2006 Lets you view all the heros in your database. Un-recruited heros, will show up as an unknown actor. [Asylum]CMItems by blazingamer, 01-20-2007 It works with all menu and battle systems so don't worry. I've worked out all bugs already. It uses several scripts individually and they are very basic. [Asylum]CMS is it improved by SoA~6686, 09-19-2006, I'm editing a script I found here to suite my game "Tales of Rhodin" well I thought I would share! [Asylum]A CMS by Split, 07-09-2006 I am entering this in a contest on another forum. I need some feedback on this CMS I am making. [Asylum]CNS (Custom Name System) by Samo the thief, 02-12-2007 CNS (Custom Name System) by Samo, the thief [Asylum]Cogwheels original pixelmovement script!!! by mechacrash, 01-14-2007 I was working across loads of website and i found this hanging around on one of them. I looked at it and was amazed! it is quick, easy but most of all (as far as i can see) bug free! [Asylum]Collection of Simple Bar Minigames by sasuke89, 10-03-2006 Test your might, Push Pull, Timed Challenge [Asylum]Common Event on Terrain Tag by mudgolem, 03-26-2006 Allows you to lower map lag by not having a bunch of duplicate events Can change settings at any time without editing the script [Asylum]Compact Status Window by Cockroach, 01-24-2013 What it basically does is group in a single scene all the party status' (if you have 4 party members) [Asylum]Compiling RPG Maker XP Game into one exe by sheefo, 01-22-2006 I have discovered a way to compile you RPG Maker Project into one *.exe file. This means NO hacking into you projects, double security even if you already encrypted you project, and on file to manage! [Asylum]Complete Keyboard Input Script posted by Dubealex, 03-09-2005 by Cybersam I asked Cybersam if I could post his script on my site, and the answer was positive, hence this cool script now availble here: [Asylum]Completion Bar? (Just a bar actually) by sasuke89, 09-02-2006 I made a bar!!!!!!.... My first bar.... Okay this doesn't really do anything. Just shows a bar.... if you put $completion = #number here... in a call script the bar goes up.... [Asylum]Computer Menu posted by Sheol, 07-26-2005 by Slipknot Because my demo has a virus, I do a Code with images. [Asylum]Cone of Vision + improved follow hero by Lobosque, 01-02-2007 This script make an event follow if the hero is inside his cone of vision. [Asylum]Console Window (HUD) by Eradicator, 03-27-2008 Messages aren't handled, if you enter something extremely long its going to display like garbage from RGSS. [RRR]Cool Edited Status Screen Black Shadow, 07-19-2007 This is a cool edition I have done in the Status screen, so I want to share it. [Asylum]Cool, sortable item menu by Jimmie,12-01-2005 This is the half-finished version of another item menu I'm working on, but since this is good as is, and some might not want to use/wait for the other... here you go. [Asylum]Coordinate Window on the map by Slanter, 08-29-2006 This script just makes a little box in the upper left corner showing the players current coordinates on the map. [Asylum]Crafting/recipe System By Deke posted by Dubealex, 03-09-2005 Item stats are now properly displayed in the result's window. (Thanks Dubealex for the help file) It is now possible to create the same item using different ingredients. (Previously this did not work when you used a master list). [Asylum]Credits Script Remake by avatarmonkeykirby, 03-10-2007 Many of you have seen this script I'm sure, and if you did you probably noticed that after the credits where through they didn't disappear and you had to push C instead. Well I got sick of it and decided to fix it. Now it ends when it should, and it also fades out the BGM automatically. [Asylum]A credits button by zebraman, 10-23-2005 This is very simple. I don't no realy how to script but i figered out how to add a credits button to your title screen. I will put the script last. [Asylum]The Credits - Reloaded by avatarmonkeykirby, 11-19-2007 Hi, it's me again. I added some code so you can have your credits run over a cutscene. You'll need this image inorder to use the "Overlay" Option. [Asylum]Credit Script 1.1 by acoole, 10-24-2006 I Had to re-do the whole script because the place where it was hosted went down and id deleted it from my pc.Many people wanted the new version to have etheir it starting up before the title or as a button on the title.Unfortuantly after about an hour of fiddling with it i couldnt do it. But enough with that crap lets get on. [Asylum]Credit Script 1.4 REAL by Acoole, 05-01-2007 This is a basic Credit Script. [Asylum]Crystals Menu by Leon Blade, 12-24-2006 Here is the crystals menu [Asylum]CSS (Custom Shop System) by Samo the thief, 01-29-2007 It has some taxes, introductions and it looks very cool [Asylum]Currency Script by Split, 05-18-2006 This script allows you to have more than one type of currency(Ex. Gold, Gil, Cash) Just add these commands somewhere in Game_Party [Asylum]Cursor Command by Tsunokiette, 01-07-2006 This can be used to make either a normal command window, or one using a cursor (a pointer). [Asylum]Cursor in the Title by Sheol, 09-18-2005 Direct edits to add a 24x24px cursor to the title screen [Asylum]Custom EXP Script by Dargor, 11-24-2007 This is the new version of my crappy old 'Reseted EXP' script. [RRR]Custom made status window MentalSickness, 11-24-2009 -Umm.. this is the 1st script I ever made ^_^ so... Have fun ^_^ [Asylum]Custom Menu Status by jstreet, 12-23-2005 Adds the battler image and map location to the main menu. [Asylum]Custom Menu System by Constance, 12-27-2005 Graphics have animations (thanks Seph) alot of cool bars Location Integration alot of other crap [Asylum]Custom Message Pause by Sheol, 03-19-2008 This small script lets you use a different graphic with a different position for the pause animation in the message window. [Asylum]Custom message window by dragonslayer, 03-25-2005 now u can choose the location of the window message, u can make it as small as u want, and at the same time, choose how long it will show, this allow u to be able to show many messages at the same time [RRR]Custom Resolution Script Zero767, 07-01-2007 by BlueScope Well, if you need one. I didn't make it: [Asylum]Customizable Ring Menus by SephirothSpawn, 10-31-2005 This Code allows you to make Customizable Ring Menu's as you would Command Windows. [Asylum]Customizing Menu by Hypershadow180, 09-24-2005 Message Windowskin/Font/Fontsize Menu Windowskin/Font/Fontsize Toggle Between Fullscreen and 640 x 480 Message Text Color Easy to Customize [Asylum]Cutscene Menu by sasuke89, 01-02-2007 Alright so what this script does is create a cutscene Menu as seen in Tales of Symphonia. Basically like this: [RRR]Cybersam's Keyboard Module (Modified) Synthesize, 07-02-2007 This script allows you to access every button on the keyboard or mouse. [Asylum]Cybersam's Sideview Battlesystem by Cybersam, 03-09-2005 This is version 2.5 of Cybersam's Sideview and animated sprites battle system.
[Asylum]D&D-esque currencies
by Jimmie [Asylum]Damage limit and formula change by PhotonWeapon [Asylum]Damaging and Healing Floors by Leon Westbrooke [Asylum]Dash by Necrofear [Asylum]Dash Mode Script by Near Fantastica [Asylum]Death from MP by GubiD [Asylum]Death Switch by Vash [Asylum]Default CMS Edit by polraudio [Asylum]Define a Gradiated Color by Tsunokiette [Asylum]DeM0nFiRe's Advanced Cutscenes by DeM0nFiRe [Asylum]DeM0nFiRe's HUD_01 by DeM0nFiRe [Asylum]Description Window by Caldaron [Asylum]Defense = HP/SP gain Script by Khatharr [Asylum]Diagonal Map Scrolling by Khatharr [Asylum]Diagonal Movements Enabled by SWORDOFHOPE [Asylum]Dialogues in text files by trebor777 [Asylum]Diego's CMS by Kitano [Asylum]Difficulity Level System by Ekhart [Asylum]Difficulty Options by SephirothSpawn [Asylum]Different animations on walking,standing, and dash made by rune76 by Beyond_Fear [Asylum]Different Gold Window by Sheol [Asylum]Different Location Script by KaotiX [Asylum]Different way to draw text by Sheol [Asylum]Display a gold window on the map by Chronic_NG [Asylum]Display the Map Location by Mister C Major [RRR]Domain Effects Prexus, 10-15-2005 Domain effects are things that occur under certain circumstances. Things such as exhaustion due to humidity, stupidity due to a mind-draining enchantment, and the like. [Asylum]Dragon Quest VII Class Changing System by Sephirothtds [Asylum]Drain skills or weapons for DBS by Jimmie [RRR]Draw Logos/Pictures Synthesize, 07-12-2008 This simple script allows you to make a 'Slide-show' while in-game, or in other words, a bunch of pictures that appear one after another. [Asylum]Draw Text Fix Method by SephirothSpawn [Asylum]Draw Text Outline method by stupidstormy36 [Asylum]Dynamic Footprints by Styno [Asylum]Dynamic Pathfinding by Jimmie [Asylum]Dynamic Banks by SephirothSpawn [Asylum]Dynamic Weather and Time System by ThallionDarkshine RE: Archived Scripts Listings - DerVVulfman - 01-08-2019 ARCHIVED SCRIPTS RPGMaker XP Scripts E to J
[Asylum]An easier WORKING party change script
by The Ghost [Asylum]Easy Intro Script by Sheol [RRR]Easy Mouse Move System for RPG MAKER XP skaterdoggy, 08-06-2008 I see at forum with rpg maker xp don't exist script for moving with mouse...i see one but i very very hard to use them;) [Asylum]Edge Walking by Jimmie [Asylum]Efecto Blur y Velocidad by GaStOn.aNiMeX [Asylum]8 Directions Movement by Dubealex [Asylum]Elemental Reflector by Hima [Asylum]Emotion Script by Ánemus [Asylum]Enable/Disable Scripts Easily + Script Exist? by Tsunokiette [Asylum]EncodingDecoding by Nick [Asylum]Encounter Bar by makeamidget [Asylum]Encounter Restrictions Script by modern algebra [Asylum]Ending Battle Music Fix by Sephirothtds [RRR]Ending Credits Script Emily_Konichi, 10-30-2008 Use this script to make Ending Credits at the end of your game. Simply call [Asylum]Enemies Level UP and Game Difficulty Options Combined by DrakoShade [Asylum]Enemies that Level Up by SephirothSpawn [Asylum]Enemy Detection System by GubiD [RRR]Enemy Detection Script leozer0, 10-27-2008 by Gubid Basicly it will make an enemy chase you, or run at you when your in their view. You can change the speed of the enemy and how far they can see and more in the script. You can also make them return to there origonal position and continue any "patrols" or watever that you set. [Asylum]Enemy drop more than one item by dragonslayer [Asylum]Enemy HP Bars by El Conductor [RRR]Enemy HP Window jens009, 07-06-2008 A window appears on the upper left corner during battle which shows the enemy's current HP status. [RRR]Enemy MP Limit Breaker mstr448, 12-31-2009 This script will set the enemy's MP to whatever you want it to be. [RRR]Enter hero name script Creepy, 01-13-2006 Minkoff & Dubealex Here is the Enter Hero Name Script. Now you could see the letters when entering a name. [Asylum]Equip Summon script by dragonslayer [Asylum]Equip Weapon Gain Skill by makeamidget [Asylum]Equipment Menu Change by Seraphim Dark [Asylum]Equipment Scrolling System by Legacy [Asylum]Event check before battle end by Jimmie [Asylum]Event dependent Movement by Caldaron [Asylum]Event Name and ID Search Script by Hadriel [Asylum]Evolving Enemies by sandsand [Asylum]Export and Import System by EmilyAnnCoons [Asylum]Export to a New Game Plus by EmilyAnnCoons
[Asylum]FF7 style menu system
by Narc the Jester [RRR]FF8 Battle Report Prexus, 10-15-2005 It is arranged for the DBS. If you wish to apply this to other battle systems please figure it out yourself as I get frustrated with other's problems usually if I don't have the code directly infront of me (I don't use other's battle systems ever.) [RRR]FFX World Map Teleporter Prexus, 10-15-2005 The script works that if you explore a map with a * in the name, it uncovers it in the list in Scene_WorldMap and you can now teleport to its location by selecting it in the list. [Asylum]F12 fix by Zeriab [Asylum]Fade in BGM by Caldaron [Asylum]Favorite items by Jimmie [Asylum]FFTA Shop Menu by Chrono Cry [Asylum]Field Skills by Fox536 [Asylum]Final Fantasy III Menu Style by DragonKnigth [Asylum]Final Fantasy VII opening Credits Script by squall789 [Asylum]Finaly My Second Script by Guedez [RRR]Fishing Script v1.0 Prexus, 10-15-2005 If you have bait and a fishing rod, you can fish in water. Water is designated by a Terrain Tag which is not equal (!=) to 0. The skill level of the water is equal to the Terrain Tag's value. [Asylum]5 Actor Party by Raice [Asylum]Fix for Item Detail Vieuw by Derk-Jan [Asylum]Floating Location Window by Tsunokiette [RRR]Floating Location Window Rydin, 10-16-2005 This script will create a window that will appear with custom text on it for a short while in the upper-middle part of the screen. [Asylum]Floating Window by gatene [Asylum]A free gift to all of the noobs out there (Custom Name Input) by UBERnoob [RRR]Four Person battle report vvalkingman, 04-09-2009 This is a remake of Prexus' old three man battle report with an additional man added to it. Also, this is for RPG Maker XP. Just plug and play. Not too sure if it will mess with other scripts, though. Just sharing the love ^^ [Asylum]Friend Death Status by sandsand [Asylum]Full screen right when game start by DELTA07 [Asylum]Fyre < Status Menu by FyreXKnight
[Asylum]Gained item/gold window.
by Jimmie [Asylum]Gambling script by Clock [Asylum]Game Completion Window by Leon Blade [Asylum]Gameover based on Level by ember2inferno [RRR]Gameover based on level Ember, 07-19-2006 This is an edit of Eccid's 'Title Based On Level Script'. It is now a Gameover Based On Level Script. [Asylum]GameOver Menu by sasuke89 [RRR]Gameover Menu demonicblade, 09-14-2008 This is basically an edit of Scene_End, so I won't require credit, but it'd be nice if you would credit me (if you use it). I made it for when you are sent to the Gameover screen, you afterwards have a list of things to choose from: [Asylum]GameOver Menu Script by sasuke89 [Asylum]GameOver Menu V.2 by xLeD [Asylum]Gameover to Inn by SephirothSpawn [Asylum]Geomacy mini script by makeamidget [Asylum]Get rid of Attack option by Jimmie [Asylum]Getting the angle betwen two points by Guedez [Asylum]GMU - Guedez's Mouse Use by Guedez [Asylum]Gold Display Add-Ons by Mister C Major [Asylum]Gold converted to decimals by Jadant [Asylum]Golden sun intro script by AZZY9 [Asylum]Good/Evil actors with bar by Leon Westbrooke [RRR]Good VS Evil Synthesize, 06-26-2008 This script allows you to have each actor have an alignment and alignment points. The alignment raises similar to Baldur's Gate 'reputation' system where if you accumulate x amount of Alignment Points, then your Alignment Level rises. [Asylum]Gradient method for bars by Tsunokiette [Asylum]Guedez's Atrubutes Select System V2.1 by Guedez [Asylum]Gunner's Gauntlet by sasuke89
[Asylum]Hawk's Mouse Control System
by Hawk-McKain [Asylum]Hello all new script (Shop System Edit) by Chrono Cry [Asylum]Here's how to bypass the title screen by Killswitch [Asylum]Hermes by derula [Asylum]Hero HP Bar in map by Sheol [Asylum]Hiding Save Option by Necrol The Mage [Asylum]Horizontal Command Windows by SephirothSpawn [RRR]HP Recover on Defend (with animation!) krotchmaster, 01-25-2009 Credits go to jens_009 for pointing me in the right direction with the animation call and for helping me find the damage method. [Asylum]HP & SP Bars on Map by Sheol [Asylum]Hp&sp Bars by Scorpio [Asylum]Hp/SP Bar by shiroun [Asylum]Hud Menu by Raziel [RRR]Hunger and Thirst Synthesize, 03-01-2008 This script allows each actor to have their own hunger and thirst that decreases slowly over time. These points may be restored bye ating food or by drinking a beverage. I
[Asylum]I got bored and came up with two methods
by Tsunokiette [Asylum]Icon Inventory Windowskin Version by Chrono Cry [Asylum]Icon Inventory (Picture Version) by Chrono Cry [Asylum]If escape fails, better luck next time by PhotonWeapon [Asylum]IMPROVED Fog of War System by Samo the thief [Asylum]In Battle Switching & Summoning by SephirothSpawn [Asylum]In-Battle HP/SP Regeneration by legend in his own mind [Asylum]Indenting Icon Commands by MasterMind5823 [Asylum]Individuality Script by DrakoShade [Asylum]Ini module by Nick [Asylum]Inn & Savepoint System by SephirothSpawn [RRR]Internal Clock Controlled Day_Night Script carnie_natas, 09-15-2009 This script works a day and night time from your pc's internal clock,and sets the screen tone accordingly. [Asylum]Introduction & Splash Scene by SephirothSpawn [Asylum]introtexte in menu title, by Berith [RRR]Inventory Limits Synthesize, 08-14-2007 In order to carry more items at one time the 'bag' must be upgraded, this is done by storing the Bag sizes into an Array and then calling the flag. [Asylum]ISB (Improved Sprites Battlers) by Samo the thief [Asylum]Item Count Script by KaotiX [Asylum]Item Detail Script by jackatrades [Asylum]Item Encyclopedia by GoldenShadow [Asylum]Item Inventory by SephirothSpawn [Asylum]Item Window of Ark's dreams by Jimmie [Asylum]Items and Armors in different sites by Sheol
[Asylum]Jaber Debug Console
by Jaberwocky [Asylum]Jaber's Super-Simple Message System by Jaberwocky [RRR]JBrist Sliding HUD jbrist, 03-22-2009 This script is a plug and play script, which displays a HUD that slides in to the top left of your gamescreen, it's a pretty basic layout that displays the actors name, HP, SP and EXP; [RRR]Jens009's Hp and Sp images jens009, 07-09-2007 Replaces the hp and sp bars with hp and sp images. [RRR]Jens009's SP Pop Up Jens009, 01-07-2010 Don't you hate it when you use an elixir/perfume/(your custom SP increase item here) you don't get a pop up version like healing items do? Here's the solution. =] [Asylum]Juke Box Script by polraudio [RRR]A jumping script Guy2610, 06-28-2006 I have this jumping script that is pretty cool. It allows you to set how far you want your hero to jump and what he can jump over. It was made by Huitzilopoctli at rmxp.net but seeing as how the site is gone i thought i would post this because i don't think anyone else has it. well here it is. [Asylum]Just a modification of Abyssos' facs script by lumina... RE: Archived Scripts Listings - DerVVulfman - 01-08-2019 ARCHIVED SCRIPTS RPGMaker XP Scripts K to M
[Asylum]Keyboard
by corbaque [Asylum]Keyboard (optimal version) by corbaque [Asylum]Keyboard Input Module by Near_Fantastica [Asylum]Keyboard Name Input by vinardo [Asylum]Kingdom Hearts Battle System by SephirothSpawn [Asylum]Kingdom Hearts HP & MP Gauges by Ánemus [Asylum]Kingdom Hearts Menu by Leon Blade [Asylum]Kylock's Time Script by leisuree
[Asylum]L's Custom Menu Scenes
by Landarma [Asylum]A little Modification for Screenshot system by Maumau [Asylum]A little module add-on (For Scripters) by Zeriab [Asylum]Lead Actor Swapper by Sheol [Asylum]Learn Skill by Caldaron [Asylum]Learn Skills from Items Script by Khatharr [Asylum]Legacy Class Change by legacyblade [Asylum]Legend of dragoon type Equipment Menu by Genshyu [Asylum]Leon Blade's CMS by Leon Blade [Asylum]Leon Blade's Percent Script by Leon Blade [Asylum]Leon Blade's Shop Enhancers by Leon Blade [Asylum]Leon's CMS Main Menu by Leon Westbrooke [Asylum]Leon's Options Menu by Leon Westbrooke [Asylum]Letter by Letter Message Window[/b][/color][/Thread] by Sheol [Asylum]Level Based Shop Goods by GubiD [Asylum]Level Modification by Hero[/b][/color][/Thread] by iPenguin [Asylum]Level Up AP System by Skyboar [Asylum]Level Up Box and Equipment Skills by TsengTsuzaki [RRR]Level Up Health Jako Drake, 08-03-2006 This is a handy little script that adds the same amount of health and SP to the heros' current HP and SP as the max HP and SP. [Asylum]Level Up Screen After Fight by Akxiv [Asylum]Level Up system by Jimmie [Asylum]Leveling up with POINTS by -Deathshade- [Asylum]Leveling up with points by JHughes [Asylum]Letter Minigame by Zeriab [Asylum]License Check by DELTA07 [RRR]Limiting Damage Synthesize, 10-01-2007 With this script the designer has the ability to define the minimum and maximum amounts of damage that can be dealt on a single attack. [Asylum]Line of Sight Script by Ryethe [Asylum]Lite Containers by Jimmie [Asylum]Little Battle Edit by Darkness Seraph [Asylum]Lives System by Constance [Asylum]Loading/Serial by sasuke89 [Asylum]Loading/Serial Advanced by Cheeseman [Asylum]Location by Tony [Asylum]Location Scrpt V.2 by Tony [Asylum]Location Window by Eccid [Asylum]Looting System by Thieffer [Asylum]Loop MP3 Music by GubiD [Asylum]Luck Script by Darklord3652
[Asylum]Mail Client
by GoldenShadow [Asylum]Mail Database by RPG Fan [Asylum]Make your game run off the internal clock by Bob151jr [Asylum]Many characters script by Jimmie [Asylum]Many Many Save Files!! by stupidstormy36 [Asylum]Map as Battle Background by xthexdarknessx [RRR]Map Location Krenic-The-Hedgehog, 07-05-2008 I put this in my game and it worked! but in a diferent font... so I changed the font size, boldness and type by deleting some lines. [RRR]Map Loction HUD hunter x, 06-16-2008 This my first script ihave made it so simple it show map loction [Asylum]Map Item by daniel_maximus2 [Asylum]MAP MENU by Artofmin [Asylum]map music continues during battle by Nakate [RRR]Map name on entry jedicommando, 06-21-2007 After Looking for a working Map name on entry script I found this one. I do not remember where I got it, but it said no credit was required. [Asylum]Map Stats and Info System by Dubealex [Asylum]Map Zoom by trebor777 [Asylum]Maplock Images by Khatharr [Asylum]Mastery Script by neoanimus [Asylum]Materia System by SephirothSpawn [Asylum]MATERIA SYSTEM with AP by illustrationism [Asylum]Megaman, battle system by dragonslayer [Asylum]Memorize Location Script - Release 2 by Dubealex [Asylum]Metroid Text Sound Script by Constance [RRR]Metroid-esque Map Script Prexus, 10-14-2005 You have to name maps in a certain way, to make this work properly. [Asylum]Mini Objective Script by Dubealex [Asylum]Minimap by Derk-Jan [Asylum]Mining Script by GoldenShadow [Asylum]Mining Engine and Smithing Engine by Near Fantastica [Asylum]Mission Script by Leon Westbrooke [Asylum]MMORPG Leveling System by Lettuce [RRR]Modified Game Over maxmaxi, 04-10-2009 This is just a minor modification, that skips the title screen at game over and goes directly to the load screen. [Asylum]Modified Scene_End by Hero [Asylum]Modified Audio Encryption Script by avatarmonkeykirby [Asylum]Monster Album by El Conductor [Asylum]Monster drop more than one item. by Hima [Asylum]Monster's Adaption by Caldaron [Asylum]More Save Slots by HonorBlade [Asylum]Morphing Script by Nick [Asylum]Mouse by corbaque [Asylum]Mouse Over Translated by Fox536 [Asylum]Moving Windows by makeamidget [Asylum]Multilanguage Support by elbrunito [RRR]Multi-panorama script Blight, 04-20-2008 It’s meant to allow the use of multiple parallax backgrounds/panoramas, which could be a nice addition to every side scrolling rpg (Valkyrie profile for instance). There are some nice options too, like customizing panoramas's speed or hue. [Asylum]Multiple Currencies by mudgolem [Asylum]Multiple Poisons by mudgolem [Asylum]My first CMS by Nick [Asylum]My first minigame, guess the number by Sheol [Asylum]My first modified script (Boss Battle Music Option) by Rikkuholic [Asylum]My First Script (CMS with Battler) by smiley_man [Asylum]My first script ever... and it works! (Random game over screen!) by LordSephiroth [Asylum]my first working cms by Tsunokiette [Asylum]My firt script (Scene End Edit) by Demonslayer [Asylum]My own Message System by Sheol [Asylum]My ruby discoveries by Aoshiwik [Asylum]My Saving system by crystal RE: Archived Scripts Listings - DerVVulfman - 01-08-2019 ARCHIVED SCRIPTS RPGMaker XP Scripts N to R
[Asylum]Name on the map on screen
by Jallyn [Asylum]Near's Personality Engine with Fable Effect by ProneAccident [Asylum]NeoABS & NeoSABS ()enemy processes script by azrith001 [Asylum]New and Easy Cache system by azrith001 [Asylum]New Battle System V1.5 (Added Side View) by Guedez [Asylum]New BattleStatus by FearTheRedeemer [Asylum]New Command Window by SephirothSpawn [Asylum]New Config Scene by stupidstormy36 [Asylum]new 8dir movement add-on by Aoshiwik [Asylum]New Event Location System by Ánemus [Asylum]New Faster Input module by azrith001 [Asylum]New Harvest Moon DEMO by Fox536 [Asylum]New Game + Script by Dubealex [Asylum]New Item Icon Menu by Chrono Cry [Asylum]New Materia by Vandette [Asylum]New Menu System by Chrono Cry [Asylum]New Personalized status screen by alwayzconfuzed [Asylum]New Shop Interface by Leon Westbrooke [Asylum]New Status Window by polraudio [Asylum]New visual damage by kojima [Asylum]New Weapon System by Spiritus [Asylum]Nice game over script by Moghunter [Asylum]Ninja Penguin CMS by Jaberwocky [Asylum]NPC Information by SephirothSpawn [Asylum]NPC Interactions by Near Fantastica [Asylum]No Equipment Stats by Leon Westbrooke [Asylum]n00b CMS by Darklord3652 [Asylum]Numeric class by corbaque
[Asylum]Obtain Experience as You Battle
by Tsunokiette [Asylum]Old FF Style Spells by Jaberwocky [Asylum]On Map Regeneration by Caldaron [RRR]Online With RMXP skaterdoggy, 08-13-2008 Net Rmxp Online requires a web server on the same server machine. In practice, the PC Who opened the server. The web server must be able to use php. [RRR]Online XP Michael, 04-16-2009 Sorry if this has already been posted, but this time it works for real. I'm not 100% sure if others can join your game, but it works to get in the game. Probably have to port forward or you could use hamachi for it. Here is everything you need. [Asylum]Opening Image script by sasuke89 [Asylum]Openning door like Resident evil by Berith [Asylum]Optional Fullscreen by Cavi [Asylum]The options system by Sheol [Asylum]Orb Based Skill System by El Conductor [Asylum]Ordaz_Sideview by Ordaz [Asylum]0verworld Isometric Movement by sasuke89
[Asylum]Parallax Background Script
by Dubealex [RRR]Panorama Map Script Phoenix Flame, 08-21-2008 This script will allow you to use Panorama to create a map. If you don't understand, see the screenshot. [RRR]Paragraph Formatter modern algebra, 11-03-2007 This is a scripting tool. It's purpose is to allow the user to input an unbroken string and have returned a paragraph which has the ends of each line in line with each other. It serves roughly the same function as does the justifying option in Microsoft Word. See the screenshots if you are still confused. [Asylum]Parameter Bar Script by Clock [Asylum]Party & Class by SephirothSpawn [Asylum]Party Deleting System by Ekhart [Asylum]Party with 8 heroes by Cockroach [Asylum]Passive Skills by Leon Westbrooke [Asylum]Pause Game by ab4 [Asylum]Personal Save Files by polraudio [Asylum]Personal Save Files XP by polraudio [Asylum]Personality Engine by Near_Fantastica [RRR]Personalized Status Screen Loki333, 06-04-2008 Well it overwrites scene_status to give you a more visually appealing and more customizable status screen. You have room to write up a description or background for each character, general character statistics such as Age, Height, Weight, Etc. [Asylum]Picture Message Window by Chrono Cry [Asylum]Piece Substitution Puzzle Game by Ánemus [Asylum]Platform Game Script by link2795 [Asylum]Play AVI Movies in RMXP by Popper [Asylum]Play (AVI) Video files into RMXP by SpiderWeb [Asylum]Pokemon Menu by Chrono Cry [Asylum]Pre-Title menu by Tony [Asylum]Prize Points System by Dark Ruby [Asylum]Progress Scripts/game Completion by Wulfie [Asylum]Putting Saves Into Seperate Folder by Eccid
[Asylum]Quest Book
by Zeriab [Asylum]Quest Manager by Derk-Jan [RRR]Quest Manager v2.0 Prexus, 10-15-2005 By the way, I forgot to point out in the comments but if a quest is incomplete, it has a (!) beside its name. If it is disabled, it has a (?), and if its completed, it has a (*). If the quest is .type = 0, then there is no () [Asylum]Quest Script by Samo the thief [Asylum]Quest Script by SAMO[/b][/color][/Thread] by Samo the thief [RRR]Quest System Jako Drako, 08-11-2006 Allows a good system to put quests into your game. The list of quests is brought up by an item called "Questbook" (or whatever you want). [Asylum]Questlog System by Derk-Jan [Asylum]Quick Defend by Raice [Asylum]Quick Save System by Eccid [Asylum]QuickStats by Neon*
[Asylum]Radio Script
by GoldenShadow [Asylum]Random Attributes by magilord [Asylum]Random Battle Cancel by El Conductor [Asylum]Random Battle Music Boss & Final Boss setup by Eccid [Asylum]Random Character Generator by SephirothSpawn [Asylum]Random Loot Script by Deke [Asylum]Random Title Screen by Eccid [Asylum]Read from and write to .ini snippet by Zeriab [Asylum]Reading External Scripts by MauMau [Asylum]Real-Time Day Night by Silentdragon [Asylum]A really really simple individual special battle commands by stupidstormy36 [Asylum]Recover SP (updated) by Sheol [RRR]Redd's SaveCheck Redd, 12-30-2009 This checks if a saved game is there, and if there is one, it automatically comes up with a load screen at the title screen, which you can exit out of if you want to. [RRR]Regenerate HP_SP while Defending Synthesize, 07-31-2007 A simple script that Aliases the make_action_result method of the Scene_Battle so that when you defend a certain percentage of HP and SP will be recovered. Made for a request [Asylum]Regional Monsters by GubiD [Asylum]Render Isometric Maps! by GubiD [Asylum]Resize the playing screen by corbaque [Asylum]Resolution Fix by Near Fantastica [Asylum]Ring Menu by Hypershadow180 [Asylum]Ring Menu - Show Player Location - R1 by makeamidget [Asylum]Ring menu edit by Tsunokiette [Asylum]Ring Menu for SDK2 by Landarma [RRR]RMXP animations available for use by script V2.6 MCgamer, 06-30-2008 Here is a class which i've called Ani (short for animation) which if you insert a call to it. [Asylum]an RMXP battle HIT counter by Dubealex [Asylum]Rotimikid's Enemy level Script by ShockWave [Asylum]Ruby Extensions by Mystinar [Asylum]Ruby Kickstarter by Chrono Cry [Asylum]Run Common Events in Menu by GubiD [Asylum]RX-Stats Screen by Fugly RE: Archived Scripts Listings - DerVVulfman - 01-08-2019 ARCHIVED SCRIPTS RPGMaker XP Scripts S
[Asylum]Saboporter
by Sabotender [Asylum]Samo's CASS(Custom Ability and Skill System) by Samo the thief [Asylum]Save menu edit by Kairose [Asylum]Saving Bitmaps as Files by SephirothSpawn [Asylum]Schrägstrich OverDriven by Yukari Telepath [Asylum]Scene Generator by nickname [RRR]Scene Poker Decky, 05-18-2006 Hey I made Scene Poker, but its not completed yet. I hope some one study it then he can find the best way to complete this Scene [Asylum]Scene_Base by Tsunokiette [Asylum]Scene_Chapter by SephirothSpawn [RRR]Scene_Item_Mixer v1.02 ready for download MCgamer, 07-22-2009 This is a $scene that can be called from anywhere, anytime (preferably when $scene == Scene_Map) that in a manner like the Window_Shop, allows one to purchase the services of someone to mix/merge things in your inventory into a new object as defined by the various recipes provided and defined by the game creator. [Asylum]Screen Color Recaller by avatarmonkeykirby [Asylum]Screen Fog Debug menu by Leon Westbrooke [Asylum]Screen Selection Window by danjchau [Asylum]Script Dev Kit by Nick [Asylum]Script Generator by Dubealex [Asylum]Script switch management by GubiD [Asylum]Scroll Bar Menus by lordsith [Asylum]Scrolling help window by Jimmie [Asylum]Scrolling Message System[ by Sheol [Asylum]Scrolling Selectable Menu by Ultrapokemaniac [Asylum]Seperate Items For Actors by SephirothSpawn [Asylum]Seph's Test Bed by SephirothSpawn [Asylum]SephirothSpawn's Bars by Raziel [Asylum]Set Event Location Randomly by xackery [Asylum]SG AutoWin on button pressed by Sheol [Asylum]Shop Statistics by GoldenShadow [Asylum]Show all status names by Guedez [Asylum]Show a Message in any Scene by Tsunokiette [Asylum]Show Choices with hidden option by xackery [RRR]Show Face on Message window with Emoticon option Nechi, 02-16-2008 Add "\f[FaceName]" To text in message control. FaceName must be the filename of a graphic file found in the directory [Asylum]Show Map Name by Sheol [Asylum]Show Question by Sheol [Asylum]SIBruno Advanced Equip Screen v2 by sibruno [Asylum]SIBruno AES - Advanced Equip Screen by sibruno [RRR]Side View Battle System I found on Youtube Achilles, 09-26-2008 I found and have been using a side view battle system from a Youtube video, it works pretty nice, and its compatible with the script that allows more than 4 actors in the party (thats the only one Ive tested with it). It uses the sprites that come with RPGMXP, so you don't need to find your own sprites. [Asylum]Side View CBS by Paladin1 [Asylum]SilentSteps Menu System by Silentwalker [Asylum]Simple Beastary! by bchimself [Asylum]Simple CMS by Vash [Asylum]Simple Experience and Gold multiplierdivider by alwayzconfuzed [Asylum]Simple fishing script by Magna Man [Asylum]Simple Inn by Tsunokiette [Asylum]Simple Sell Shop by Leon Blade [Asylum]Skil Sorting by Hima [RRR]Skill condition - Weapon Nechi, 02-09-2008 1.Open The Database and Add New Element For the Weapon (EX:Sword) 2.Add Id form New create Element add in WEAPON = [] (EX:WEAPON = [15,12,13]) 3.Set Element for Skill And Weapon [Asylum]Skill Details by Derk-Jan [Asylum]Skill Level System by Leon Westbrooke [Asylum]Skill Screen by Fugly [RRR]Skill Shop for RMXP Nechi, 02-26-2008 You will add "$skill_shop =[Id of Skill]". To Call Script to set id of skill for sell. You will add "$scene = Scene_Skill_Shop.new". To Call Skill Shop Windows. [Asylum]Skip the title menu by Aoshiwik [Asylum]Skip the Title screen by Styno [Asylum]Skyboar Scripts Compilation by Skyboar [RRR]Slanted Hp,Sp,Exp, and parameters jens009, 07-02-2007 by SephirothSpawn This is perhaps the coolest hp and sp bars customization script out there! Not to mention the most famous one. Anyway, this script should be self explanatory. It creates slanted hp, sp, exp and parameter bars. [Asylum]Slipknot Advance Debug System by Sheol [Asylum]Slipknot Advance Message System by Sheol [Asylum]Slipknot's adorable menu by Ordaz [RRR]SLOLS Zeriab, 07-28-2007 The purpose of SLOLS is to provide the player an opportunity to interact with something during loading sequences. [Asylum]Slot machine by Leon Westbrooke [Asylum]A small test bed by azrith001 [Asylum]Soramaro´s Scene_Title by Soramaro [Asylum]SP drain/increase over time by Cavi [Asylum]SPC Script by HappyDragon [Asylum]Spell Effects by Trickster [Asylum]Spell Tablet System by GubiD [Asylum]Sphere Grid System by SephirothSpawn [RRR]Splash Screen & Introduction Rydin, 03-01-2006 It displays pictures before the Title menu, then, if you want, it will display a final picture with "Press Start" (or whatever you choose) flashing at the bottom. [Asylum]Spread range over variables by GubiD [Asylum]A Sprite That Follows The Player Or An Event by Near Fantastica [Asylum]Star Ocean Battle Arena by SephirothSpawn [Asylum]Star Ocean Battle System by CrushD [Asylum]Star Ocean Chests! by Jimmie [Asylum]Star Ocean Shop System by Hawk-McKain [Asylum]Star Ocean 3 CMS for 3 party members by StupidStormy [Asylum]Stars by corbaque [Asylum]State Immunity Message by mudgolem [Asylum]Status change indication by Derk-Jan [Asylum]Status Color-Movement by Derk-Jan [Asylum]Steal / Peep script by Khatharr [Asylum]Steal and Mug Script by Lethrface [Asylum](Stupid) HUD by Jarelk [Asylum]Summon/Custom Skills System! by Reno-s--Joker [RRR]Super Simple Anti-Lag Script (Updated to 2.0) amaranth, 12-21-2008 If you are looking for an anti-lag script that will keep your FPS at 100% most of the time, this is the script for you. [RRR]Super Simple Custom Save Folder System amaranth, 12-21-2008 The following code gets a path to a user's directory. Then it creates a directory for your game. The directory is only created the first time that the user plays the game. [RRR]Super Simple Demo Script (XP) amaranth, 09-04-2009 This script makes a web page open when you start and stop playing a game. This script is for people who have decided to sell their game and are splitting their game into a demo and full version. If you are one of these people, you should put this code into the demo of your game. [RRR]Super Simple Gradient Bars amaranth, 12-21-2008 This script creates a gradient bar that starts at a color and fades into white (or another color). You can call it from anywhere in your game where you want to display a gradient bar. [RRR]Super Simple Journal amaranth, 12-21-2008 If you want a very simple journal, this is the script for you. This script creates a new journal screen for you that contains a list of quests that your character needs to complete. The player can scroll through the list, and that's it. [RRR]Super Simple Map Name Script amaranth, 12-21-2008 A simple script that shows you how to have the name of your map appear on screen while you walk around. [RRR]Super Simple No-Lag Timers amaranth, 12-21-2008 This script lets you create as many timers as you want without causing your game to lag. It's great if you want events to occur only after a specific amount of time has passed. [RRR]Super Simple Splash Screen amaranth, 12-21-2008 This is a really simple splash screen for you. When you use this, two splash screens will appear when you open your game. [RRR]Super Simple Swimming System amaranth, 03-11-2009 This is a really simple script that allows you to make a character (including events) swim when they go into the water. [RRR]Syns Maximum Item Limits Synthesize, 08-15-2005 This script rewrites the gain_ methods in Game_Party allowing the designer to define maximum item, weapon and armor limits. RE: Archived Scripts Listings - DerVVulfman - 01-08-2019 ARCHIVED SCRIPTS RPGMaker XP Scripts T to Z
[Asylum]Tactical Battle System
by Nick [Asylum]Tales of Symphonia/Phantasia skill system by Jimmie [Asylum]Tasty custom menu screen with gradients by tktarr [RRR]Tax Falcon, 03-04-2008 This Script allows the user to add a sales tax to items that are sold in a shop. In addition, the user may use negative taxes, for discount shops. The user can easily change the tax rate using call script. [Asylum]TDS Auto Intro by Sephirothtds [Asylum]TDS Languaje by Sephirothtds [Asylum]TDS Random Monster Groups Formation by Sephirothtds [Asylum]TDS status window by Sephirothtds [Asylum]Teleportation Script by Digi [Asylum]Ten items in equip menu! by Jimmie [Asylum]Terrain Encounter Areas by SephirothSpawn [Asylum]Testing for an Event Name by Near_Fantastica [Asylum]Text over allies with AMS (SBABS v3 required) by shado [Asylum]Text Scroll Script - Release 3 by Dubealex [Asylum]Text Variations v.2 by Tsunokiette [Asylum]This will allow you to make animations. by azrith001 [Asylum]This puts Faces in your Games by jayje [Asylum]3 person CMS by RPG Fan [Asylum]3-person Party Script by PhotonWeapon [Asylum]Tilemap by SephirothSpawn [Asylum]Time / Day/Night System by mikah [Asylum]Tiny ABS by Anon [Asylum]Title Screen Mod by Hadriel [Asylum]Title Script by RPG Fan [Asylum]ToJ Minarki CMS by Tsunokiette [Asylum]Tool Screen Tint by Leon Westbrooke [Asylum]ToP food system by Jimmie [Asylum]Transition When Teleporting by Ánemus [Asylum]Transparent command box in title by ryujijitei [Asylum]Treasure Hunt by Jimmie [Asylum]Triple Triad by SephirothSpawn [Asylum]Tsuno Bars by Tsunokiette [Asylum]Tutorial system by Jimmie
[Asylum]Updated version of Game_Guy's Quest log
by Lethrface [Asylum]Unique Class Commands by vinardo [Asylum]Unleash System by Vandette [RRR]Unlimited Game Party Actor Size Synthesize, 07-02-2007 Due to the request in my Actor Customization topic for increased Actor Support, I started searching and found this. [Asylum]Unarmed Animation by PhotonWeapon [Asylum]Use an Indicator instead of a Cursor by Tsunokiette [Asylum]Unarmed Damage! by Tazzo da Clown [Asylum]Use FOG as Panorama by Rabu
[Asylum]Variable Encounter Rate
by Mystinar [Asylum]Variable Image Menu by Chrono Cry [Asylum]Victory counter in menu by garfunkle [Asylum]Vehicle System by El Conductor [Asylum]Vertical or Horizontal Menu with or without Icons by Tsunokiette [RRR]Visual Equipment Prexus, 10-15-2005 This script takes the equipment your character currently has equipped and shows graphics based on the equipment. If the equipment has no graphic setup, it won't show anything. [Asylum]VX to XP Animation Converter by Kread-EX
[Asylum]Waiting by Seconds or by Frames
by Ánemus [Asylum]Wallet and Item Capacity Levels by Ragnarok Rob [Asylum]Warp Script by Sheol [Asylum]Weapon and Armor modifies max HP/SP by Zeriab [Asylum]Weapon Creation, Augmentation, and Tempering by Leon Westbrooke [Asylum]Weapon Levelling Script by GoldenShadow [Asylum]Weapon Proficiency by Leon Westbrooke [Asylum]Weapon/Battle Graphic Change Edit by Skyboar [Asylum]Weight Equip System and Limit by Samo the thief [Asylum]Wild Arms 4 Hex Battle System by Shockwave [RRR]Window_GameCompletion bigace, 12-14-2009 Like the step count, gold, and Playtime scripts. This script adds the Game Completion Window in the menu. [RRR]Window_GameCompletion [EDIT] Redd, 12-19-2009 Here's an edit of bigace's script that I created. It shows a percent off of what Variable 1 is. [Asylum]Word Combi-Teleport by GoldenShadow [RRR]World_Location Window Sailerius, 07-05-2009 It shows a window at the top left of the screen that displays the name of the current world and below it the name of the map. [Asylum]World Map & Teleporter by SephirothSpawn [Asylum]World Map Script and Demo by Near_Fantastica [Asylum]Wordlock Chests by Avernus [Asylum]Write Errors To file by Derk-Jan [Asylum]Way Too Much Money by DrakoShade [Asylum]Water Supply Script Ver. 1.1 by GoldenShadow [Asylum]Weapon Hit % by PhotonWeapon [Asylum]Weapons have Critical % by PhotonWeapon
[Asylum]Zelda Style Save
by winter-chaos [Asylum]zelda-like map scrolling script by nakuribon [Asylum]Ztorm's Speed Menu by ztorm [Asylum]ZTBS Damage preview by ShockWave RE: Archived Scripts Listings - DerVVulfman - 01-08-2019 ARCHIVED SCRIPTS RPGMaker VX Scripts
[RMC]ACK Battle Engine v0.6
???nOBodY???, 11-20-2014, 04:05 pm [RRR]Advanced AI onidsouza, 07-13-2009, 04:38 pm [RMC]Advanced Colission Detection v1.2 ???nOBodY???, 04-29-2015, 01:05 pm [RRR]Advanced Text System modern algebra, 04-02-2008, 07:41 pm [Asylum]Alchemy System by Sephirothtds [RRR]Almagest Battle Modifications Andrelvis, 07-24-2009, 07:02 am [Asylum]AntiLag by gamer aof [RRR]Auto Event Opacity & Blend version 1.0 woratana, 02-19-2008, 06:22 pm [RRR]Auto Full Screen Monos, 02-06-2008, 01:22 pm [RRR]AutoSave Script Ver.3.2 YanXie, 03-08-2008, 08:30 am [RRR]Avi Movie Player trebor777, 10-27-2008, 04:00 am [RRR]Battle Backgrounds Synthesize, 01-19-2008, 10:34 pm [RRR]Battle Screen Tone Change Nechi, 03-26-2008, 10:22 am [Asylum]Battler's Face by Lettuce [RRR]Berka's Fog of War berka, 05-23-2009, 02:43 am [RRR]Berka's Video script II reloaded ! berka, 01-16-2009, 03:39 pm [RRR][YERD] Bestiary + Display Scanned Enemy (Updated 05.27.09) Yanfly, 04-21-2009, 06:24 pm [RRR]Blue Mage Fomar0153, 03-02-2008, 12:08 am [Asylum]Break Limits VX by El Conductor [Asylum]Break Status by gsxiii [RRR]Breath of Fire 3 - Enemy Skill System TywinLannister, 03-27-2008, 01:51 pm [RMC]Card System VX v0.1 ???nOBodY???, 11-20-2014, 03:18 pm [RRR]Caterpillar System woratana, 02-16-2009, 03:09 am [Asylum]Change Windowskin by woratana [RRR]Change Windowskin woratana, 03-09-2008, 01:29 pm [Asylum]Continue by Sephirothtds [Asylum]Cooking Script for VX by GubiD [RRR]Cursor Sprite + Cursor Smooth Movement Script v.1.2, by strcat YanXie, 01-21-2008, 07:20 pm [RRR]Custom Menu Shop kaimonkey, 04-08-2009, 02:35 pm [RRR][YERD] Custom Message System Yanfly, 06-16-2009, 09:52 am [RRR][YERD] Custom Skill Effects 2.0 Yanfly, 04-09-2009, 08:19 pm [Asylum]+[Custom Title Screen Menu]+ by woratana [RRR]DeadlyDan_DashSprite deadlydan, 01-27-2008, 02:58 pm [RRR]DeadlyDan_Title deadlydan, 01-25-2008, 09:34 pm [Asylum]Default Font Edit by gsxiii [RRR]Detailled Call Script Error Message ERZENGEL, 04-12-2008, 10:21 am [RRR]Diagonal Movement (Eight Direction) and Smooth Jumping SuperMega, 07-25-2009, 01:15 pm [Asylum]Dice Scene by Nq_Crow [RRR][YERD] Display Victory Aftermath (UPDATED) Yanfly, 04-25-2009, 05:06 pm [Asylum]Distance Checking by DrakoShade [Asylum]Dynamic Difficulty by DrakoShade [RRR]Edit Charater Color in Map Nechi, 02-03-2008, 04:30 am [Asylum]8-Directional Movement with Sprite Support 1.1 by Kylock [RRR]8-Directional Movement with Sprite Support 1.1 Kylock, 05-06-2008, 06:13 pm [RRR]Elemental Level 332211, 09-22-2008, 07:26 am [RRR]Emoticon on Face Nechi, 02-16-2008, 06:58 am [Asylum]Equipaments On Screen by Rafidelis [RMC]Event Location Data ???nOBodY???, 03-15-2016, 12:05 pm [RRR][YERD] Extra Equipment Options Yanfly, 07-01-2009, 06:35 pm [Asylum]+Extra Move Speed+ Version 1.0 by woratana [Asylum]Fade Battle End ME 1.0 by Kylock [Asylum]Fire Emblem Title by Rafidelis [RRR]Fullscreen Toggle Menu Option Dark Gaia, 01-15-2010, 12:07 pm [RRR]Good VS Evil Synthesize, 01-26-2008, 03:24 am [Asylum]GubiD's Large Events by GubiD [RMC]Interpreter Move Commands ???nOBodY???, 03-15-2016, 01:05 pm [Asylum]Ixfuru's ToolBox by Nq_Crow [RRR]Jens009's Enemy HP Window jens009, 07-29-2008, 01:01 am [RRR]Jet10985's Code Snippets jet10985, 11-25-2009, 10:08 pm [RRR]Khai's_Item_Found_1.3 mukumuku, 08-13-2008, 05:20 pm [Asylum]Kylock's Time System VX 1.3 by Kylock [RRR]Kylock's Time System VX 1.5 Kylock, 05-08-2008, 11:36 pm [RRR]Light Effects VX Kylock, 05-20-2008, 07:24 pm [Asylum]Lufia II - Rise of the Sinistrals Menu by Sephirothtds ![]() [Asylum]Map Name Pop-Up by Sephirothtds [RRR]A map new (customizable) wyvern_rider, 11-06-2009, 04:55 am [RRR]- Oni Series - Monetary System onidsouza, 06-24-2009, 08:59 am [Asylum]Monster Album VX by El Conductor [RRR]Movie Intro! + Splash Screen + (Optional) AutoFullScreen >>[v2.0]<< huntoxic, 08-19-2009, 05:44 am [RMC]MSX - XP Characters on VX/VXAce Melosx, 01-02-2012, 01:18 pm [Asylum]Multi-Class! Version 3! by kaimonkey [RRR]Multiple Windowskins deadlydan, 01-25-2008, 09:32 pm [RRR]Multiple Windowskins deadlydan, 01-25-2008, 10:10 pm [Asylum]Musical Menu Script by Meg [Asylum]MVX Rank System by Leon Blade [RRR]New Title Screen ~ V.10 YanXie, 04-12-2008, 10:50 am [RRR]NMS - Neo Message System woratana, 02-03-2008, 03:18 am [Asylum]Note Dissection by DrakoShade [RRR]Onidsouza Jump System onidsouza, 05-03-2009 [RRR]Onidsouza's Respawn Script onidsouza, 12-07-2008, 11:10 am [RRR]Overhead Ceilings v1.0 originalwij, 07-26-2009, 11:52 am [RRR]Overkill 332211, 08-23-2008, 03:36 am [Asylum]Personal Save Files by polraudio [RRR]Plural Enemy Names In Battle Eiyu, 02-28-2008, 09:03 am [Asylum]Prinny Day & Night System Beta 1 by PringerX [Asylum]Quest system v0.9 by elbrunito [Asylum]+[Quick Face Border]+ by woratana [Asylum]*~ Rafidelis Title X ~* by Rafidelis [RRR]Random Battle Transition Script Ver. 1.0 YanXie, 04-04-2008, 10:18 am [Asylum]Random Item Maker by gamer aof [Asylum]Random Name Generator by divinejoker [Asylum]Random Title Screen by woratana [Asylum]Rare Candy Script by KAZRCRW_ME [RRR]Real Time KTS MOD V.1.0 reijubv, 05-24-2009, 02:54 am [RRR]Rei Advanced Movement System reijubv, 08-01-2009, 03:36 am [RRR]Rei Particle Engine reijubv, 06-21-2009, 05:49 am [RMC]RGSS2 LOAD SCREEN v 1.0 new, 04-08-2015, 01:05 pm [Asylum]RPG Tankentai Sideview Battle System 2.6 Translated + Addons by Kylock [RRR]Scaled Windowed Mode From_Ariel, 05-20-2008, 01:40 am [RRR]Scene Item Enhanced version 0.2 YanXie, 06-17-2008, 06:50 am [RRR][YERD] Scene Menu ReDux (updated 06.22) Yanfly, 06-06-2009, 06:56 pm [RRR]Screen Resolution Script v0.4 ccoa, 01-15-2008, 06:23 am [RMC]Script-Generated Edifice aNomaly: Core v1.1 ???nOBodY???, 11-20-2014, 02:05 pm [Asylum]Self switch control by Sephirothtds [RMC]Self Variables Tsukihime, 12-09-2015, 02:12 pm [Asylum]SephirothSpawn's Slanted Bars 1.0 by Kylock [Asylum]Shadow Removing by Aintaro [Asylum]ShapeShiftSystem by Nq_Crow [Asylum]Shortcuts To Scenes by Rafidelis [Asylum]Show the Map Name by oblivion [RMC]16-Format Passage Settings (/w Pixel Movement) ???nOBodY???, 03-15-2016, 03:05 pm [RRR]Skill Leveling Script Garlyle, 05-19-2009, 01:12 pm [RRR]Skill Shop for RMVX Nechi, 02-25-2008, 07:23 am [RRR]Spin battle system kingoftheroad, 06-23-2008, 10:39 am [Asylum]Sprite Reflection by Sephirothtds [RRR]Sprite Shadows_Sprite Sun VX painhurt, 10-31-2008, 03:58 am [Asylum]Starting RMVX Scripts by Zaha Torte [Asylum]Status Screen á la Ikos by gsxiii [Asylum]Steps Calender 1.0 by Nq_Crow [RMC]Sticky Moving Platforms ???nOBodY???, 05-26-2015, 01:05 pm [Asylum]*~ Styled Chrono Trigger Menu *~ by Rafidelis [RRR]TagNote v2.0 Queex, 03-20-2008, 04:37 am [RRR]Thomas Edison VX BulletXt, 06-12-2009, 08:04 am [Asylum]Timer Rewrite v1.0 by Chrono Cry [RRR]Title Screen for Highest LV Actor version 1.0 woratana, 02-07-2008, 08:28 pm [Asylum]Transitions In Menu and On Map by Rafidelis [RRR]2 Players Engine woratana, 03-15-2008, 12:29 pm [RRR]Upgrade Skill Shop for RMVX Nechi, 03-13-2008, 05:49 am [RRR]Variable Criticals 1.1 Queex, 03-21-2008, 11:27 am [RRR]Weapons by ranks 332211, 07-21-2009, 12:06 pm [RRR]YERD + Tankentai Compatibility Patch Shanghai, 07-04-2009, 06:44 pm |