Save-Point
Archived Script Listings - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+--- Thread: Archived Script Listings (/thread-7400.html)

Pages: 1 2


Archived Script Listings - DerVVulfman - 01-08-2019

ARCHIVED SCRIPT LISTINGS

Here, you can find a list of all archived Scripts that are not within the main "Scripts Database" board, but within separate Forum boards dedicated to sites archived.





RE: Archived Scripts Listings - DerVVulfman - 01-08-2019

ARCHIVED SCRIPTS




XNA and C# Code


[Asylum] Camera2D, A useful Camera to use in 2D games.
by garfunkle (May 26, 2011)

This camera is a great way to extend your game world beyond the restrictions of screen resolution and allowing you to create large expansive worlds with ease.


[Asylum] Input Wrapper Class
by garfunkle (May 27, 2011)

This is a simple implementation of an Input Wrapper for XNA (should work in 3.1 and 4). It uses methods to determine keys pushed and uses specific methods to call movement direction.


[Asylum] My Pong Game
by Wipedout (June 2, 2011)

The Game is the most basic you can get, no scoring no menu, just the bare basics
the ball bounces around and can bounce of the paddles


[Asylum] rotating an object based on mouse location and muzzle point.
by Lethrface (July 8, 2011)

This is in my main level class in the update function to determine the angle of the players torso as well as getting the muzzle's location based on the torso's angle. I did leave out some of the gamepad related stuff because if you can figure out how to do it with the mouse you can generally figure it out with the mouse.


[Asylum] Small Snippets, Little bits of code
by garfunkle (July 2, 2011)

I'll be posting little snippets of code in this thread that don't warrant an entire topic of their own. Mostly will be useful little methods of doing something that is easy enough in concept, but you might not know how to do in C# specifically.






GameMaker Code



[Asylum] 8-Directional Movement code
by InFecTioN (May 26, 2011)

This bit of code will allow your object to move in 8 directions.


[RRR] Game Maker Tutorial
by darkyoshi (December 22, 2008)

This will go from basics to intermediate and assumes the reader at least has knowledge of programming concepts like variables and arbitrary numbers. This is focused on some general scripting for GML, not how-tos.


[RRR] LRG Dialog Box Version 2.0
by LRG (February 4, 2009)

A GM RMXP styled dialog box that does not freeze the game. It includes a few useful scripts such as (draw_border, string_fit, etc...)





RE: Archived Scripts Listings - DerVVulfman - 01-08-2019

ARCHIVED SCRIPTS

RPGMaker XP Scripts

A to B



[Asylum] ABS Add-On
by Takanuva Hagah, 04-08-2006

I am worked on this script: HP bars for all ABS enemies


[Asylum] Actor Customization
by Synthesize, 01-21-2008

Actor Customization allows the player to build their playable characters based on Points earned from Quests or levels.


[Asylum] Actor Enemy HP Bars
by Raziel, 07-14-2006

This script allows you to display the character's HP/SP and the Enemy's HP on the battle screen.


[Asylum]Actor Stat Bonuses
by SephirothSpawn, 03-15-2006

Allows you to give Bonuses to the actors based off equipment or class id. You can give bonuses based off percents, or direct points.


[Asylum] Actor's Weapon Skill
by Leon Westbrooke, 09-21-2006

This script tests the actor's individual weapon proficiency, or weapon level. (Srry, no, it doesnt work with Weapon Proficiency Script)


[Asylum] Add-On For Craft Scene
by Derk-Jan, 12-30-2005

There where some people (including me) wich wnated to have jackatredes itemdetail vieuw work together with the crafting scene from deke... well I FINNALLY DID IT...


[Asylum] Add-on to ABS (enemy hp bars)
by dragonslayer, 10-06-2005

you need to have near abs


[Asylum] Add-Ons for GTBS
by iPenguin, 06-10-2010

I've been working on adding code and such to make the TBS more customizable or just new features. Check each spoiler for a short summary along with another spoiler containing the code.


[Asylum] Addon or Update Script System BETA
by samamanjaro, 11-15-2006

The Addon or Update Script system allows for you to make addons and fixes for your game, the way it works is when you encrypt your game it does not encrypt Data, so that will allow for you to fix your game and just release the fixed map, thus making it better then download the whole game again, (great for big games!)


[Asylum] Addonscript for FFX2 Menu
by Akxiv, 06-17-2006

OK, you downloaded the FFX2 Menu from this page and you want that the Save button change the color to grey if save is disabled.


[Asylum] Advanced Command Windows
by Tsunokiette, 07-07-2006

This is a script which allows you to make vertical or horizontal command windows with or without icons as well as have changing text and or text color depending on what's selected. You can also disable the cursor easily.


[Asylum] Advanced Equipment Screen
by Narc the Jester, 04-04-2011

Some mod for original system.


[Asylum] Advanced Game over to inn
by Slanter, 03-23-2007

This is a pretty simple script that just makes you go to a certain location when you die, instead of going to the title screen.


[Asylum] Advanced Gold Display
by Dubealex, 02-12-2005

In RMXP, the gold display is simple, as if you have 1256456 GP , it will display just like that. I made a script that will show the gold like this:
1,256,456 GP


[Asylum] Advanced Menu Screen
by Kanon, 11-21-2008

This script was designed to modify entire of the menu screen.


[Asylum] Animated Message Script
by dragonslayer, 05-04-2005

here is the script for it, you need to make a face for you character, three of them with the name of the character set and put them in the folder call Face in the characters folder.


[Asylum] Advanced MessageBox from the OS
by Maumau, 11-25-2008

It's very simple to show the messageboxes in a comum program, and now will be simple in your game too!


[Asylum] Advanced Monster Database
by SephirothSpawn, 11-19-2005

Assign Monsters into Groups, for quicker searching
After Seeing an Enemy, it Unlocks the Basic Stats.
After Defeating the enemy, see the Amount of Gold Dropped, Items Dropped, and Experience Recieved


[Asylum] Advanced Text Effects Script (ATE)
by Samo the thief, 03-08-2007

Hey! are you tired of putting the same draw text four times more with a x-1 or something like that when trying to do an outline. Maybe you do a window_base new method called draw_text_outline. Well, i have a faster way with the smallest script i ever written.


[Asylum] Advanced Time System - Near
by Dubealex, 11-26-2004
posted by Near Fantastica, 11-29-2005 (with SDK flags)

At first glance, it looks like Ccoas's weather system, but as you scroll down you'll see it's all there.


[Asylum] Advanced Title Screen
by Kaito, 09-19-2005

Cursor instead of windowskins
Pictures instead of text


[Asylum] Advanced Title Screen 2
by kaito, 09-19-2005

This time, it does not use any cursor...But it changes picture when you the command is highlited.


[Asylum] Affection Script
by RPG Fan, 07-26-2005

The value of var is the ID of the variable where affection ID 0 will be held. ID 1, 2, 3 etc. as well as you're current soulmate (which will automactically Calculated) will be stored the variables after the one that was just added.


[Asylum] After Battle Changes 1.1
by Slipknot 2-15-2006 *did Slipnot mis-type the date?
posted by Sheol, 02-07-2006

With this script, the actors will recover all the hp and sp when they level up; and the exp will be splited. (If two actors can get exp, and normal received is 20, each one will receive 10)


[Asylum] AIM Script Pack
by vgvgf, 09-13-2007

This script simulates the RGSS module "Input". It is not the original module, but it has all the original module functions and some new.


[Asylum] Alignment Modifiers
by Mister C Major, 05-01-2007,

The system entails the following; dependant if your character uses physical (attack) or magic (skills), their alignment modifier gets shifted making them more attuned with their physical/magical abilities, by doing so, one can have a preset list of skills which a character can learn if their physically or magically affiliated, one can even determine which classes he has the option of evolving to.


[RRR] Ammo Requirements
Synthesize, 08-15-2007

With this script the actors can only attack and/or do specific skills if they have enough ammo in the inventory. The designer can set every weapon to use it's very own unique ammo count and ammo easily via the options at the top.


[Asylum] Ammo Script
by Dubealex, 05-27-2005

This is a basic ammo script. It will check who is attacking, with which weapon, and it will decrease an item number that is linked with that weapon.


[RRR] Animated CMS
viraniz, 11-23-2009

A Script for a animated cms


[Asylum] Animated Icons
by Slipknot
posted by Samo the thief, 12-11-2006

Did you got knowing of Animated Sprites script by Slipknot?. If no one's remembers it, i will post it here.


[Asylum] Animated 1 Hero CMS - SDK
by Caldaron

grayed Map visible
fading and sliding Windows
uses Bars
includes Learn and Quest Script


[Asylum] Animated 1 Hero CMS-Non-SDK
by Caldaron

grayed Map visible
fading and sliding Windows
uses Bars
includes Learn and Quest Script


[Asylum] Animated Options Script
by Samo the thief, 06-18-2007

It is really simple, it puts an icon before an option and when you have your cursor above it, it does an animation! All in one simple Script!


[Asylum] Animated Sprites
by Slipknot
posted by Sheol, 01-29-2006

This is a easy way to use controlled animated sprites


[Asylum] Animations. A cool script indeed!!!
by Baskinein from RMXP.net.
posted by squall789, 09-22-2005

Want to build a great menu with animations in it?
Want to create a new battle system with animations?
Or do you just want to have animations on the map?
Well, if answered yes to any of those questions or you are just thinking about saying yes then this script is just what you need.


[Asylum] AP SYSTEM
by dragonslayer, 06-12-2005

When you go to the equip menu, if you press A, a window will pop up, that will allow you to add point to a weapon.


[Asylum] ARMs Script
by El Conductor, 08-04-2007

If you don't know what ARM's are, they are special gun type weapons featured in the game Wild Arms. This script lets you use these weapons in battle.


[Asylum] Art Gallery
by datriot, 05-05-2006

This script allows you to put art in your game and view them in this art gallery. (This is based of the Final Fantasy: Origins Art Gallery)


[RRR] Asan'Tear Battle System
Ryex, 10-18-2009

This script modifies the default battle system to provide better aesthetics and a more flowing feel in the UI.


[Asylum] ASH GTBS Workshop
by Ashillion, 03-27-2011

GTBS is the best. So here you will find my work fixes and add-ons for it.


[Asylum] Atk, PDef, MDef level up
by PhotonWeapon, 07-26-2006

With some editting, Attack Power, Physical Defense, and Magic Defense will all raise along with your levels, just like HP, Strength and the rest.


[Asylum] ATP(Advanced Text Paragrapher)
by Samo the thief, 04-05-2007

This script transforms a really long script in a paragraph(like a loong description.)


[Asylum] ATS - Advanced Time System R1
by Dubealex, 03-08-2005

I decided to release what I've done of my ATS (The script I was doing to replace my old and out dated NDS). SInce I did not have the time to fully debug and create the "user-friendly" interface and manual yet, I call it a BETA release, use at your own risk and peril...


[Asylum] Attack with no weapon
by Sephirothtds, 05-05-2007

Well that aside this script basically allows you to have the players Strength as their Attack power when they have no weapons equiped instead of magically losing all of their attack powers for having no weapon.


[Asylum] Audio Encryption Script
by Behemoth, 10-26-2006
posted by InfiniteSpawn, 05-09-2007

Obviously, what it does is encrypts your audio music. This will not encrypt MP3 files. You must change it to either OGG, WAV, or WMA.


[RRR] Auto Colored Words [Tutorial]
Slipknot, 06-27-2006

You should know how to use \C[#] and give text a new color. This tutorial will try to teach you, how simplify and make pre-determined words colorized by just adding a small script line in the Window_Message script.


[Asylum] Auto Command
by Racheal of Dragonfly, 02-22-2007

This is a simple script that adds the "Auto" Command to the Party Command bar in a DBS. Instead of having to select Attack for each character, this has each character 'melee' attack a random enemy.


[Asylum] Auto Skipping Message
by Sonokawa, 09-02-2006

This is the Script to Auto Skip the Message. You go in Window_Message , replace all with my Code.


[Asylum] Auto-credits
by corbaque, 11-23-2006

Concentrate and discret, you can use it with a file test, for be sure of validity of credits.


[Asylum] AutoLife
by XRXS
posted by Dark Akiko, 08-12-2005

If an actor dies with the statues effect "AutoLife" (or whatever you name it) they will be automatically risen from the dead


[Asylum] Autoload script (and autosave script for anyone who can fix it)
by Jeffro, 09-07-2005

Autoload Script: Use this to automatically load your first save slot to bypass the title screen you can make your own title screen with it!


[Asylum] Automatic save-slot selection
by Jimmie, 05-01-2009

This script makes the game automatically choose a save-slot for the player when saving.


[Asylum] Awesome Show Choices
by Jimmie, 07-23-2009

In short it will gather all consecutive "Show Choice" commands and bunch them into one. You can have any number of choices, but the window will eventually go off-screen.




[RRR] Backup Save Files
Synthesize, 02-17-2008

This script automatically creates back-up files of Saved Games when they are overwritten or deleted.


[Asylum] Bag item menu
by rune76, 08-12-2005

This script let's you define how many items the player should be able to carry (Items, Weapons and Armors that is).


[RRR] Bag Menu
viraniz, 11-15-2009

This script is sopposed to open from the menu. It Opens A Bag To See Your Items, Equipment And Skills.


[RRR] Baldur's Game - A GUI for RMXP - demo 0.1
King Kadelfek, 04-23-2009

By use of a Graphical User Interface you can provide a slightly more windows feel to dialogs for accept/cancel etc windows.


[Asylum] Basic File Licence Checker Protection
by EdwardJH, 11-11-2006

This is for retail games, so say, the creator can make a text file called 'rubberducky', and the game will only work if 'rubberducky.txt' is present. Thus you can keep tabs on who gave illegal copies, since the file has their name in it!


[Asylum] Battle Event List & Pre-Battle Troop Setup
by SephirothSpawn, 12-25-2005

Battle Event List ~ A window pops up displaying the actions made by both the enemies, and the troops.
Pre-Battle Troop Setup ~ Lets you set up troops before battle, so you could have one person battle, or all 4.


[Asylum] Battle Memory
by mudgolem (aka Sandgolem), 06-21-2006

Helps make those battles a little less irritating. No modifications necessary other than setting a switch # in the comments. Characters will auto-select their last selected things, if they can, instead of always "Attack" being the default option.


[Asylum] Battle Result Plus
by Ragnarok Rob, 09-23-2006

This is a better looking version of the battle result window. Instead of that crappy one-lined message box, it is a larger window, divided by little rectangles. Theres a gold section, an experience section, and if you win treasures, a nice section for that too!


[RRR] Battle Retry
skaterdoggy, 08-05-2008

This is one script for retry one battle when you losse it


[Asylum] Battle Trophies
by GoldenShadow, 09-07-2006

The term 'Battle Trophies' is really what is says it is. That in battle, by doing various tasks, you can obtain a 'proof' of succession of the task made. These tasks can vary from doing a damage over 1000 to doing a damage of 0. Or even winning alone or defeating at least 1000 enemies, etc..


[Asylum] Before Battle Switch
by Sheol, 04-20-2006

Before the battle start, it turn on the switch "Battle_Switch" and allow the call of events.


[Asylum] Beran's Interactive Drumkit Script
by Sniper308

Another unique script by me, inspired, and with graphics, by Sniper308. It's a little Drumkit which lets you pump out some beats ingame.


[RRR] Beran's Interactive Drumkit Script
Posted by Sniper308, 08-23-2008

Another unique script by me, inspired, and with graphics, by Sniper308. It's a little Drumkit which lets you pump out some beats ingame.


[RRR] Berans' Interactive Piano Script v1.12
Berans, 08-26-2008

This script creates a virtual piano keyboard to play some tunes on. It makes use of Custom Game Controls in "Tons of Add-ons" by Blizzard to allow full keyboard functionality.


[Asylum] Beran's iPod script
by Sniper308, 08-09-2008
IPod Graphic

Allows for as many songs as you wish
Allows for author and genre names


[Asylum] Better (heavier + new) Weather
by Derk-Jan, 05-24-2005

i combined 2 topics so you have all the info in one topic... (instead of 9 pages diveded over 2 topics...)


[Asylum] Bitmap styles
by Jimmie, 07-08-2009

This is my take on styling. So far, it handles only text, but my ambition is to expand it to anything you draw on a Bitmap.


[Asylum] Black Fading for warp
by trebor777, 05-19-2006

Automatically Create a Black Screen's fade, only for player transfer to a different map from the current one.


[Asylum] Blackjack
by Styno, 10-17-2005

max bet should me in integer form i.e. 1000
music must be enclosed in quotes i.e. "bar", "001-Battle01"
sound is either true or false


[Asylum] Blitz Script
by makeamidget, 05-06-2005

It requires you to input a series of button presses and does an attack based on the button presses.


[Asylum] Blue Magic
by vinardo, 10-08-2009

Your one character can learn skills form enemies (or if you want allies).


[RRR] Blue Magic
Prexus, 10-15-2005

I finally went back and made the edits to this code that were necessary for it to be a functional complete script.


[Asylum] Blur Effect Script
by Hadriel, 01-30-2008

Ever since I've seen that blur effect in RMVX, I wanted to make a similar effect in RMXP.


[Asylum] Boat script
by cypherzero, 03-01-2005

Here's a very good starting point for a boat script:


[Asylum] BOF battle system
by azrith001, 03-06-2008

Hello... This is the original battle system by Pheonixflame... I updated it


[Asylum] Book Script and Utility
by Bruth, 05-07-2006

I made a script several weeks ago for displaying books but writing the books was a little difficult so I modified the script and wrote a VB Application for writing books. I've packaged everything together in one file.


[Asylum] Book Script and Utility
by Bruth, 06-10-2009

I thought it would be nice to add this script I made a long time ago into the archive so it can be found more easily. I hope that some of you find this useful and maybe it will inspire someone to start over and make something even better than what I have done here.


[Asylum] Break HP & SP Limits
by El Conductor, 01-20-2008

I whipped a Break Limit script. It allows HP and SP to go above 9999 while wearing specified armor.


[Asylum] Breath Of Fire Menu
by squall789, 07-09-2005

It can hold any number of party members.


[Asylum] Bypass Title Only If There Are No Saves
by Eccid, 08-22-2005

found a script that Killswitch had made that allowed you to bypass the title screen. I thought that it was cool but it still left me wanting more. So I took the liberty of making it scan for save files and if it found any it would take you to the title screen, and if not than it sarts a new game.





RE: Archived Scripts Listings - DerVVulfman - 01-08-2019

ARCHIVED SCRIPTS

RPGMaker XP Scripts

C to D



[Asylum]Caldaron's Time System
by Caldaron, 11-05-2006
permanent tint to prevent wrong displays
interactive weather system
Month can influence Weather effects and tints
Change Speed of Time

[Asylum]Call Outs, GTBS Addon
by GubiD, 03-27-2011
This script basically allows you to have characaters say something before performing their attack or skill. It allows you to designate a generic statement or a specific one tying to map_id and whom exactly you are attacking.

[Asylum]Castlevania Menu
posted by Sheol 09-04-2006
by Slipknot
Only works for one actor (like a normal Castlevania game)

[Asylum]Category Add-on For Deke's Crafting System
by Nick, 07-27-2005
Upgrade to Deke's crafting system for multiple categories:

[Asylum]CBS by Nakuribon
by doom900, 02-04-2006
A custom battle system made by Nakuribon, I decided to repost it after it was lost on the site, because it's a great script,especially for non-spriters, but it has a few flaws that I don't have enough scripting skill to fix and I hope one of you scripters out there can fix it

[Asylum]CBS
by ryujijitei, 06-13-2005
I found this when I was at a polish site, it's an awesome CBS. Here's the demo:

[Asylum]CGI Movies
by Tsunokiette,11-23-2005
A CGI movie is a movie and or cutscene made using multiple images; a good example would be what Square-Enix is doing for FFXII (final fantasy 12)

[Asylum]Change character script
by jaigai, 11-19-2006
This script makes it so u can change the character sprites by pressing the A button.

[Asylum]Change color of text in game
by corbaque, 11-05-2006
This script is used to modify the color of the texts In the game

[Asylum]Change Color of The diferent Status Script
by MASTERLOKI, 07-18-2006
This script change the color of the diferent status in the game

[Asylum]Change Cursor with differend commands in Battle
by Divinity, 06-22-2006
U choose fight from the battle commands and the cursor that indicates the target (monster) looks like a sword. When you use a skill, the cursor looks like a wand and when you use an item the cursor looks like a bag.

[Asylum]Change hero's equipment-based stats permanently
by PhotonWeapon, 07-15-2005
Normally if you use a script or the Call Script command to try to change a hero's attack power, physical defense, magic defense, or evasion like you would try to permanently change their six normal stats, you would get an error and the game would crash. However, there is a way to fix that!

[Asylum]Change Level/Exp/Status name
by ryujijitei, 04-29-2006
Alrighty, I was trying to figure this out and I did. Use this tip to change the level name, ex. "Rank", Exp. name, ex. "Honor", and the Normal status name, ex. "[Healthy]". All you have to do is:

[Asylum]Change menu character sprites to Pictures like in rpg maker 2003
by Abyssos, 09-28-2006
Just insert the script in the attatchment and add a folder called Faces to your characters folder (Under Graphics). Add pictures with the name of the character's ID. So say aluxes is 001-Fighter01 You will want to name the picture 001-Fighter01 . Enjoy.

[RRR]Change Steps Window to Current Location
deviant259, 07-29-2008
My first script. Changes the useless steps window on the default menu system to a location window

[Asylum]Change the hue of pictures
by Sheol, 11-29-2005
Alterations to the RPG::Cache to permit hue changes on image load.

[Asylum]Character Creator
by Leon Westbrooke, 08-02-2006,
Ok, This script is actually 2 scripts, Character Creation and LevelUp Window update.

[Asylum]Character Stat Converter...I guess
by Yensoo, 10-17-2007
What this script does is takes a character ID that you input and converts all their stats to useable variables.

[Asylum]Character Stuff In Map
by :)smiley_man:) , 02-25-2006
Its my second script so check it out

[Asylum]CharSet Frame Change
by XeroVolume, 10-22-2006
Use this code if you have a CharSet that uses more than 4 frames for animation.

[Asylum]Cheats Input Script
by BudsieBuds, 11-09-2005
NOTE: Start editing at line 68 and stop editing at '# STOP EDITING \\'.

[Asylum]Circle of Light & Flashlight
by SephirothSpawn, 12-08-2005
Adds a "Circle of Light" around your character (or a flashlight path in front) making everything else less visible.

[Asylum]Clan Script
by ShockWave, 08-27-2007
This was a script request by some one to have clans similar to final fantasy tactics advance. it is for the ztbs, but can easily be modified for a regular battle system.

[RRR]Class_Profession System
Prexus, 10-15-2005
Anyhow what it does is uses the Classes database and sets aside certain classes as "Classes" and others as "Professions". A profession is a sort of sub-class to the class.. For example, in the demo, a Knight (class)'s professions are Swords, Lances, Axes, and Shields.

[Asylum]Class Stat Bonus System
by Shinami, 05-20-2007
This was made to help keep some form of realism to a character's stats in a project that allows the changing of classes. It makes no sense for a Warrior to change to a Mage and retain their high fighting stats while having low magic stats.

[Asylum]Classic and Ring Menus combined
by xthexdarknessx, 12-12-2006
This script is done by Siegfried from saleth-empire.fr-bb.com

[Asylum]Clipboard
by corbaque, 08-29-2007
You want use the clipboard (ctrl c & ctrl v) with RPG Maker ?

[Asylum]Clive's Hero Database
by SephirothSpawn, 02-22-2006
Lets you view all the heros in your database. Un-recruited heros, will show up as an unknown actor.

[Asylum]CMItems
by blazingamer, 01-20-2007
It works with all menu and battle systems so don't worry. I've worked out all bugs already. It uses several scripts individually and they are very basic.

[Asylum]CMS is it improved
by SoA~6686, 09-19-2006,
I'm editing a script I found here to suite my game "Tales of Rhodin" well I thought I would share!

[Asylum]A CMS
by Split, 07-09-2006
I am entering this in a contest on another forum. I need some feedback on this CMS I am making.

[Asylum]CNS (Custom Name System)
by Samo the thief, 02-12-2007
CNS (Custom Name System) by Samo, the thief

[Asylum]Cogwheels original pixelmovement script!!!
by mechacrash, 01-14-2007
I was working across loads of website and i found this hanging around on one of them. I looked at it and was amazed! it is quick, easy but most of all (as far as i can see) bug free!

[Asylum]Collection of Simple Bar Minigames
by sasuke89, 10-03-2006
Test your might, Push Pull, Timed Challenge

[Asylum]Common Event on Terrain Tag
by mudgolem, 03-26-2006
Allows you to lower map lag by not having a bunch of duplicate events
Can change settings at any time without editing the script

[Asylum]Compact Status Window
by Cockroach, 01-24-2013
What it basically does is group in a single scene all the party status' (if you have 4 party members)

[Asylum]Compiling RPG Maker XP Game into one exe
by sheefo, 01-22-2006
I have discovered a way to compile you RPG Maker Project into one *.exe file. This means NO hacking into you projects, double security even if you already encrypted you project, and on file to manage!

[Asylum]Complete Keyboard Input Script
posted by Dubealex, 03-09-2005
by Cybersam
I asked Cybersam if I could post his script on my site, and the answer was positive, hence this cool script now availble here:

[Asylum]Completion Bar? (Just a bar actually)
by sasuke89, 09-02-2006
I made a bar!!!!!!.... My first bar.... Okay this doesn't really do anything. Just shows a bar.... if you put $completion = #number here... in a call script the bar goes up....

[Asylum]Computer Menu
posted by Sheol, 07-26-2005
by Slipknot
Because my demo has a virus, I do a Code with images.

[Asylum]Cone of Vision + improved follow hero
by Lobosque, 01-02-2007
This script make an event follow if the hero is inside his cone of vision.

[Asylum]Console Window (HUD)
by Eradicator, 03-27-2008
Messages aren't handled, if you enter something extremely long its going to display like garbage from RGSS.

[RRR]Cool Edited Status Screen
Black Shadow, 07-19-2007
This is a cool edition I have done in the Status screen, so I want to share it.

[Asylum]Cool, sortable item menu
by Jimmie,12-01-2005
This is the half-finished version of another item menu I'm working on, but since this is good as is, and some might not want to use/wait for the other... here you go.

[Asylum]Coordinate Window on the map
by Slanter, 08-29-2006
This script just makes a little box in the upper left corner showing the players current coordinates on the map.

[Asylum]Crafting/recipe System
By Deke
posted by Dubealex, 03-09-2005
Item stats are now properly displayed in the result's window. (Thanks Dubealex for the help file)
It is now possible to create the same item using different ingredients. (Previously this did not work when you used a master list).

[Asylum]Credits Script Remake
by avatarmonkeykirby, 03-10-2007
Many of you have seen this script I'm sure, and if you did you probably noticed that after the credits where through they didn't disappear and you had to push C instead. Well I got sick of it and decided to fix it. Now it ends when it should, and it also fades out the BGM automatically.

[Asylum]A credits button
by zebraman, 10-23-2005
This is very simple. I don't no realy how to script but i figered out how to add a credits button to your title screen. I will put the script last.

[Asylum]The Credits - Reloaded
by avatarmonkeykirby, 11-19-2007
Hi, it's me again. I added some code so you can have your credits run over a cutscene. You'll need this image inorder to use the "Overlay" Option.

[Asylum]Credit Script 1.1
by acoole, 10-24-2006
I Had to re-do the whole script because the place where it was hosted went down and id deleted it from my pc.Many people wanted the new version to have etheir it starting up before the title or as a button on the title.Unfortuantly after about an hour of fiddling with it i couldnt do it. But enough with that crap lets get on.

[Asylum]Credit Script 1.4 REAL
by Acoole, 05-01-2007
This is a basic Credit Script.

[Asylum]Crystals Menu
by Leon Blade, 12-24-2006
Here is the crystals menu

[Asylum]CSS (Custom Shop System)
by Samo the thief, 01-29-2007
It has some taxes, introductions and it looks very cool

[Asylum]Currency Script
by Split, 05-18-2006
This script allows you to have more than one type of currency(Ex. Gold, Gil, Cash) Just add these commands somewhere in Game_Party

[Asylum]Cursor Command
by Tsunokiette, 01-07-2006
This can be used to make either a normal command window, or one using a cursor (a pointer).

[Asylum]Cursor in the Title
by Sheol, 09-18-2005
Direct edits to add a 24x24px cursor to the title screen

[Asylum]Custom EXP Script
by Dargor, 11-24-2007
This is the new version of my crappy old 'Reseted EXP' script.

[RRR]Custom made status window
MentalSickness, 11-24-2009
-Umm.. this is the 1st script I ever made ^_^ so... Have fun ^_^

[Asylum]Custom Menu Status
by jstreet, 12-23-2005
Adds the battler image and map location to the main menu.

[Asylum]Custom Menu System
by Constance, 12-27-2005
Graphics have animations (thanks Seph)
alot of cool bars
Location Integration
alot of other crap

[Asylum]Custom Message Pause
by Sheol, 03-19-2008
This small script lets you use a different graphic with a different position for the pause animation in the message window.

[Asylum]Custom message window
by dragonslayer, 03-25-2005
now u can choose the location of the window message, u can make it as small as u want, and at the same time, choose how long it will show, this allow u to be able to show many messages at the same time

[RRR]Custom Resolution Script
Zero767, 07-01-2007
by BlueScope
Well, if you need one. I didn't make it:

[Asylum]Customizable Ring Menus
by SephirothSpawn, 10-31-2005
This Code allows you to make Customizable Ring Menu's as you would Command Windows.

[Asylum]Customizing Menu
by Hypershadow180, 09-24-2005
Message Windowskin/Font/Fontsize
Menu Windowskin/Font/Fontsize
Toggle Between Fullscreen and 640 x 480
Message Text Color
Easy to Customize

[Asylum]Cutscene Menu
by sasuke89, 01-02-2007
Alright so what this script does is create a cutscene Menu as seen in Tales of Symphonia. Basically like this:

[RRR]Cybersam's Keyboard Module (Modified)
Synthesize, 07-02-2007
This script allows you to access every button on the keyboard or mouse.

[Asylum]Cybersam's Sideview Battlesystem
by Cybersam, 03-09-2005
This is version 2.5 of Cybersam's Sideview and animated sprites battle system.


[Asylum]D&D-esque currencies
by Jimmie

[Asylum]Damage limit and formula change
by PhotonWeapon

[Asylum]Damaging and Healing Floors
by Leon Westbrooke

[Asylum]Dash
by Necrofear

[Asylum]Dash Mode Script
by Near Fantastica

[Asylum]Death from MP
by GubiD

[Asylum]Death Switch
by Vash

[Asylum]Default CMS Edit
by polraudio

[Asylum]Define a Gradiated Color
by Tsunokiette

[Asylum]DeM0nFiRe's Advanced Cutscenes
by DeM0nFiRe

[Asylum]DeM0nFiRe's HUD_01
by DeM0nFiRe

[Asylum]Description Window
by Caldaron

[Asylum]Defense = HP/SP gain Script
by Khatharr

[Asylum]Diagonal Map Scrolling
by Khatharr

[Asylum]Diagonal Movements Enabled
by SWORDOFHOPE

[Asylum]Dialogues in text files
by trebor777

[Asylum]Diego's CMS
by Kitano

[Asylum]Difficulity Level System
by Ekhart

[Asylum]Difficulty Options
by SephirothSpawn

[Asylum]Different animations on walking,standing, and dash made by rune76
by Beyond_Fear

[Asylum]Different Gold Window
by Sheol

[Asylum]Different Location Script
by KaotiX

[Asylum]Different way to draw text
by Sheol

[Asylum]Display a gold window on the map
by Chronic_NG

[Asylum]Display the Map Location
by Mister C Major

[RRR]Domain Effects
Prexus, 10-15-2005
Domain effects are things that occur under certain circumstances. Things such as exhaustion due to humidity, stupidity due to a mind-draining enchantment, and the like.

[Asylum]Dragon Quest VII Class Changing System
by Sephirothtds
[Asylum]Drain skills or weapons for DBS
by Jimmie

[RRR]Draw Logos/Pictures
Synthesize, 07-12-2008
This simple script allows you to make a 'Slide-show' while in-game, or in other words, a bunch of pictures that appear one after another.

[Asylum]Draw Text Fix Method
by SephirothSpawn

[Asylum]Draw Text Outline method
by stupidstormy36

[Asylum]Dynamic Footprints
by Styno

[Asylum]Dynamic Pathfinding
by Jimmie

[Asylum]Dynamic Banks
by SephirothSpawn

[Asylum]Dynamic Weather and Time System
by ThallionDarkshine



RE: Archived Scripts Listings - DerVVulfman - 01-08-2019

ARCHIVED SCRIPTS

RPGMaker XP Scripts

E to J



[Asylum]An easier WORKING party change script
by The Ghost

[Asylum]Easy Intro Script
by Sheol

[RRR]Easy Mouse Move System for RPG MAKER XP
skaterdoggy, 08-06-2008
I see at forum with rpg maker xp don't exist script for moving with mouse...i see one but i very very hard to use them;)

[Asylum]Edge Walking
by Jimmie

[Asylum]Efecto Blur y Velocidad
by GaStOn.aNiMeX

[Asylum]8 Directions Movement
by Dubealex

[Asylum]Elemental Reflector
by Hima

[Asylum]Emotion Script
by Ánemus

[Asylum]Enable/Disable Scripts Easily + Script Exist?
by Tsunokiette

[Asylum]EncodingDecoding
by Nick

[Asylum]Encounter Bar
by makeamidget

[Asylum]Encounter Restrictions Script
by modern algebra

[Asylum]Ending Battle Music Fix
by Sephirothtds

[RRR]Ending Credits Script
Emily_Konichi, 10-30-2008
Use this script to make Ending Credits at the end of your game. Simply call

[Asylum]Enemies Level UP and Game Difficulty Options Combined
by DrakoShade

[Asylum]Enemies that Level Up
by SephirothSpawn

[Asylum]Enemy Detection System
by GubiD

[RRR]Enemy Detection Script
leozer0, 10-27-2008
by Gubid
Basicly it will make an enemy chase you, or run at you when your in their view. You can change the speed of the enemy and how far they can see and more in the script. You can also make them return to there origonal position and continue any "patrols" or watever that you set.

[Asylum]Enemy drop more than one item
by dragonslayer

[Asylum]Enemy HP Bars
by El Conductor

[RRR]Enemy HP Window
jens009, 07-06-2008
A window appears on the upper left corner during battle which shows the enemy's current HP status.

[RRR]Enemy MP Limit Breaker
mstr448, 12-31-2009
This script will set the enemy's MP to whatever you want it to be.

[RRR]Enter hero name script
Creepy, 01-13-2006
Minkoff & Dubealex
Here is the Enter Hero Name Script. Now you could see the letters when entering a name.

[Asylum]Equip Summon script
by dragonslayer

[Asylum]Equip Weapon Gain Skill
by makeamidget

[Asylum]Equipment Menu Change
by Seraphim Dark

[Asylum]Equipment Scrolling System
by Legacy

[Asylum]Event check before battle end
by Jimmie

[Asylum]Event dependent Movement
by Caldaron

[Asylum]Event Name and ID Search Script
by Hadriel

[Asylum]Evolving Enemies
by sandsand

[Asylum]Export and Import System
by EmilyAnnCoons

[Asylum]Export to a New Game Plus
by EmilyAnnCoons


[Asylum]FF7 style menu system
by Narc the Jester

[RRR]FF8 Battle Report
Prexus, 10-15-2005
It is arranged for the DBS. If you wish to apply this to other battle systems please figure it out yourself as I get frustrated with other's problems usually if I don't have the code directly infront of me (I don't use other's battle systems ever.)

[RRR]FFX World Map Teleporter
Prexus, 10-15-2005
The script works that if you explore a map with a * in the name, it uncovers it in the list in Scene_WorldMap and you can now teleport to its location by selecting it in the list.

[Asylum]F12 fix
by Zeriab

[Asylum]Fade in BGM
by Caldaron

[Asylum]Favorite items
by Jimmie

[Asylum]FFTA Shop Menu
by Chrono Cry

[Asylum]Field Skills
by Fox536

[Asylum]Final Fantasy III Menu Style
by DragonKnigth

[Asylum]Final Fantasy VII opening Credits Script
by squall789

[Asylum]Finaly My Second Script
by Guedez

[RRR]Fishing Script v1.0
Prexus, 10-15-2005
If you have bait and a fishing rod, you can fish in water. Water is designated by a Terrain Tag which is not equal (!=) to 0. The skill level of the water is equal to the Terrain Tag's value.

[Asylum]5 Actor Party
by Raice

[Asylum]Fix for Item Detail Vieuw
by Derk-Jan

[Asylum]Floating Location Window
by Tsunokiette

[RRR]Floating Location Window
Rydin, 10-16-2005
This script will create a window that will appear with custom text on it for a short while in the upper-middle part of the screen.

[Asylum]Floating Window
by gatene

[Asylum]A free gift to all of the noobs out there (Custom Name Input)
by UBERnoob

[RRR]Four Person battle report
vvalkingman, 04-09-2009
This is a remake of Prexus' old three man battle report with an additional man added to it. Also, this is for RPG Maker XP. Just plug and play. Not too sure if it will mess with other scripts, though. Just sharing the love ^^

[Asylum]Friend Death Status
by sandsand

[Asylum]Full screen right when game start
by DELTA07

[Asylum]Fyre < Status Menu
by FyreXKnight


[Asylum]Gained item/gold window.
by Jimmie

[Asylum]Gambling script
by Clock

[Asylum]Game Completion Window
by Leon Blade

[Asylum]Gameover based on Level
by ember2inferno

[RRR]Gameover based on level
Ember, 07-19-2006
This is an edit of Eccid's 'Title Based On Level Script'. It is now a Gameover Based On Level Script.

[Asylum]GameOver Menu
by sasuke89

[RRR]Gameover Menu
demonicblade, 09-14-2008
This is basically an edit of Scene_End, so I won't require credit, but it'd be nice if you would credit me (if you use it). I made it for when you are sent to the Gameover screen, you afterwards have a list of things to choose from:

[Asylum]GameOver Menu Script
by sasuke89

[Asylum]GameOver Menu V.2
by xLeD

[Asylum]Gameover to Inn
by SephirothSpawn

[Asylum]Geomacy mini script
by makeamidget

[Asylum]Get rid of Attack option
by Jimmie

[Asylum]Getting the angle betwen two points
by Guedez

[Asylum]GMU - Guedez's Mouse Use
by Guedez

[Asylum]Gold Display Add-Ons
by Mister C Major

[Asylum]Gold converted to decimals
by Jadant

[Asylum]Golden sun intro script
by AZZY9

[Asylum]Good/Evil actors with bar
by Leon Westbrooke

[RRR]Good VS Evil
Synthesize, 06-26-2008
This script allows you to have each actor have an alignment and alignment points. The alignment raises similar to Baldur's Gate 'reputation' system where if you accumulate x amount of Alignment Points, then your Alignment Level rises.

[Asylum]Gradient method for bars
by Tsunokiette

[Asylum]Guedez's Atrubutes Select System V2.1
by Guedez

[Asylum]Gunner's Gauntlet
by sasuke89


[Asylum]Hawk's Mouse Control System
by Hawk-McKain

[Asylum]Hello all new script (Shop System Edit)
by Chrono Cry

[Asylum]Here's how to bypass the title screen
by Killswitch

[Asylum]Hermes
by derula

[Asylum]Hero HP Bar in map
by Sheol

[Asylum]Hiding Save Option
by Necrol The Mage

[Asylum]Horizontal Command Windows
by SephirothSpawn

[RRR]HP Recover on Defend (with animation!)
krotchmaster, 01-25-2009
Credits go to jens_009 for pointing me in the right direction with the animation call and for helping me find the damage method.

[Asylum]HP & SP Bars on Map
by Sheol

[Asylum]Hp&sp Bars
by Scorpio

[Asylum]Hp/SP Bar
by shiroun

[Asylum]Hud Menu
by Raziel

[RRR]Hunger and Thirst
Synthesize, 03-01-2008
This script allows each actor to have their own hunger and thirst that decreases slowly over time. These points may be restored bye ating food or by drinking a beverage. I


[Asylum]I got bored and came up with two methods
by Tsunokiette

[Asylum]Icon Inventory Windowskin Version
by Chrono Cry

[Asylum]Icon Inventory (Picture Version)
by Chrono Cry

[Asylum]If escape fails, better luck next time
by PhotonWeapon

[Asylum]IMPROVED Fog of War System
by Samo the thief

[Asylum]In Battle Switching & Summoning
by SephirothSpawn

[Asylum]In-Battle HP/SP Regeneration
by legend in his own mind

[Asylum]Indenting Icon Commands
by MasterMind5823

[Asylum]Individuality Script
by DrakoShade

[Asylum]Ini module
by Nick

[Asylum]Inn & Savepoint System
by SephirothSpawn

[RRR]Internal Clock Controlled Day_Night Script
carnie_natas, 09-15-2009
This script works a day and night time from your pc's internal clock,and sets the screen tone accordingly.

[Asylum]Introduction & Splash Scene
by SephirothSpawn

[Asylum]introtexte in menu title,
by Berith

[RRR]Inventory Limits
Synthesize, 08-14-2007
In order to carry more items at one time the 'bag' must be upgraded, this is done by storing the Bag sizes into an Array and then calling the flag.

[Asylum]ISB (Improved Sprites Battlers)
by Samo the thief

[Asylum]Item Count Script
by KaotiX

[Asylum]Item Detail Script
by jackatrades

[Asylum]Item Encyclopedia
by GoldenShadow

[Asylum]Item Inventory
by SephirothSpawn

[Asylum]Item Window of Ark's dreams
by Jimmie

[Asylum]Items and Armors in different sites
by Sheol

[Asylum]Jaber Debug Console
by Jaberwocky

[Asylum]Jaber's Super-Simple Message System
by Jaberwocky

[RRR]JBrist Sliding HUD
jbrist, 03-22-2009
This script is a plug and play script, which displays a HUD that slides in to the top left of your gamescreen, it's a pretty basic layout that displays the actors name, HP, SP and EXP;

[RRR]Jens009's Hp and Sp images
jens009, 07-09-2007
Replaces the hp and sp bars with hp and sp images.

[RRR]Jens009's SP Pop Up
Jens009, 01-07-2010
Don't you hate it when you use an elixir/perfume/(your custom SP increase item here) you don't get a pop up version like healing items do? Here's the solution. =]

[Asylum]Juke Box Script
by polraudio

[RRR]A jumping script
Guy2610, 06-28-2006
I have this jumping script that is pretty cool. It allows you to set how far you want your hero to jump and what he can jump over. It was made by Huitzilopoctli at rmxp.net but seeing as how the site is gone i thought i would post this because i don't think anyone else has it. well here it is.

[Asylum]Just a modification of Abyssos' facs script
by lumina...




RE: Archived Scripts Listings - DerVVulfman - 01-08-2019

ARCHIVED SCRIPTS

RPGMaker XP Scripts

K to M



[Asylum]Keyboard
by corbaque

[Asylum]Keyboard (optimal version)
by corbaque

[Asylum]Keyboard Input Module
by Near_Fantastica

[Asylum]Keyboard Name Input
by vinardo

[Asylum]Kingdom Hearts Battle System
by SephirothSpawn

[Asylum]Kingdom Hearts HP & MP Gauges
by Ánemus

[Asylum]Kingdom Hearts Menu
by Leon Blade

[Asylum]Kylock's Time Script
by leisuree


[Asylum]L's Custom Menu Scenes
by Landarma

[Asylum]A little Modification for Screenshot system
by Maumau

[Asylum]A little module add-on (For Scripters)
by Zeriab

[Asylum]Lead Actor Swapper
by Sheol

[Asylum]Learn Skill
by Caldaron

[Asylum]Learn Skills from Items Script
by Khatharr

[Asylum]Legacy Class Change
by legacyblade

[Asylum]Legend of dragoon type Equipment Menu
by Genshyu

[Asylum]Leon Blade's CMS
by Leon Blade

[Asylum]Leon Blade's Percent Script
by Leon Blade

[Asylum]Leon Blade's Shop Enhancers
by Leon Blade

[Asylum]Leon's CMS Main Menu
by Leon Westbrooke

[Asylum]Leon's Options Menu
by Leon Westbrooke

[Asylum]Letter by Letter Message Window[/b][/color][/Thread]
by Sheol

[Asylum]Level Based Shop Goods
by GubiD

[Asylum]Level Modification by Hero[/b][/color][/Thread]
by iPenguin

[Asylum]Level Up AP System
by Skyboar

[Asylum]Level Up Box and Equipment Skills
by TsengTsuzaki

[RRR]Level Up Health
Jako Drake, 08-03-2006
This is a handy little script that adds the same amount of health and SP to the heros' current HP and SP as the max HP and SP.

[Asylum]Level Up Screen After Fight
by Akxiv

[Asylum]Level Up system
by Jimmie

[Asylum]Leveling up with POINTS
by -Deathshade-

[Asylum]Leveling up with points
by JHughes

[Asylum]Letter Minigame
by Zeriab

[Asylum]License Check
by DELTA07

[RRR]Limiting Damage
Synthesize, 10-01-2007
With this script the designer has the ability to define the minimum and maximum amounts of damage that can be dealt on a single attack.

[Asylum]Line of Sight Script
by Ryethe

[Asylum]Lite Containers
by Jimmie

[Asylum]Little Battle Edit
by Darkness Seraph

[Asylum]Lives System
by Constance

[Asylum]Loading/Serial
by sasuke89

[Asylum]Loading/Serial Advanced
by Cheeseman

[Asylum]Location
by Tony

[Asylum]Location Scrpt V.2
by Tony

[Asylum]Location Window
by Eccid

[Asylum]Looting System
by Thieffer

[Asylum]Loop MP3 Music
by GubiD

[Asylum]Luck Script
by Darklord3652

[Asylum]Mail Client
by GoldenShadow

[Asylum]Mail Database
by RPG Fan

[Asylum]Make your game run off the internal clock
by Bob151jr

[Asylum]Many characters script
by Jimmie

[Asylum]Many Many Save Files!!
by stupidstormy36

[Asylum]Map as Battle Background
by xthexdarknessx

[RRR]Map Location
Krenic-The-Hedgehog, 07-05-2008
I put this in my game and it worked! but in a diferent font... so I changed the font size, boldness and type by deleting some lines.

[RRR]Map Loction HUD
hunter x, 06-16-2008
This my first script ihave made it so simple it show map loction

[Asylum]Map Item
by daniel_maximus2

[Asylum]MAP MENU
by Artofmin

[Asylum]map music continues during battle
by Nakate

[RRR]Map name on entry
jedicommando, 06-21-2007
After Looking for a working Map name on entry script I found this one. I do not remember where I got it, but it said no credit was required.

[Asylum]Map Stats and Info System
by Dubealex

[Asylum]Map Zoom
by trebor777

[Asylum]Maplock Images
by Khatharr

[Asylum]Mastery Script
by neoanimus

[Asylum]Materia System
by SephirothSpawn

[Asylum]MATERIA SYSTEM with AP
by illustrationism

[Asylum]Megaman, battle system
by dragonslayer

[Asylum]Memorize Location Script - Release 2
by Dubealex

[Asylum]Metroid Text Sound Script
by Constance

[RRR]Metroid-esque Map Script
Prexus, 10-14-2005
You have to name maps in a certain way, to make this work properly.

[Asylum]Mini Objective Script
by Dubealex

[Asylum]Minimap
by Derk-Jan

[Asylum]Mining Script
by GoldenShadow

[Asylum]Mining Engine and Smithing Engine
by Near Fantastica

[Asylum]Mission Script
by Leon Westbrooke

[Asylum]MMORPG Leveling System
by Lettuce

[RRR]Modified Game Over
maxmaxi, 04-10-2009
This is just a minor modification, that skips the title screen at game over and goes directly to the load screen.

[Asylum]Modified Scene_End
by Hero

[Asylum]Modified Audio Encryption Script
by avatarmonkeykirby

[Asylum]Monster Album
by El Conductor

[Asylum]Monster drop more than one item.
by Hima

[Asylum]Monster's Adaption
by Caldaron

[Asylum]More Save Slots
by HonorBlade

[Asylum]Morphing Script
by Nick

[Asylum]Mouse
by corbaque

[Asylum]Mouse Over Translated
by Fox536

[Asylum]Moving Windows
by makeamidget

[Asylum]Multilanguage Support
by elbrunito

[RRR]Multi-panorama script
Blight, 04-20-2008
It’s meant to allow the use of multiple parallax backgrounds/panoramas, which could be a nice addition to every side scrolling rpg (Valkyrie profile for instance). There are some nice options too, like customizing panoramas's speed or hue.

[Asylum]Multiple Currencies
by mudgolem

[Asylum]Multiple Poisons
by mudgolem

[Asylum]My first CMS
by Nick

[Asylum]My first minigame, guess the number
by Sheol

[Asylum]My first modified script (Boss Battle Music Option)
by Rikkuholic

[Asylum]My First Script (CMS with Battler)
by smiley_man

[Asylum]My first script ever... and it works! (Random game over screen!)
by LordSephiroth

[Asylum]my first working cms
by Tsunokiette

[Asylum]My firt script (Scene End Edit)
by Demonslayer

[Asylum]My own Message System
by Sheol

[Asylum]My ruby discoveries
by Aoshiwik

[Asylum]My Saving system
by crystal




RE: Archived Scripts Listings - DerVVulfman - 01-08-2019

ARCHIVED SCRIPTS

RPGMaker XP Scripts

N to R



[Asylum]Name on the map on screen
by Jallyn

[Asylum]Near's Personality Engine with Fable Effect
by ProneAccident

[Asylum]NeoABS & NeoSABS ()enemy processes script
by azrith001

[Asylum]New and Easy Cache system
by azrith001

[Asylum]New Battle System V1.5 (Added Side View)
by Guedez

[Asylum]New BattleStatus
by FearTheRedeemer

[Asylum]New Command Window
by SephirothSpawn

[Asylum]New Config Scene
by stupidstormy36

[Asylum]new 8dir movement add-on
by Aoshiwik

[Asylum]New Event Location System
by Ánemus

[Asylum]New Faster Input module
by azrith001

[Asylum]New Harvest Moon DEMO
by Fox536

[Asylum]New Game + Script
by Dubealex

[Asylum]New Item Icon Menu
by Chrono Cry

[Asylum]New Materia
by Vandette

[Asylum]New Menu System
by Chrono Cry

[Asylum]New Personalized status screen
by alwayzconfuzed

[Asylum]New Shop Interface
by Leon Westbrooke

[Asylum]New Status Window
by polraudio

[Asylum]New visual damage
by kojima

[Asylum]New Weapon System
by Spiritus

[Asylum]Nice game over script
by Moghunter

[Asylum]Ninja Penguin CMS
by Jaberwocky

[Asylum]NPC Information
by SephirothSpawn

[Asylum]NPC Interactions
by Near Fantastica

[Asylum]No Equipment Stats
by Leon Westbrooke

[Asylum]n00b CMS
by Darklord3652

[Asylum]Numeric class
by corbaque


[Asylum]Obtain Experience as You Battle
by Tsunokiette

[Asylum]Old FF Style Spells
by Jaberwocky

[Asylum]On Map Regeneration
by Caldaron

[RRR]Online With RMXP
skaterdoggy, 08-13-2008
Net Rmxp Online requires a web server on the same server machine. In practice, the PC Who opened the server. The web server must be able to use php.

[RRR]Online XP
Michael, 04-16-2009
Sorry if this has already been posted, but this time it works for real. I'm not 100% sure if others can join your game, but it works to get in the game. Probably have to port forward or you could use hamachi for it. Here is everything you need.

[Asylum]Opening Image script
by sasuke89

[Asylum]Openning door like Resident evil
by Berith

[Asylum]Optional Fullscreen
by Cavi

[Asylum]The options system
by Sheol

[Asylum]Orb Based Skill System
by El Conductor

[Asylum]Ordaz_Sideview
by Ordaz

[Asylum]0verworld Isometric Movement
by sasuke89


[Asylum]Parallax Background Script
by Dubealex

[RRR]Panorama Map Script
Phoenix Flame, 08-21-2008
This script will allow you to use Panorama to create a map. If you don't understand, see the screenshot.

[RRR]Paragraph Formatter
modern algebra, 11-03-2007
This is a scripting tool. It's purpose is to allow the user to input an unbroken string and have returned a paragraph which has the ends of each line in line with each other. It serves roughly the same function as does the justifying option in Microsoft Word. See the screenshots if you are still confused.

[Asylum]Parameter Bar Script
by Clock

[Asylum]Party & Class
by SephirothSpawn

[Asylum]Party Deleting System
by Ekhart

[Asylum]Party with 8 heroes
by Cockroach

[Asylum]Passive Skills
by Leon Westbrooke

[Asylum]Pause Game
by ab4

[Asylum]Personal Save Files
by polraudio

[Asylum]Personal Save Files XP
by polraudio

[Asylum]Personality Engine
by Near_Fantastica

[RRR]Personalized Status Screen
Loki333, 06-04-2008
Well it overwrites scene_status to give you a more visually appealing and more customizable status screen. You have room to write up a description or background for each character, general character statistics such as Age, Height, Weight, Etc.

[Asylum]Picture Message Window
by Chrono Cry

[Asylum]Piece Substitution Puzzle Game
by Ánemus

[Asylum]Platform Game Script
by link2795

[Asylum]Play AVI Movies in RMXP
by Popper

[Asylum]Play (AVI) Video files into RMXP
by SpiderWeb

[Asylum]Pokemon Menu
by Chrono Cry

[Asylum]Pre-Title menu
by Tony

[Asylum]Prize Points System
by Dark Ruby

[Asylum]Progress Scripts/game Completion
by Wulfie

[Asylum]Putting Saves Into Seperate Folder
by Eccid


[Asylum]Quest Book
by Zeriab

[Asylum]Quest Manager
by Derk-Jan

[RRR]Quest Manager v2.0
Prexus, 10-15-2005
By the way, I forgot to point out in the comments but if a quest is incomplete, it has a (!) beside its name. If it is disabled, it has a (?), and if its completed, it has a (*). If the quest is .type = 0, then there is no ()

[Asylum]Quest Script
by Samo the thief

[Asylum]Quest Script by SAMO[/b][/color][/Thread]
by Samo the thief

[RRR]Quest System
Jako Drako, 08-11-2006
Allows a good system to put quests into your game. The list of quests is brought up by an item called "Questbook" (or whatever you want).

[Asylum]Questlog System
by Derk-Jan

[Asylum]Quick Defend
by Raice

[Asylum]Quick Save System
by Eccid

[Asylum]QuickStats
by Neon*


[Asylum]Radio Script
by GoldenShadow

[Asylum]Random Attributes
by magilord

[Asylum]Random Battle Cancel
by El Conductor

[Asylum]Random Battle Music Boss & Final Boss setup
by Eccid

[Asylum]Random Character Generator
by SephirothSpawn

[Asylum]Random Loot Script
by Deke

[Asylum]Random Title Screen
by Eccid

[Asylum]Read from and write to .ini snippet
by Zeriab

[Asylum]Reading External Scripts
by MauMau

[Asylum]Real-Time Day Night
by Silentdragon

[Asylum]A really really simple individual special battle commands
by stupidstormy36

[Asylum]Recover SP (updated)
by Sheol

[RRR]Redd's SaveCheck
Redd, 12-30-2009
This checks if a saved game is there, and if there is one, it automatically comes up with a load screen at the title screen, which you can exit out of if you want to.

[RRR]Regenerate HP_SP while Defending
Synthesize, 07-31-2007
A simple script that Aliases the make_action_result method of the Scene_Battle so that when you defend a certain percentage of HP and SP will be recovered. Made for a request

[Asylum]Regional Monsters
by GubiD

[Asylum]Render Isometric Maps!
by GubiD

[Asylum]Resize the playing screen
by corbaque

[Asylum]Resolution Fix
by Near Fantastica

[Asylum]Ring Menu
by Hypershadow180

[Asylum]Ring Menu - Show Player Location - R1
by makeamidget

[Asylum]Ring menu edit
by Tsunokiette

[Asylum]Ring Menu for SDK2
by Landarma

[RRR]RMXP animations available for use by script V2.6
MCgamer, 06-30-2008
Here is a class which i've called Ani (short for animation) which if you insert a call to it.

[Asylum]an RMXP battle HIT counter
by Dubealex

[Asylum]Rotimikid's Enemy level Script
by ShockWave

[Asylum]Ruby Extensions
by Mystinar

[Asylum]Ruby Kickstarter
by Chrono Cry

[Asylum]Run Common Events in Menu
by GubiD

[Asylum]RX-Stats Screen
by Fugly




RE: Archived Scripts Listings - DerVVulfman - 01-08-2019

ARCHIVED SCRIPTS

RPGMaker XP Scripts

S



[Asylum]Saboporter
by Sabotender

[Asylum]Samo's CASS(Custom Ability and Skill System)
by Samo the thief

[Asylum]Save menu edit
by Kairose

[Asylum]Saving Bitmaps as Files
by SephirothSpawn

[Asylum]Schrägstrich OverDriven
by Yukari Telepath

[Asylum]Scene Generator
by nickname

[RRR]Scene Poker
Decky, 05-18-2006
Hey I made Scene Poker, but its not completed yet. I hope some one study it then he can find the best way to complete this Scene

[Asylum]Scene_Base
by Tsunokiette

[Asylum]Scene_Chapter
by SephirothSpawn

[RRR]Scene_Item_Mixer v1.02 ready for download
MCgamer, 07-22-2009
This is a $scene that can be called from anywhere, anytime (preferably when $scene == Scene_Map) that in a manner like the Window_Shop, allows one to purchase the services of someone to mix/merge things in your inventory into a new object as defined by the various recipes provided and defined by the game creator.

[Asylum]Screen Color Recaller
by avatarmonkeykirby

[Asylum]Screen Fog Debug menu
by Leon Westbrooke

[Asylum]Screen Selection Window
by danjchau

[Asylum]Script Dev Kit
by Nick

[Asylum]Script Generator
by Dubealex

[Asylum]Script switch management
by GubiD

[Asylum]Scroll Bar Menus
by lordsith

[Asylum]Scrolling help window
by Jimmie

[Asylum]Scrolling Message System[
by Sheol

[Asylum]Scrolling Selectable Menu
by Ultrapokemaniac

[Asylum]Seperate Items For Actors
by SephirothSpawn

[Asylum]Seph's Test Bed
by SephirothSpawn

[Asylum]SephirothSpawn's Bars
by Raziel

[Asylum]Set Event Location Randomly
by xackery

[Asylum]SG AutoWin on button pressed
by Sheol

[Asylum]Shop Statistics
by GoldenShadow

[Asylum]Show all status names
by Guedez

[Asylum]Show a Message in any Scene
by Tsunokiette

[Asylum]Show Choices with hidden option
by xackery

[RRR]Show Face on Message window with Emoticon option
Nechi, 02-16-2008
Add "\f[FaceName]" To text in message control. FaceName must be the filename of a graphic file found in the directory

[Asylum]Show Map Name
by Sheol

[Asylum]Show Question
by Sheol

[Asylum]SIBruno Advanced Equip Screen v2
by sibruno

[Asylum]SIBruno AES - Advanced Equip Screen
by sibruno

[RRR]Side View Battle System I found on Youtube
Achilles, 09-26-2008
I found and have been using a side view battle system from a Youtube video, it works pretty nice, and its compatible with the script that allows more than 4 actors in the party (thats the only one Ive tested with it). It uses the sprites that come with RPGMXP, so you don't need to find your own sprites.

[Asylum]Side View CBS
by Paladin1

[Asylum]SilentSteps Menu System
by Silentwalker

[Asylum]Simple Beastary!
by bchimself

[Asylum]Simple CMS
by Vash

[Asylum]Simple Experience and Gold multiplierdivider
by alwayzconfuzed

[Asylum]Simple fishing script
by Magna Man

[Asylum]Simple Inn
by Tsunokiette

[Asylum]Simple Sell Shop
by Leon Blade

[Asylum]Skil Sorting
by Hima

[RRR]Skill condition - Weapon
Nechi, 02-09-2008
1.Open The Database and Add New Element For the Weapon (EX:Sword)
2.Add Id form New create Element add in WEAPON = [] (EX:WEAPON = [15,12,13])
3.Set Element for Skill And Weapon

[Asylum]Skill Details
by Derk-Jan

[Asylum]Skill Level System
by Leon Westbrooke

[Asylum]Skill Screen
by Fugly

[RRR]Skill Shop for RMXP
Nechi, 02-26-2008
You will add "$skill_shop =[Id of Skill]". To Call Script to set id of skill for sell. You will add "$scene = Scene_Skill_Shop.new". To Call Skill Shop Windows.

[Asylum]Skip the title menu
by Aoshiwik

[Asylum]Skip the Title screen
by Styno

[Asylum]Skyboar Scripts Compilation
by Skyboar

[RRR]Slanted Hp,Sp,Exp, and parameters
jens009, 07-02-2007
by SephirothSpawn
This is perhaps the coolest hp and sp bars customization script out there! Not to mention the most famous one. Anyway, this script should be self explanatory. It creates slanted hp, sp, exp and parameter bars.

[Asylum]Slipknot Advance Debug System
by Sheol

[Asylum]Slipknot Advance Message System
by Sheol

[Asylum]Slipknot's adorable menu
by Ordaz

[RRR]SLOLS
Zeriab, 07-28-2007
The purpose of SLOLS is to provide the player an opportunity to interact with something during loading sequences.

[Asylum]Slot machine
by Leon Westbrooke

[Asylum]A small test bed
by azrith001

[Asylum]Soramaro´s Scene_Title
by Soramaro

[Asylum]SP drain/increase over time
by Cavi

[Asylum]SPC Script
by HappyDragon

[Asylum]Spell Effects
by Trickster

[Asylum]Spell Tablet System
by GubiD

[Asylum]Sphere Grid System
by SephirothSpawn

[RRR]Splash Screen & Introduction
Rydin, 03-01-2006
It displays pictures before the Title menu, then, if you want, it will display a final picture with "Press Start" (or whatever you choose) flashing at the bottom.

[Asylum]Spread range over variables
by GubiD

[Asylum]A Sprite That Follows The Player Or An Event
by Near Fantastica

[Asylum]Star Ocean Battle Arena
by SephirothSpawn

[Asylum]Star Ocean Battle System
by CrushD

[Asylum]Star Ocean Chests!
by Jimmie

[Asylum]Star Ocean Shop System
by Hawk-McKain

[Asylum]Star Ocean 3 CMS for 3 party members
by StupidStormy

[Asylum]Stars
by corbaque

[Asylum]State Immunity Message
by mudgolem

[Asylum]Status change indication
by Derk-Jan

[Asylum]Status Color-Movement
by Derk-Jan

[Asylum]Steal / Peep script
by Khatharr

[Asylum]Steal and Mug Script
by Lethrface

[Asylum](Stupid) HUD
by Jarelk

[Asylum]Summon/Custom Skills System!
by Reno-s--Joker

[RRR]Super Simple Anti-Lag Script (Updated to 2.0)
amaranth, 12-21-2008
If you are looking for an anti-lag script that will keep your FPS at 100% most of the time, this is the script for you.

[RRR]Super Simple Custom Save Folder System
amaranth, 12-21-2008
The following code gets a path to a user's directory. Then it creates a directory for your game. The directory is only created the first time that the user plays the game.

[RRR]Super Simple Demo Script (XP)
amaranth, 09-04-2009
This script makes a web page open when you start and stop playing a game. This script is for people who have decided to sell their game and are splitting their game into a demo and full version. If you are one of these people, you should put this code into the demo of your game.

[RRR]Super Simple Gradient Bars
amaranth, 12-21-2008
This script creates a gradient bar that starts at a color and fades into white (or another color). You can call it from anywhere in your game where you want to display a gradient bar.

[RRR]Super Simple Journal
amaranth, 12-21-2008
If you want a very simple journal, this is the script for you. This script creates a new journal screen for you that contains a list of quests that your character needs to complete. The player can scroll through the list, and that's it.

[RRR]Super Simple Map Name Script
amaranth, 12-21-2008
A simple script that shows you how to have the name of your map appear on screen while you walk around.

[RRR]Super Simple No-Lag Timers
amaranth, 12-21-2008
This script lets you create as many timers as you want without causing your game to lag. It's great if you want events to occur only after a specific amount of time has passed.

[RRR]Super Simple Splash Screen
amaranth, 12-21-2008
This is a really simple splash screen for you. When you use this, two splash screens will appear when you open your game.

[RRR]Super Simple Swimming System
amaranth, 03-11-2009
This is a really simple script that allows you to make a character (including events) swim when they go into the water.

[RRR]Syns Maximum Item Limits
Synthesize, 08-15-2005
This script rewrites the gain_ methods in Game_Party allowing the designer to define maximum item, weapon and armor limits.




RE: Archived Scripts Listings - DerVVulfman - 01-08-2019

ARCHIVED SCRIPTS

RPGMaker XP Scripts

T to Z



[Asylum]Tactical Battle System
by Nick

[Asylum]Tales of Symphonia/Phantasia skill system
by Jimmie

[Asylum]Tasty custom menu screen with gradients
by tktarr

[RRR]Tax
Falcon, 03-04-2008
This Script allows the user to add a sales tax to items that are sold in a shop. In addition, the user may use negative taxes, for discount shops. The user can easily change the tax rate using call script.

[Asylum]TDS Auto Intro
by Sephirothtds

[Asylum]TDS Languaje
by Sephirothtds

[Asylum]TDS Random Monster Groups Formation
by Sephirothtds

[Asylum]TDS status window
by Sephirothtds

[Asylum]Teleportation Script
by Digi

[Asylum]Ten items in equip menu!
by Jimmie

[Asylum]Terrain Encounter Areas
by SephirothSpawn

[Asylum]Testing for an Event Name
by Near_Fantastica

[Asylum]Text over allies with AMS (SBABS v3 required)
by shado

[Asylum]Text Scroll Script - Release 3
by Dubealex

[Asylum]Text Variations v.2
by Tsunokiette

[Asylum]This will allow you to make animations.
by azrith001

[Asylum]This puts Faces in your Games
by jayje

[Asylum]3 person CMS
by RPG Fan

[Asylum]3-person Party Script
by PhotonWeapon

[Asylum]Tilemap
by SephirothSpawn

[Asylum]Time / Day/Night System
by mikah

[Asylum]Tiny ABS
by Anon

[Asylum]Title Screen Mod
by Hadriel

[Asylum]Title Script
by RPG Fan

[Asylum]ToJ Minarki CMS
by Tsunokiette

[Asylum]Tool Screen Tint
by Leon Westbrooke

[Asylum]ToP food system
by Jimmie

[Asylum]Transition When Teleporting
by Ánemus

[Asylum]Transparent command box in title
by ryujijitei

[Asylum]Treasure Hunt
by Jimmie

[Asylum]Triple Triad
by SephirothSpawn

[Asylum]Tsuno Bars
by Tsunokiette

[Asylum]Tutorial system
by Jimmie


[Asylum]Updated version of Game_Guy's Quest log
by Lethrface

[Asylum]Unique Class Commands
by vinardo

[Asylum]Unleash System
by Vandette

[RRR]Unlimited Game Party Actor Size
Synthesize, 07-02-2007
Due to the request in my Actor Customization topic for increased Actor Support, I started searching and found this.

[Asylum]Unarmed Animation
by PhotonWeapon

[Asylum]Use an Indicator instead of a Cursor
by Tsunokiette

[Asylum]Unarmed Damage!
by Tazzo da Clown

[Asylum]Use FOG as Panorama
by Rabu


[Asylum]Variable Encounter Rate
by Mystinar

[Asylum]Variable Image Menu
by Chrono Cry

[Asylum]Victory counter in menu
by garfunkle

[Asylum]Vehicle System
by El Conductor

[Asylum]Vertical or Horizontal Menu with or without Icons
by Tsunokiette

[RRR]Visual Equipment
Prexus, 10-15-2005
This script takes the equipment your character currently has equipped and shows graphics based on the equipment. If the equipment has no graphic setup, it won't show anything.

[Asylum]VX to XP Animation Converter
by Kread-EX


[Asylum]Waiting by Seconds or by Frames
by Ánemus

[Asylum]Wallet and Item Capacity Levels
by Ragnarok Rob

[Asylum]Warp Script
by Sheol

[Asylum]Weapon and Armor modifies max HP/SP
by Zeriab

[Asylum]Weapon Creation, Augmentation, and Tempering
by Leon Westbrooke

[Asylum]Weapon Levelling Script
by GoldenShadow

[Asylum]Weapon Proficiency
by Leon Westbrooke

[Asylum]Weapon/Battle Graphic Change Edit
by Skyboar

[Asylum]Weight Equip System and Limit
by Samo the thief

[Asylum]Wild Arms 4 Hex Battle System
by Shockwave

[RRR]Window_GameCompletion
bigace, 12-14-2009
Like the step count, gold, and Playtime scripts. This script adds the Game Completion Window in the menu.

[RRR]Window_GameCompletion [EDIT]
Redd, 12-19-2009
Here's an edit of bigace's script that I created. It shows a percent off of what Variable 1 is.

[Asylum]Word Combi-Teleport
by GoldenShadow

[RRR]World_Location Window
Sailerius, 07-05-2009
It shows a window at the top left of the screen that displays the name of the current world and below it the name of the map.

[Asylum]World Map & Teleporter
by SephirothSpawn

[Asylum]World Map Script and Demo
by Near_Fantastica

[Asylum]Wordlock Chests
by Avernus

[Asylum]Write Errors To file
by Derk-Jan

[Asylum]Way Too Much Money
by DrakoShade

[Asylum]Water Supply Script Ver. 1.1
by GoldenShadow

[Asylum]Weapon Hit %
by PhotonWeapon

[Asylum]Weapons have Critical %
by PhotonWeapon


[Asylum]Xenosaga Information Database
by Nakate

[Asylum]xLeD's new CMS
by xLeD


[Asylum]Zelda Style Save
by winter-chaos

[Asylum]zelda-like map scrolling script
by nakuribon

[Asylum]Ztorm's Speed Menu
by ztorm

[Asylum]ZTBS Damage preview
by ShockWave




RE: Archived Scripts Listings - DerVVulfman - 01-08-2019

ARCHIVED SCRIPTS

RPGMaker VX Scripts



[RMC]ACK Battle Engine v0.6
???nOBodY???, 11-20-2014, 04:05 pm

[RRR]Advanced AI
onidsouza, 07-13-2009, 04:38 pm

[RMC]Advanced Colission Detection v1.2
???nOBodY???, 04-29-2015, 01:05 pm

[RRR]Advanced Text System
modern algebra, 04-02-2008, 07:41 pm

[Asylum]Alchemy System
by Sephirothtds

[RRR]Almagest Battle Modifications
Andrelvis, 07-24-2009, 07:02 am

[Asylum]AntiLag
by gamer aof

[RRR]Auto Event Opacity & Blend version 1.0
woratana, 02-19-2008, 06:22 pm

[RRR]Auto Full Screen
Monos, 02-06-2008, 01:22 pm

[RRR]AutoSave Script Ver.3.2
YanXie, 03-08-2008, 08:30 am

[RRR]Avi Movie Player
trebor777, 10-27-2008, 04:00 am

[RRR]Battle Backgrounds
Synthesize, 01-19-2008, 10:34 pm

[RRR]Battle Screen Tone Change
Nechi, 03-26-2008, 10:22 am

[Asylum]Battler's Face
by Lettuce

[RRR]Berka's Fog of War
berka, 05-23-2009, 02:43 am

[RRR]Berka's Video script II reloaded !
berka, 01-16-2009, 03:39 pm

[RRR][YERD] Bestiary + Display Scanned Enemy (Updated 05.27.09)
Yanfly, 04-21-2009, 06:24 pm

[RRR]Blue Mage
Fomar0153, 03-02-2008, 12:08 am

[Asylum]Break Limits VX
by El Conductor

[Asylum]Break Status
by gsxiii

[RRR]Breath of Fire 3 - Enemy Skill System
TywinLannister, 03-27-2008, 01:51 pm

[RMC]Card System VX v0.1
???nOBodY???, 11-20-2014, 03:18 pm

[RRR]Caterpillar System
woratana, 02-16-2009, 03:09 am

[Asylum]Change Windowskin
by woratana

[RRR]Change Windowskin
woratana, 03-09-2008, 01:29 pm

[Asylum]Continue
by Sephirothtds

[Asylum]Cooking Script for VX
by GubiD

[RRR]Cursor Sprite + Cursor Smooth Movement Script v.1.2, by strcat
YanXie, 01-21-2008, 07:20 pm

[RRR]Custom Menu Shop
kaimonkey, 04-08-2009, 02:35 pm

[RRR][YERD] Custom Message System
Yanfly, 06-16-2009, 09:52 am

[RRR][YERD] Custom Skill Effects 2.0
Yanfly, 04-09-2009, 08:19 pm

[Asylum]+[Custom Title Screen Menu]+
by woratana

[RRR]DeadlyDan_DashSprite
deadlydan, 01-27-2008, 02:58 pm

[RRR]DeadlyDan_Title
deadlydan, 01-25-2008, 09:34 pm

[Asylum]Default Font Edit
by gsxiii

[RRR]Detailled Call Script Error Message
ERZENGEL, 04-12-2008, 10:21 am

[RRR]Diagonal Movement (Eight Direction) and Smooth Jumping
SuperMega, 07-25-2009, 01:15 pm

[Asylum]Dice Scene
by Nq_Crow

[RRR][YERD] Display Victory Aftermath (UPDATED)
Yanfly, 04-25-2009, 05:06 pm

[Asylum]Distance Checking
by DrakoShade

[Asylum]Dynamic Difficulty
by DrakoShade

[RRR]Edit Charater Color in Map
Nechi, 02-03-2008, 04:30 am

[Asylum]8-Directional Movement with Sprite Support 1.1
by Kylock

[RRR]8-Directional Movement with Sprite Support 1.1
Kylock, 05-06-2008, 06:13 pm

[RRR]Elemental Level
332211, 09-22-2008, 07:26 am

[RRR]Emoticon on Face
Nechi, 02-16-2008, 06:58 am

[Asylum]Equipaments On Screen
by Rafidelis

[RMC]Event Location Data
???nOBodY???, 03-15-2016, 12:05 pm

[RRR][YERD] Extra Equipment Options
Yanfly, 07-01-2009, 06:35 pm

[Asylum]+Extra Move Speed+ Version 1.0
by woratana

[Asylum]Fade Battle End ME 1.0
by Kylock

[Asylum]Fire Emblem Title
by Rafidelis

[RRR]Fullscreen Toggle Menu Option
Dark Gaia, 01-15-2010, 12:07 pm

[RRR]Good VS Evil
Synthesize, 01-26-2008, 03:24 am

[Asylum]GubiD's Large Events
by GubiD

[RMC]Interpreter Move Commands
???nOBodY???, 03-15-2016, 01:05 pm

[Asylum]Ixfuru's ToolBox
by Nq_Crow

[RRR]Jens009's Enemy HP Window
jens009, 07-29-2008, 01:01 am

[RRR]Jet10985's Code Snippets
jet10985, 11-25-2009, 10:08 pm

[RRR]Khai's_Item_Found_1.3
mukumuku, 08-13-2008, 05:20 pm

[Asylum]Kylock's Time System VX 1.3
by Kylock

[RRR]Kylock's Time System VX 1.5
Kylock, 05-08-2008, 11:36 pm

[RRR]Light Effects VX
Kylock, 05-20-2008, 07:24 pm

[Asylum]Lufia II - Rise of the Sinistrals Menu
by Sephirothtds [Image: Broken.png]

[Asylum]Map Name Pop-Up
by Sephirothtds

[RRR]A map new (customizable)
wyvern_rider, 11-06-2009, 04:55 am

[RRR]- Oni Series - Monetary System
onidsouza, 06-24-2009, 08:59 am

[Asylum]Monster Album VX
by El Conductor

[RRR]Movie Intro! + Splash Screen + (Optional) AutoFullScreen >>[v2.0]<<
huntoxic, 08-19-2009, 05:44 am

[RMC]MSX - XP Characters on VX/VXAce
Melosx, 01-02-2012, 01:18 pm

[Asylum]Multi-Class! Version 3!
by kaimonkey

[RRR]Multiple Windowskins
deadlydan, 01-25-2008, 09:32 pm

[RRR]Multiple Windowskins
deadlydan, 01-25-2008, 10:10 pm

[Asylum]Musical Menu Script
by Meg

[Asylum]MVX Rank System
by Leon Blade

[RRR]New Title Screen ~ V.10
YanXie, 04-12-2008, 10:50 am

[RRR]NMS - Neo Message System
woratana, 02-03-2008, 03:18 am

[Asylum]Note Dissection
by DrakoShade

[RRR]Onidsouza Jump System
onidsouza, 05-03-2009

[RRR]Onidsouza's Respawn Script
onidsouza, 12-07-2008, 11:10 am

[RRR]Overhead Ceilings v1.0
originalwij, 07-26-2009, 11:52 am

[RRR]Overkill
332211, 08-23-2008, 03:36 am

[Asylum]Personal Save Files
by polraudio

[RRR]Plural Enemy Names In Battle
Eiyu, 02-28-2008, 09:03 am

[Asylum]Prinny Day & Night System Beta 1
by PringerX

[Asylum]Quest system v0.9
by elbrunito

[Asylum]+[Quick Face Border]+
by woratana

[Asylum]*~ Rafidelis Title X ~*
by Rafidelis

[RRR]Random Battle Transition Script Ver. 1.0
YanXie, 04-04-2008, 10:18 am

[Asylum]Random Item Maker
by gamer aof

[Asylum]Random Name Generator
by divinejoker

[Asylum]Random Title Screen
by woratana

[Asylum]Rare Candy Script
by KAZRCRW_ME

[RRR]Real Time KTS MOD V.1.0
reijubv, 05-24-2009, 02:54 am

[RRR]Rei Advanced Movement System
reijubv, 08-01-2009, 03:36 am

[RRR]Rei Particle Engine
reijubv, 06-21-2009, 05:49 am

[RMC]RGSS2 LOAD SCREEN v 1.0
new, 04-08-2015, 01:05 pm

[Asylum]RPG Tankentai Sideview Battle System 2.6 Translated + Addons
by Kylock

[RRR]Scaled Windowed Mode
From_Ariel, 05-20-2008, 01:40 am

[RRR]Scene Item Enhanced version 0.2
YanXie, 06-17-2008, 06:50 am

[RRR][YERD] Scene Menu ReDux (updated 06.22)
Yanfly, 06-06-2009, 06:56 pm

[RRR]Screen Resolution Script v0.4
ccoa, 01-15-2008, 06:23 am

[RMC]Script-Generated Edifice aNomaly: Core v1.1
???nOBodY???, 11-20-2014, 02:05 pm

[Asylum]Self switch control
by Sephirothtds

[RMC]Self Variables
Tsukihime, 12-09-2015, 02:12 pm

[Asylum]SephirothSpawn's Slanted Bars 1.0
by Kylock

[Asylum]Shadow Removing
by Aintaro

[Asylum]ShapeShiftSystem
by Nq_Crow

[Asylum]Shortcuts To Scenes
by Rafidelis

[Asylum]Show the Map Name
by oblivion

[RMC]16-Format Passage Settings (/w Pixel Movement)
???nOBodY???, 03-15-2016, 03:05 pm

[RRR]Skill Leveling Script
Garlyle, 05-19-2009, 01:12 pm

[RRR]Skill Shop for RMVX
Nechi, 02-25-2008, 07:23 am

[RRR]Spin battle system
kingoftheroad, 06-23-2008, 10:39 am

[Asylum]Sprite Reflection
by Sephirothtds

[RRR]Sprite Shadows_Sprite Sun VX
painhurt, 10-31-2008, 03:58 am

[Asylum]Starting RMVX Scripts
by Zaha Torte

[Asylum]Status Screen á la Ikos
by gsxiii

[Asylum]Steps Calender 1.0
by Nq_Crow

[RMC]Sticky Moving Platforms
???nOBodY???, 05-26-2015, 01:05 pm

[Asylum]*~ Styled Chrono Trigger Menu *~
by Rafidelis

[RRR]TagNote v2.0
Queex, 03-20-2008, 04:37 am

[RRR]Thomas Edison VX
BulletXt, 06-12-2009, 08:04 am

[Asylum]Timer Rewrite v1.0
by Chrono Cry

[RRR]Title Screen for Highest LV Actor version 1.0
woratana, 02-07-2008, 08:28 pm

[Asylum]Transitions In Menu and On Map
by Rafidelis

[RRR]2 Players Engine
woratana, 03-15-2008, 12:29 pm

[RRR]Upgrade Skill Shop for RMVX
Nechi, 03-13-2008, 05:49 am

[RRR]Variable Criticals 1.1
Queex, 03-21-2008, 11:27 am

[RRR]Weapons by ranks
332211, 07-21-2009, 12:06 pm

[RRR]YERD + Tankentai Compatibility Patch
Shanghai, 07-04-2009, 06:44 pm