Archived Script Listings
#3
ARCHIVED SCRIPTS

RPGMaker XP Scripts

A to B



[Asylum] ABS Add-On
by Takanuva Hagah, 04-08-2006

I am worked on this script: HP bars for all ABS enemies


[Asylum] Actor Customization
by Synthesize, 01-21-2008

Actor Customization allows the player to build their playable characters based on Points earned from Quests or levels.


[Asylum] Actor Enemy HP Bars
by Raziel, 07-14-2006

This script allows you to display the character's HP/SP and the Enemy's HP on the battle screen.


[Asylum]Actor Stat Bonuses
by SephirothSpawn, 03-15-2006

Allows you to give Bonuses to the actors based off equipment or class id. You can give bonuses based off percents, or direct points.


[Asylum] Actor's Weapon Skill
by Leon Westbrooke, 09-21-2006

This script tests the actor's individual weapon proficiency, or weapon level. (Srry, no, it doesnt work with Weapon Proficiency Script)


[Asylum] Add-On For Craft Scene
by Derk-Jan, 12-30-2005

There where some people (including me) wich wnated to have jackatredes itemdetail vieuw work together with the crafting scene from deke... well I FINNALLY DID IT...


[Asylum] Add-on to ABS (enemy hp bars)
by dragonslayer, 10-06-2005

you need to have near abs


[Asylum] Add-Ons for GTBS
by iPenguin, 06-10-2010

I've been working on adding code and such to make the TBS more customizable or just new features. Check each spoiler for a short summary along with another spoiler containing the code.


[Asylum] Addon or Update Script System BETA
by samamanjaro, 11-15-2006

The Addon or Update Script system allows for you to make addons and fixes for your game, the way it works is when you encrypt your game it does not encrypt Data, so that will allow for you to fix your game and just release the fixed map, thus making it better then download the whole game again, (great for big games!)


[Asylum] Addonscript for FFX2 Menu
by Akxiv, 06-17-2006

OK, you downloaded the FFX2 Menu from this page and you want that the Save button change the color to grey if save is disabled.


[Asylum] Advanced Command Windows
by Tsunokiette, 07-07-2006

This is a script which allows you to make vertical or horizontal command windows with or without icons as well as have changing text and or text color depending on what's selected. You can also disable the cursor easily.


[Asylum] Advanced Equipment Screen
by Narc the Jester, 04-04-2011

Some mod for original system.


[Asylum] Advanced Game over to inn
by Slanter, 03-23-2007

This is a pretty simple script that just makes you go to a certain location when you die, instead of going to the title screen.


[Asylum] Advanced Gold Display
by Dubealex, 02-12-2005

In RMXP, the gold display is simple, as if you have 1256456 GP , it will display just like that. I made a script that will show the gold like this:
1,256,456 GP


[Asylum] Advanced Menu Screen
by Kanon, 11-21-2008

This script was designed to modify entire of the menu screen.


[Asylum] Animated Message Script
by dragonslayer, 05-04-2005

here is the script for it, you need to make a face for you character, three of them with the name of the character set and put them in the folder call Face in the characters folder.


[Asylum] Advanced MessageBox from the OS
by Maumau, 11-25-2008

It's very simple to show the messageboxes in a comum program, and now will be simple in your game too!


[Asylum] Advanced Monster Database
by SephirothSpawn, 11-19-2005

Assign Monsters into Groups, for quicker searching
After Seeing an Enemy, it Unlocks the Basic Stats.
After Defeating the enemy, see the Amount of Gold Dropped, Items Dropped, and Experience Recieved


[Asylum] Advanced Text Effects Script (ATE)
by Samo the thief, 03-08-2007

Hey! are you tired of putting the same draw text four times more with a x-1 or something like that when trying to do an outline. Maybe you do a window_base new method called draw_text_outline. Well, i have a faster way with the smallest script i ever written.


[Asylum] Advanced Time System - Near
by Dubealex, 11-26-2004
posted by Near Fantastica, 11-29-2005 (with SDK flags)

At first glance, it looks like Ccoas's weather system, but as you scroll down you'll see it's all there.


[Asylum] Advanced Title Screen
by Kaito, 09-19-2005

Cursor instead of windowskins
Pictures instead of text


[Asylum] Advanced Title Screen 2
by kaito, 09-19-2005

This time, it does not use any cursor...But it changes picture when you the command is highlited.


[Asylum] Affection Script
by RPG Fan, 07-26-2005

The value of var is the ID of the variable where affection ID 0 will be held. ID 1, 2, 3 etc. as well as you're current soulmate (which will automactically Calculated) will be stored the variables after the one that was just added.


[Asylum] After Battle Changes 1.1
by Slipknot 2-15-2006 *did Slipnot mis-type the date?
posted by Sheol, 02-07-2006

With this script, the actors will recover all the hp and sp when they level up; and the exp will be splited. (If two actors can get exp, and normal received is 20, each one will receive 10)


[Asylum] AIM Script Pack
by vgvgf, 09-13-2007

This script simulates the RGSS module "Input". It is not the original module, but it has all the original module functions and some new.


[Asylum] Alignment Modifiers
by Mister C Major, 05-01-2007,

The system entails the following; dependant if your character uses physical (attack) or magic (skills), their alignment modifier gets shifted making them more attuned with their physical/magical abilities, by doing so, one can have a preset list of skills which a character can learn if their physically or magically affiliated, one can even determine which classes he has the option of evolving to.


[RRR] Ammo Requirements
Synthesize, 08-15-2007

With this script the actors can only attack and/or do specific skills if they have enough ammo in the inventory. The designer can set every weapon to use it's very own unique ammo count and ammo easily via the options at the top.


[Asylum] Ammo Script
by Dubealex, 05-27-2005

This is a basic ammo script. It will check who is attacking, with which weapon, and it will decrease an item number that is linked with that weapon.


[RRR] Animated CMS
viraniz, 11-23-2009

A Script for a animated cms


[Asylum] Animated Icons
by Slipknot
posted by Samo the thief, 12-11-2006

Did you got knowing of Animated Sprites script by Slipknot?. If no one's remembers it, i will post it here.


[Asylum] Animated 1 Hero CMS - SDK
by Caldaron

grayed Map visible
fading and sliding Windows
uses Bars
includes Learn and Quest Script


[Asylum] Animated 1 Hero CMS-Non-SDK
by Caldaron

grayed Map visible
fading and sliding Windows
uses Bars
includes Learn and Quest Script


[Asylum] Animated Options Script
by Samo the thief, 06-18-2007

It is really simple, it puts an icon before an option and when you have your cursor above it, it does an animation! All in one simple Script!


[Asylum] Animated Sprites
by Slipknot
posted by Sheol, 01-29-2006

This is a easy way to use controlled animated sprites


[Asylum] Animations. A cool script indeed!!!
by Baskinein from RMXP.net.
posted by squall789, 09-22-2005

Want to build a great menu with animations in it?
Want to create a new battle system with animations?
Or do you just want to have animations on the map?
Well, if answered yes to any of those questions or you are just thinking about saying yes then this script is just what you need.


[Asylum] AP SYSTEM
by dragonslayer, 06-12-2005

When you go to the equip menu, if you press A, a window will pop up, that will allow you to add point to a weapon.


[Asylum] ARMs Script
by El Conductor, 08-04-2007

If you don't know what ARM's are, they are special gun type weapons featured in the game Wild Arms. This script lets you use these weapons in battle.


[Asylum] Art Gallery
by datriot, 05-05-2006

This script allows you to put art in your game and view them in this art gallery. (This is based of the Final Fantasy: Origins Art Gallery)


[RRR] Asan'Tear Battle System
Ryex, 10-18-2009

This script modifies the default battle system to provide better aesthetics and a more flowing feel in the UI.


[Asylum] ASH GTBS Workshop
by Ashillion, 03-27-2011

GTBS is the best. So here you will find my work fixes and add-ons for it.


[Asylum] Atk, PDef, MDef level up
by PhotonWeapon, 07-26-2006

With some editting, Attack Power, Physical Defense, and Magic Defense will all raise along with your levels, just like HP, Strength and the rest.


[Asylum] ATP(Advanced Text Paragrapher)
by Samo the thief, 04-05-2007

This script transforms a really long script in a paragraph(like a loong description.)


[Asylum] ATS - Advanced Time System R1
by Dubealex, 03-08-2005

I decided to release what I've done of my ATS (The script I was doing to replace my old and out dated NDS). SInce I did not have the time to fully debug and create the "user-friendly" interface and manual yet, I call it a BETA release, use at your own risk and peril...


[Asylum] Attack with no weapon
by Sephirothtds, 05-05-2007

Well that aside this script basically allows you to have the players Strength as their Attack power when they have no weapons equiped instead of magically losing all of their attack powers for having no weapon.


[Asylum] Audio Encryption Script
by Behemoth, 10-26-2006
posted by InfiniteSpawn, 05-09-2007

Obviously, what it does is encrypts your audio music. This will not encrypt MP3 files. You must change it to either OGG, WAV, or WMA.


[RRR] Auto Colored Words [Tutorial]
Slipknot, 06-27-2006

You should know how to use \C[#] and give text a new color. This tutorial will try to teach you, how simplify and make pre-determined words colorized by just adding a small script line in the Window_Message script.


[Asylum] Auto Command
by Racheal of Dragonfly, 02-22-2007

This is a simple script that adds the "Auto" Command to the Party Command bar in a DBS. Instead of having to select Attack for each character, this has each character 'melee' attack a random enemy.


[Asylum] Auto Skipping Message
by Sonokawa, 09-02-2006

This is the Script to Auto Skip the Message. You go in Window_Message , replace all with my Code.


[Asylum] Auto-credits
by corbaque, 11-23-2006

Concentrate and discret, you can use it with a file test, for be sure of validity of credits.


[Asylum] AutoLife
by XRXS
posted by Dark Akiko, 08-12-2005

If an actor dies with the statues effect "AutoLife" (or whatever you name it) they will be automatically risen from the dead


[Asylum] Autoload script (and autosave script for anyone who can fix it)
by Jeffro, 09-07-2005

Autoload Script: Use this to automatically load your first save slot to bypass the title screen you can make your own title screen with it!


[Asylum] Automatic save-slot selection
by Jimmie, 05-01-2009

This script makes the game automatically choose a save-slot for the player when saving.


[Asylum] Awesome Show Choices
by Jimmie, 07-23-2009

In short it will gather all consecutive "Show Choice" commands and bunch them into one. You can have any number of choices, but the window will eventually go off-screen.




[RRR] Backup Save Files
Synthesize, 02-17-2008

This script automatically creates back-up files of Saved Games when they are overwritten or deleted.


[Asylum] Bag item menu
by rune76, 08-12-2005

This script let's you define how many items the player should be able to carry (Items, Weapons and Armors that is).


[RRR] Bag Menu
viraniz, 11-15-2009

This script is sopposed to open from the menu. It Opens A Bag To See Your Items, Equipment And Skills.


[RRR] Baldur's Game - A GUI for RMXP - demo 0.1
King Kadelfek, 04-23-2009

By use of a Graphical User Interface you can provide a slightly more windows feel to dialogs for accept/cancel etc windows.


[Asylum] Basic File Licence Checker Protection
by EdwardJH, 11-11-2006

This is for retail games, so say, the creator can make a text file called 'rubberducky', and the game will only work if 'rubberducky.txt' is present. Thus you can keep tabs on who gave illegal copies, since the file has their name in it!


[Asylum] Battle Event List & Pre-Battle Troop Setup
by SephirothSpawn, 12-25-2005

Battle Event List ~ A window pops up displaying the actions made by both the enemies, and the troops.
Pre-Battle Troop Setup ~ Lets you set up troops before battle, so you could have one person battle, or all 4.


[Asylum] Battle Memory
by mudgolem (aka Sandgolem), 06-21-2006

Helps make those battles a little less irritating. No modifications necessary other than setting a switch # in the comments. Characters will auto-select their last selected things, if they can, instead of always "Attack" being the default option.


[Asylum] Battle Result Plus
by Ragnarok Rob, 09-23-2006

This is a better looking version of the battle result window. Instead of that crappy one-lined message box, it is a larger window, divided by little rectangles. Theres a gold section, an experience section, and if you win treasures, a nice section for that too!


[RRR] Battle Retry
skaterdoggy, 08-05-2008

This is one script for retry one battle when you losse it


[Asylum] Battle Trophies
by GoldenShadow, 09-07-2006

The term 'Battle Trophies' is really what is says it is. That in battle, by doing various tasks, you can obtain a 'proof' of succession of the task made. These tasks can vary from doing a damage over 1000 to doing a damage of 0. Or even winning alone or defeating at least 1000 enemies, etc..


[Asylum] Before Battle Switch
by Sheol, 04-20-2006

Before the battle start, it turn on the switch "Battle_Switch" and allow the call of events.


[Asylum] Beran's Interactive Drumkit Script
by Sniper308

Another unique script by me, inspired, and with graphics, by Sniper308. It's a little Drumkit which lets you pump out some beats ingame.


[RRR] Beran's Interactive Drumkit Script
Posted by Sniper308, 08-23-2008

Another unique script by me, inspired, and with graphics, by Sniper308. It's a little Drumkit which lets you pump out some beats ingame.


[RRR] Berans' Interactive Piano Script v1.12
Berans, 08-26-2008

This script creates a virtual piano keyboard to play some tunes on. It makes use of Custom Game Controls in "Tons of Add-ons" by Blizzard to allow full keyboard functionality.


[Asylum] Beran's iPod script
by Sniper308, 08-09-2008
IPod Graphic

Allows for as many songs as you wish
Allows for author and genre names


[Asylum] Better (heavier + new) Weather
by Derk-Jan, 05-24-2005

i combined 2 topics so you have all the info in one topic... (instead of 9 pages diveded over 2 topics...)


[Asylum] Bitmap styles
by Jimmie, 07-08-2009

This is my take on styling. So far, it handles only text, but my ambition is to expand it to anything you draw on a Bitmap.


[Asylum] Black Fading for warp
by trebor777, 05-19-2006

Automatically Create a Black Screen's fade, only for player transfer to a different map from the current one.


[Asylum] Blackjack
by Styno, 10-17-2005

max bet should me in integer form i.e. 1000
music must be enclosed in quotes i.e. "bar", "001-Battle01"
sound is either true or false


[Asylum] Blitz Script
by makeamidget, 05-06-2005

It requires you to input a series of button presses and does an attack based on the button presses.


[Asylum] Blue Magic
by vinardo, 10-08-2009

Your one character can learn skills form enemies (or if you want allies).


[RRR] Blue Magic
Prexus, 10-15-2005

I finally went back and made the edits to this code that were necessary for it to be a functional complete script.


[Asylum] Blur Effect Script
by Hadriel, 01-30-2008

Ever since I've seen that blur effect in RMVX, I wanted to make a similar effect in RMXP.


[Asylum] Boat script
by cypherzero, 03-01-2005

Here's a very good starting point for a boat script:


[Asylum] BOF battle system
by azrith001, 03-06-2008

Hello... This is the original battle system by Pheonixflame... I updated it


[Asylum] Book Script and Utility
by Bruth, 05-07-2006

I made a script several weeks ago for displaying books but writing the books was a little difficult so I modified the script and wrote a VB Application for writing books. I've packaged everything together in one file.


[Asylum] Book Script and Utility
by Bruth, 06-10-2009

I thought it would be nice to add this script I made a long time ago into the archive so it can be found more easily. I hope that some of you find this useful and maybe it will inspire someone to start over and make something even better than what I have done here.


[Asylum] Break HP & SP Limits
by El Conductor, 01-20-2008

I whipped a Break Limit script. It allows HP and SP to go above 9999 while wearing specified armor.


[Asylum] Breath Of Fire Menu
by squall789, 07-09-2005

It can hold any number of party members.


[Asylum] Bypass Title Only If There Are No Saves
by Eccid, 08-22-2005

found a script that Killswitch had made that allowed you to bypass the title screen. I thought that it was cool but it still left me wanting more. So I took the liberty of making it scan for save files and if it found any it would take you to the title screen, and if not than it sarts a new game.


Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
Archived Script Listings - by DerVVulfman - 01-08-2019, 04:18 AM
RE: Archived Scripts Listings - by DerVVulfman - 01-08-2019, 04:18 AM
RE: Archived Scripts Listings - by DerVVulfman - 01-08-2019, 04:20 AM
RE: Archived Scripts Listings - by DerVVulfman - 01-08-2019, 04:23 AM
RE: Archived Scripts Listings - by DerVVulfman - 01-08-2019, 04:24 AM
RE: Archived Scripts Listings - by DerVVulfman - 01-08-2019, 04:24 AM
RE: Archived Scripts Listings - by DerVVulfman - 01-08-2019, 04:26 AM
RE: Archived Scripts Listings - by DerVVulfman - 01-08-2019, 04:26 AM
RE: Archived Scripts Listings - by DerVVulfman - 01-08-2019, 04:27 AM
RE: Archived Scripts Listings - by DerVVulfman - 01-08-2019, 04:27 AM
RE: Archived Script Listings - by DerVVulfman - 05-18-2025, 10:23 PM
RE: Archived Script Listings - by DerVVulfman - 05-18-2025, 10:26 PM
RE: Archived Script Listings - by DerVVulfman - 05-18-2025, 10:28 PM
RE: Archived Script Listings - by DerVVulfman - 05-18-2025, 10:30 PM
RE: Archived Script Listings - by DerVVulfman - 05-18-2025, 10:32 PM
RE: Archived Script Listings - by DerVVulfman - 05-18-2025, 10:34 PM
RE: Archived Script Listings - by DerVVulfman - 05-18-2025, 10:37 PM

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