09-01-2019, 03:32 AM
Thanks for the compliment.
Actually, I know of such music systems, even going back so far as 1993 with the LucasArts game: X-Wing. Yes, a Star Wars game, but a good outerspace fighter simulator that used the iMuse interactive music system that did much of what you said... even with the digitally recorded score composed by John Williams.
Seeing that most game engines that we have access do not have so intricate and beautiful a system, I limited my scope that which can work with the available software. Oh, I inquired years ago if someone could craft an iMuse duplicate, but it would require an extensive rewrite of the music system.
Still, if the only thing you noted missed was an interactive music system that most pre-designed indie game engines do not provide, I guess I was fairly complete.
Actually, I know of such music systems, even going back so far as 1993 with the LucasArts game: X-Wing. Yes, a Star Wars game, but a good outerspace fighter simulator that used the iMuse interactive music system that did much of what you said... even with the digitally recorded score composed by John Williams.
Seeing that most game engines that we have access do not have so intricate and beautiful a system, I limited my scope that which can work with the available software. Oh, I inquired years ago if someone could craft an iMuse duplicate, but it would require an extensive rewrite of the music system.
Still, if the only thing you noted missed was an interactive music system that most pre-designed indie game engines do not provide, I guess I was fairly complete.