09-02-2020, 03:49 AM
(This post was last modified: 09-02-2020, 03:50 AM by DerVVulfman.)
Yes, I know. Another
BUMP
to version 2.1
BUMP
to version 2.1
Mini-Maps operate on the idea that they can show you areas where you may walk, and areas that you cannot pass. But nearly all of them may also display and track events that are near the player, and see what makes them different. This event is a treasure, that event is an enemy, this one is a friend, that one is a door.
Until now, there was a little hangup with the system and how it identified an event as one that could be drawn within the mini-map. To be more specific, if you opted to change the name of an event to that of a mini-map object, you had to be specific. No other content could be in the name of the event. That is until now.
Assuming you designed a Mini-Map object who's key/name is 'Teleport', you were only able to have the name of the event be 'Teleport'. That, and that alone. But now the system looks to see if the name of an event includes the key, so you may have an event with the name 'Brightridge Teleport', and it will be fine.
If you instead opt to use comments to identify a mini-map object, the system still requires that the comment hold only the object's name alone. But that's fine by me.