09-26-2020, 04:03 AM
A few weeks ago, I mentioned that I wished to continue and promote the Half Kaiser Battler Project, and get more resources and more artists. It turns out, I need to rework the templates a bit more.
The original base battler templates were not of my design, and not all were properly shaded. So I had to work on finishing the last of the battler frames using a technique called pillow shading. And nope, I am not an expert pixel artist, though I might have done a pretty decent job.
But there is yet another complication. I discovered that the amount of space around the individual battler frames wasn't enough to satisfy any spriter using these resources. To be specific, battlers that had large weapons such as spears did not function too well. The animation for the battler was fine, but it gave only enough space for a very short spear that extended a basic 5 pixels from the user's hand. Yeah,that was more like a twig!
Hrm... I don't wanna manually cut/paste resources to redo all the battlers, both male and female. I guess I'll start coding a little fixer-upper to do it for me.
The original base battler templates were not of my design, and not all were properly shaded. So I had to work on finishing the last of the battler frames using a technique called pillow shading. And nope, I am not an expert pixel artist, though I might have done a pretty decent job.
But there is yet another complication. I discovered that the amount of space around the individual battler frames wasn't enough to satisfy any spriter using these resources. To be specific, battlers that had large weapons such as spears did not function too well. The animation for the battler was fine, but it gave only enough space for a very short spear that extended a basic 5 pixels from the user's hand. Yeah,that was more like a twig!
Hrm... I don't wanna manually cut/paste resources to redo all the battlers, both male and female. I guess I'll start coding a little fixer-upper to do it for me.