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 HALF KAISER BATTLER PROJECT
#1
HALF-KAISER
BATTLER PROJECT

Many a year ago, a member of the RPGMaker community created his own sprite template.  Larger than the default RTP character, it offered more detail than most others. His name was Showkaiser, and he with others at the forum then known as RMXP.Org had endeavored upon the  HKCP: The Half Kaiser Construction Project.

The HKCP  was an endeavor to craft clothing, arms, armor, hair and other accouterments for Showkaiser's unique template. Plenty of hair styles, some offering of armor, various dresses and clothes were crafted. However, its size was thought to be a bit cumbersome for dungeon crawls in a 640x480 resolution screen.

But for a side-view battle system, the template would seem quite fitting.

[Image: Anims.gif]
Awesome, right?

While a new master-template is in the works,  you have temporary access to eight different side-view battle system templates made in the traditional Minkoff 11-pose style. Each one of the templates is  rendered in the art style of Showkaiser. And perhaps, some were made by Showkaiser himself.  One of the templates can be seen within the spoiler below:

The Swordsman Template

And you can find the original Templates prior to this endeavor right here:  
.zip   HALF KAISER TEMPLATES.zip (Size: 131.26 KB / Downloads: 19)
(Updated ones follow this post.)

Not only that, I have a little project where you can test your work right here, the HK Template Tool:  
.zip   HK Template Tool.zip (Size: 982.52 KB / Downloads: 10)
If non RMXP users are having 'missing RTP' issues, edit the project's INI file and eliminate the 'Standard' entry.


Can you trust online sideview graphics?  Maybe not.

Too many a times have people discovered that their battlers or graphics have been ripped by games such as Ragnarok Online. And many a times, the poster makes claim that he/she is the actual artist whilst posting copyrighted material. So what can one do but either work laboriously upon their own graphics or utilize graphics of a more simplistic fashion.



This is where you come in...

The purpose of this thread is to promote the creation of various graphics which can be used with the Half Kaiser battler templates.   Recolored, one hair style can make many. A mere few shirts, swords and hairs can make a good number of battlers by themselves.  So it is the intention to make a decent resource set for all users of side-view battlers without the frustration of finding their resources stolen or ripped.

I do suggest some guidelines for submission of course:

  •  No ripped content.  That should go without saying, right?
  •  Content posted is basically freeware. How can it be a community project if not for the community?
  •  Content should be permitted for all projects, be it commercial gain or otherwise.
  •  Content is posted within this thread. Please label appropriately as completed or work in progress
  •  Submitted resources follow a specific naming convention (see below).

Your post is yours.  

The eventual goal is to have a bundled package or resource set for use. So material content you post will very likely become a part of the package. However,  any individual post you make can be edited by you if you wish to make updates or add / replace content to the post.


What do you get out of it?

Fame.  Yeah... well, that's about it.  But it may go a long ways for name recognition. Anyone who wishes to use the work within this project MUST give proper credit to the artist(s) who supplied graphics in use.  If, as an example, a game developer made battlers using hair and armor from Manco and swords  and shields from Cleef, the developer would be required to have Manco and Cleef be declared as artists for his game.


About Standard Conventions...

Graphics uploaded need to use a special naming convention.  Typically, it would be the gender, the type of object, its color, and then the name of the artist, each of these separated by dashes or underscores (no spaces between).  If Manco above made a female's brown hair, his filename would be "F_Hair_Brown_Manco.png."  For a package set, changes may be made to the filename, but this perhaps to separate different types of hair (ie Hair01, Hair02, etc).  However, all filenames will have the name of the artist within. You may submit, if you desire, your actual name rather than forum username.  But that is your choice alone.

Again, the naming convention for a file resource is: "(Gender)_(Item)_(Color)_(Artistname).png"

The resources themselves are Spritesheets that encompass many action poses, more than those that would be visible, over 40 poses in fact. This to be used in the now-released Layered Battler Tool (see below) which allows other users to MIX-N-MATCH whatever poses they want in whatever order they want. And unlike most, each frame is 145 X 130 in size which supports larger weapon attacks to be shown.

Again, each frame is 145X130 in size. Please examine the uploaded templates (below) for more reference


How do I sprite this stuff?

Regular spriters would know this.  The work you make is of equal size as the template(s), and with a transparent background. If you are making hair for a template, the hair must be applied to each character graphic (or cel as in cel animation). And anything drawn must stay within the confines of each cel... no overlapping.  Without an actual character generator, it may be a bit harder to see if the hair moves the way you wish. But something simple to help view animations may be coming soon.  Nothing flashy, but useful at least.


Was something missing?

Well, yeah.  More than half of the battler templates had one or two 'poses' that were not completely shaded, or pillow-shaded.  Pillow shading is the term used to describe the manner in which multiple shades are used to give the sprite a more 3-D or rounded shade effect. Only the Dagger, Gun and Sword templates were complete, but all the others have been taken care of.

Along with that, the templates were all 'masculine'.  There were no existing female templates.  So I basically tweaked all of the eight original templates to provide a female option.  I did this with the understanding that the same space and features like weapons, shields, or hair needed to occupy the same space without difficulty.


Gender differences in templates...

Like I stated above, the original sideview battler templates only depicted male heroes.  Pfft---*  There's obviously a need for female action heroes, and you can't just dress up a guy with a dress.  That never works. So for any who found need to see why differences were needed, I present below a shot of the traditional half kaiser 'charactersets', both male and female renders side by side.


Normal and 3X Resolution
[Image: Both.png] [Image: Both3.png]


So without further adieu, let's have FUN!
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#2
Development tools made in tandem with the Half Kaiser Battler Project...


THE LAYERED BATTLER TOOL

The below image is an older shot of the tool, but it is a tool that allows you to combine individual layers to form a battler spritesheet:  Body, Armor, Weapons, Hair.

The tool can be found  HERE


Editor when selecting sprite eye color


THE SPRITESET CONVERTER

A tool that can convert a battler from one battle-system's format to another, or has the ability to slice a spritesheet into individual animation frames/cels and recombine them later.

The tool can be found  HERE

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#3
DEVELOPMENT LOGS

The logs contain breakdowns of posts made discussing artwork and tool development:


LOG 2020/09/29 to 2021/01/08
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#4
THE LIST OF FOLDERS


Folder
Content Title
Description


Body
Body Template
Skins tones!



Face
Face or Head Options
When the default one isn't enough


Eyes
Eye Selection
So many colors!


Ears
Ear Variations
How about Elf ears?


Hair Face
Facial Hair
Mustache much?


Eyebrows
Eyebrow Options
Thick, thin, crazy


Hair
Hair Styles
Strike a pose.. Vogue


Hair Ext
Hair Extensions
Ponytails?


Tails
Custom Tails
Cat tail?


Clothing - One Piece
Clothing: One Piece
Leotards, dresses, etc.


Clothing - Upper
Clothing: Tops
Shirts, tank tops, etc


Clothing - Lower
Clothing: Pants/Skirt
Shorts, slacks, skirts


Armor - Suit
Armor: Full Suit
Something Knightly


Armor - Upper
Armor: Shirt or Breastplate
Hopefully better than just a piece of leather


Armor - Arms
Armor: Paldrons or Bracers
What's on Wonder Woman's wrists?


Armor - Lower
Armor: Greaves or Leggings
A battle skirt?


Armor - Coat
Armor: Coat of Arms or Tapard
A flag you wear over your chest?


Footwear
Footwear: Shoes or Boots
Adiddas. Puma (not the cat).


Handwear
Handwear: Gloves or Gauntlets
xxxxx


Headwear
Headwear: Hats or Helms
Go Darth Vader?


Clothing - Outerwear
Clothing: Coat or Cloak
Are you cold?


Weapons
Weapons - Primary hand
SMASH! STAB!


Weapons Off
Weapons - Off-hand
Left handed?


Shields
Shields
Kite shields, Round, Bucklers


Accessories
Accessories 1 to 5
xxxxx





The POSES by Name


Pose #
Description


1
Stance - General Moving #1


2
Stance - General Moving #2


3
Stance - General Static


4
Stance - Defend / Shield Raised Moving


5
Stance - Defend / Shield Raised Static


6
Stance - Hands Raised Moving


7
Stance - Hands Raised Static


8
Stance - Sword Raised Moving


9
Stance - Sword Raised Static


10
Stance - Heavy Weapon Moving #1


11
Stance - Heavy Weapon Moving #2


12
Stance - Heavy Weapon Static


13
Stance - Kendo Moving #1


14
Stance - Kendo Moving #2


15
Stance - Kendo Static


16
Stance - Arms Crossed Block Moving


17
Stance - Arms Crossed Block Static


18
Stance - Arm Raised High



19
Motion - Charge - Run


20
Motion - Charge - Flying


21
Motion - Retreat - Run


22
Motion - Retreat - Flying Backward


23
Motion - Retreat - Flying Forward



24
Action - Archer


25
Action - Dagger Up Thrust


26
Action - Fencer Pierce


27
Action - Gun Drawn


28
Action - Heavy Weapon Swing


29
Action - Kick


30
Action - Overhead Attack or Throw


31
Action - Rifle


32
Action - Spear Thrust


33
Action - Sword or Punch


34
Action - Two Hands Waved High


35
Action - Two Hands Sides Out


36
Action - Two Hands Push - *No Weapons


37
Action - Two Hands Waved High - *No Weapons


38
Action - Two Hands Sides Out - *No Weapons


39
Action - Item Potion


40
Action - Item Throw - *No Weapon



41
Status - Struck Stiff Pose


42
Status - Struck Ragdoll Pose


43
Status - Weak on Knee Moving


44
Status - Weak on Knee Static


45
Status - Weak and Seated


46
Defeat - Face Down


47
Defeat - Face Down to Side


48
Defeat - Face Up


49
Blank / Spacer (or Spriter's signature?)



* Notes regarding idle animations:
Idle animations are typically of two types, one that is animated with four frames of animation played in concert while the other is one single frame copied over three more times. So the animated pose could be considered frame-1, frame-2, frame-3, frame-4 while the static one would be frame-1, frame-1, frame-1, frame-1. Fairly simple and easy (if a bit monotonous) to sprite for.

However, there is a second idle animation style that appears (such as pose #2: General Moving 2 and pose #10: Heavy Moving 2). This is a side-to-side rocking pose. It uses the same basic frames as the first animated idle pose, but lacking the first frame itself. It is set up using a frame-2, frame-3, frame-4, frame 3 design.
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#5
COMPLETE!
THE HALF KAISER BODY TEMPLATES

All the below templates are specially redesigned versions of the classic Minkoff Half Kaiser templates that were found only in male format and unfinished.  But here, you will also find female variations with the placement of body parts, particularly the hands, feet and heads completely uniform among them all.  This will make the overlapping items such as swords, shields and helmets  uniform for both genders without issue.

Spacing of all battler frames was also increased in response to the need of some of the desired weapons.  Spear or lance template graphics functioned, but did not have enough space to accommodate such weapons. Originally, each template was 400x1100 allowing for individual 100x100 cels with only 11 poses,  Now the new templates has 49 poses available and are 580x6370 with 145x130 cels. This gives ample spacing for larger weapon animatics that was not possible before.

Recommended folder path:
        {Stylename}\Body




With default Eyes and Ears

[Image: T-F-Skin-Dark_DerVV.png] [Image: T-F-Skin-Med_DerVV.png] [Image: T-F-Skin-Pale_DerVV.png]

Female Dark
Female Medium
Female Pale


[Image: T-M-Skin-Dark%20DerVV.png] [Image: T-M-Skin-Med%20DerVV.png] [Image: T-M-Skin-Pale%20DerVV.png]

Male Dark
Male Medium
Male Pale




With empty face, no eyes or ears

[Image: T-F-Skin-Blankface-Dark_DerVV.png] [Image: T-F-Skin-Blankface-Med_DerVV.png] [Image: T-F-Skin-Blankface-Pale_DerVV.png]

Female Dark - Empty Face
Female Medium - Empty Face
Female Pale - Empty Face


[Image: T-M-Skin-Blankface-Dark_DerVV.png] [Image: T-M-Skin-Blankface-Med_DerVV.png] [Image: T-M-Skin-Blankface-Pale_DerVV.png]

Male Dark - Empty Face
Male Medium - Empty Face
Male Pale - Empty Face





All the templates are saved in a palette format with these 13 principle colors.
16-Color Palette used for Body Style Templates
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#6
RESOURCES

FACES

When the shading of the default head isn't enough, an optional face may be just what you need.  Here, you can find a blank (eyeless/earless) face to use upon the bodies available.

Recommended folder path:
        {Stylename}\Face

[Image: T-Face-Klingon.png]

Female Faces
Male Faces

* All Ears assume the same palette as the Body Templates above, without the need for the Eye colors .




EARS

Here, we can use ears that are not part of the template, or those that may be used within templates that have neither eyes nor ears  by design.

Recommended folder path:
        {Stylename}\Ears

[Image: T-Ears-Human.png] [Image: T-Ears-Elf.png] [Image: T-Ears-Vulcan.png]

Female Ears
Male Ears

* All Ears assume the same palette as the Body Templates above, without the need for the Eye colors .




EYES

Here, we have eyes for both male and female templates, longer eye-lashes for the female variations.  All color variations from the original HKCP project have been duplicated, though new additions have been included (Fremen, Silver, Vampire).

Recommended folder path:
        {Stylename}\Eyes

Female Eyes
Male Eyes

All the eye graphics are saved in a palette format with these 13 principle colors.
8-Color Palette for Eye Graphics
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#7
RESOURCES

HAIR

Here, you get to choose the hairstyle worn by your hero or heroine, lest you want him/her to be bald.

* SPECIAL: These are edited variations of Hair resources from the HKCP: Half-Kaiser  Construction Project, and thus due credit must be observed.  Like due credit isn't, right?

Recommended folder path:
        {Stylename}\Hair

[Image: T-F-Hair-01-Venetia.png] [Image: T-F-Hair-02-KazeN.png] [Image: T-F-Hair-03-KazeN.png] [Image: T-F-Hair-04-Akaire.png] [Image: T-F-Hair-Ponytails-Deebs.png]

Female Hair 01 - Venetia
Female Hair 02 - KazeN
Female Hair 03 - KazeN
Female Hair 04 - Akaire
Female Ponytails - Deebs


[Image: T-M-Hair-01-Venetia.png] [Image: T-M-Hair-02-CeruleanSkye.png] [Image: T-M-Hair-03-KazeN.png]

Male Hair 01 - Venetia
Male Hair 02 - CeruleanSkye
Male Hair 03 - KazeN
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#8
RESOURCES

HEADWEAR

Here, we have resources meant for the head, be they hats, helmets or the like.
* The blue skin cap was originally 'part' of the original template, possibly to show hairlines.

Recommended folder path:
        {Stylename}\Headwear

[Image: T-F-Skullcap%20-%20Blue_DerVV.png] [Image: T-M-Skullcap%20-%20Blue_DerVV.png] Blue Skullcap: Used to show hairlines or the like
Female Blue Skullcap
Male Blue Skullcap

[Image: T-Helmet%20-%20Templar%20Helm%20-%20DerVV.png] Templar Knight Helm: A cylindrical basic style
Templar Knight's Helm (Female Poses)
Templar Knight's Helm (Male Poses)

[Image: T-Helmet%20-%20Nasal%20Helm%20-%20DerVV.png] Nasal Helm: A basic bowl-shape with a nose guard
Nasal Helm (Female Poses)
Nasal Helm (Male Poses)

[Image: T-Helmet%20-%20Viking%20Helm%20-%20DerVV.png] Viking Helm: A basic bowl-shape with a mask protecting the eyes
Viking Helm (Female Poses)
Viking Helm (Male Poses)

[Image: T-Helmet%20-%20Barbute%20Helm%20-%20DerVV.png] Barbute Helm: A full helm where the face is revealed but still guarded
Barbute Helm (Female Poses)
Barbute Helm (Male Poses)
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FOOTWEAR

Okay, you gotta start somewhere, and these are basic brown boots that fit males fine and females... not so well.

Recommended folder path:
        {Stylename}\Footwear

[Image: T-F-Boots-Base_DerVV.png] [Image: T-M-Boots-Base_DerVV.png]
Female Boots - Base
Male Boots - Base
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#10
CLOTHING:  One Piece

This begins a collective of apparel that covers both the torso and leg areas of your characters, such may be long dresses, wrestling leotards, one-piece swimwear, leotards.... or the new Superman outfit (New52) Tongue sticking out

Recommended folder path:
        {Stylename}\Clothing - One Piece

[Image: T-F-Bodysuit01%20-%20Teal_DerVV.png] [Image: T-M-Bodysuit01%20-%20Teal_DerVV.png]
Female Leotard - Light Teal
Male Leotard - Light Teal


The following two are knee-length dresses, the first inspired by Holder. The second an edit to make a strapless dress of the same length. No male versions available

[Image: T-F-Dress-Knee-Holder.png]
Female Knee Length Dress - Wine

[Image: T-F-Dress-Strapless-Holder.png]
Female Strapless Dress - Wine


Below can be found a short sleeved Kimono without the thick sash. For now, only the female version is available, none as yet for the male.

[Image: T-F-Kimono01-DerVV.png]
Female Kimono 1
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]

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