04-18-2023, 02:05 AM
Well... getting better. It's only a 5 year..
BUMP
To version 2.0
BUMP
To version 2.0
Another virtual rewrite, this new edition is more compliant with frame and pose animation systems. The new edition allows the game developer to apply the gear to the enemy battlers as well as the actors. And you can set even the enemy bodies to be changed via comment-based script commands as well as the Enemy Transform system build into RPGMaker XP.
The two demos have been altered. The one that shows off the system by itself uses bare hero characters with all the armor, shields, weapons and even cloaks as paperdoll overlay graphics. The other uses the AnimBat! system, though only the shields and swords are layered content. However, both also allow the battlers to change appearance down the line.
The edition of AnimBat in use is version 1.3, a minor change added allowing for some sprited poses to be mirrored, useful for this system's direction-based layering. And newer than what is currently posted today.