Poccil's Tilemap Rewrite
#2
BUMP
To version 1.1

Thanks to Mel, a minor visual issue that priority-tagged tiles was discovered. That is, certain tiles that were defined so as to appear atop the player were twice drawn. For priority-tagged tiles that were translucent and would act as shading, this was an issue as the error involving twice-drawn tiles were extremely evident.

It was an unintended and unforeseen issue related to the demo's accompanying map zoom script, as the section of code that caused the issue was an adaption added into another Hidden-Class Tilemap script to allow map zoom to function. Found not to even be needed, the code that twice-drew the priority tile has now been removed.

To version 1.2

A second update was made today, this time fixing an issue involving tiles that had a priority star rating of 5. The tiles had a faint overlap upon them, making their their existence as tile blatant. While using the Zoom Map script, there may be a subtle separation between tiles visible as the map is increasing or decreasing in scale. Unavoidable, but the main issue involving the Priority 5 tiles has been repaired.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
Poccil's Tilemap Rewrite - by DerVVulfman - 02-22-2025, 05:25 AM
RE: Poccil's Tilemap Rewrite - by DerVVulfman - 02-25-2025, 06:04 PM
RE: Poccil's Tilemap Rewrite - by DerVVulfman - 02-26-2025, 05:32 PM

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