6 hours ago
A minor freezing
In the system, there is a mechanic to bypass updating every event through Game_Map if every event contains a specific flag, this so it doesn't have to go through every flag for the check. But on release, I didn't count for anyone using the supplied script calls that could add or remove such flags.
This issue with the bypass mechanic has now been addressed.
BUMP
to version 1.1
has been made.
has been made.
In the system, there is a mechanic to bypass updating every event through Game_Map if every event contains a specific flag, this so it doesn't have to go through every flag for the check. But on release, I didn't count for anyone using the supplied script calls that could add or remove such flags.
This issue with the bypass mechanic has now been addressed.

![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)