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 Forum Script Listings
#21
[Image: map.png]
Systems that change the way the map moves or operates are in here.

Map Systems: Mg-R

MGC Iso Engine
MGC ( March 31, 2012)

Back in the summer of 2006, MGC worked on a system for RPGMaker XP that let you create an isometric map, some of later retooled by Siegfried, Gubid and clarabel. While he later made a second system using Seigfried's height system, he returned to the first one and ported over versions for RPGMaker VX and RPGMaker VXAce.


MGC's Mode7 Edit
DerVVulfman (June 10, 2014)

Based mainly on MGC's (MGCaladtogel's) original Mode7, this script adds a form of forced perspective depth for maps. Animated Autotiles with a four pattern diaplay are supported in maps up to 250x250 in size. All maps that exceed this size limit, either width and/or height, will not display autotile animations. And this system now supports transparent wall effects, though you have no support for angled/perspective maps when in use.


Minichars on World Map
by Charlie Fleed (January 12th, 2008)

The script resizes and shifts the player's sprite so that it fits with most of the world-map tilesets.


MiniMap DVV
by DerVVulfman (January 12, 2010)

This script is designed to draw a minimap on the field according to whatever location and scaled appearance the user sees fit. It can use both a self rendering (fill_rect) system and/or use cached graphics for the display.


Mirror Events
PK8 (April 25, 2012)

This script is my attempt at an NPC mirror effect I saw in games such as Super Mario RPG, and it's also an answer to Clockwork Angel's request. This lets you set up which events would move and how they would move according to player input.


Mode7 Script
by MGCaladtogel (May 05, 2007)

This new mode7 script is written from an old french script I created, and it is far different from Mewsterus's Mode07 script. Features: flat maps (not curved), high resolution (each screen line is independent), map looping (x or/and y), animated autotiles, and more.


Neo Mode 7 Script
by MGCaladtogel (May 05, 2007)

This new mode7 script is written from an old french script I created, and it is far different from Mewsterus's Mode07 script. Features: flat maps (not curved), high resolution (each screen line is independent), map looping (x or/and y), animated autotiles, and more.


Neo Mode 7 +
MGC (September 15, 2010)

This add-on for the Neo Mode 7 script was designed to increase a little the performances. Results may vary depending on the machine.


OtherLayers
by kyonides (August 3, 2023)

This script allows you to use a static picture or a series of pictures as a custom upper layer for the current map.


Passability Mini Map
by Selwyn (May 30th, 2006)

This script draws a minimap showing the passable map tiles in one of the screen's corner.


Passability Mini-Map
by Charlie Fleed (February 22nd, 2009)

The script draws a semi-transparent mini-map indicating the passability of each tile and the position of the player.


Passability Mini Map for Tonbi's Random map
Cortez (October 2, 2012)

An edit of the Passability MiniMap script by Selwyn, this script has been altered to be more readily compatible with Tonbi's Random Map Generator script.


Platformer (By XRXS, tiny edit by me.)
by XRXS
Edited by PK8 (July 21st, 2007)

What's pretty cool about the script is that it allows you, the maker to decide which maps you want to have the platformer script enabled and disabled.

Press Up to jump. If you do not want up to be the jump button then you can change UP to any button you want. (A, B, C, X, Y, Z, UP, LEFT, DOWN, RIGHT)


Pre-title maps
by Valdred (April 21, 2010)

Many people have requested a way to have one or more maps executed before the title screen so I decided to make this. I guess it's mainly for cutscenes and stuff but it can be used for gameplay as well.


Punk's Autoswitcher
by PK8 (January 15, 2008)

After years of creating event systems, one thing I had grown tired of was having to make a map event activate some switch just to start a couple of my common events. No more having to activate the switch via some random map! *celebrates*

This script allows the game creator to activate the switches they want to activate AND alter the values of the variables they want altered.


P's Priority Checking
by PK8 (May 10th, 2009)

This script adds a feature that was lacking in the default scripts: Getting the priority value of a tile. There's also a few niceties added just to make the script stand out a little from any possible priority-checking scripts.


Permanent Event Erase
DerVVulfman (March 13, 2013)

Are you tired of having erased events from the map only to see them pop up again once you return? Sick of having to make switches for something that shouldn't even re-appear? This script may be for you. This feature takes the Map Event call: ERASE EVENT and makes it permanent.


RandomEnkounters XP
kyonides

This scriptlet adds a very simple but curious feature to your game mechanics, it shows one of the semi-randomly generated monsters that could emerge out of the blue every other hero's step. Once this happens the hero can't do much about it but turn around in desperation possibly. Later on the player would listen to some "I'm here" or "Come and get me" or any similar (customizable) sound effect just a few moments before the battle starts.


Random Map Generator Script
by Tonbi (January 2, 2006)
Posted by DerVVulfman (November 20, 2009)

This script automatically creates random maps.


Rataime's Passability Indicator Tool
PK8 (April 30, 2012)

This script show you what tiles in your map are passable or not.


RM2K Defined Encounters Areas
by RPG Advocate (before December, 2005)

This script allows you to set up rectangular areas with different encounters like the map editor functionality of RPG Maker 2000 and 2003.


[/Highlight]Refreshable Events[/Highlight]
by kyonides (June 1, 2023)

Let's be serious!
Who would ever love watching how the same old loot that nobody cares about is still lying on the floor of that dungeon? That's specially true after getting lost in several other maps!
If you were using Self Switches as Page Conditions, then this script is for you!
Just follow the instructions already embedded in my script and you'll be fine!


Roguelike Dungeon Darkness
MechanicalPen (April 27, 2017)

This is a modification of the Fog of War script that uses shadowcasting to extend the visible area to what the player could reasonably see. This method allows the developer to hide monsters, chests, and other events that aren't in the player's line of sight. Suspenseful! Just like a rougelike!


Reply }


Messages In This Thread
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:00 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:08 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:08 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:10 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:10 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:11 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:11 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:12 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:13 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:14 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:14 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:17 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:19 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:20 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:20 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 07-06-2009, 05:14 AM
Forum Script Listings - by DerVVulfman - 08-04-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 09-21-2009, 04:59 AM
Forum Script Listings - by DerVVulfman - 11-09-2009, 05:46 AM
Forum Script Listings - by DerVVulfman - 11-09-2009, 05:47 AM
Forum Script Listings - by DerVVulfman - 12-07-2009, 05:14 AM
Forum Script Listings - by DerVVulfman - 01-11-2010, 04:45 AM
Forum Script Listings - by DerVVulfman - 02-08-2010, 06:38 AM

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