Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[XP Script] Neo Mode 7 Script by MGCaladtogel
Author Message
MGC Offline
Coder
***
Registered

Posts: 151
Joined: Jun 2009 {mydownloads_submissions}
#1
Neo Mode 7 Script by MGCaladtogel

Neo Mode 7 Script by MGCaladtogel

There are currently less options than in the Mode7 script, but it comes now with a map rotation feature, and it supports bigger maps.
You can find instructions at the beginning of the script.

Demo

DEMO updated

and

DLL source code
or
Older DLL source code (not very pretty)

Some scripts :
Working on :
(This post was last modified: 09-28-2017, 11:50 PM by DerVVulfman.)
12-07-2008, 04:13 PM
Find Reply
ozer Offline
Junior Member
**
Registered

Posts: 1
Joined: Sep 2009 {mydownloads_submissions}
#2
Neo Mode 7 Script by MGCaladtogel

Why hasnt no one commented on this? have you seen how amaing this script is? thank you so much.
09-12-2009, 04:08 PM
Find Reply
explocion200 Offline
Member
***
Registered

Posts: 108
Joined: Nov 2009 {mydownloads_submissions}
#3
Neo Mode 7 Script by MGCaladtogel

what does it do?
12-12-2009, 04:45 PM
Website Find Reply
DerVVulfman Offline
Fearless Leader
Fearless Leader

Posts: 9,550
Joined: May 2009 {mydownloads_submissions}
#4
Neo Mode 7 Script by MGCaladtogel

This system is designed to alter specially titled field maps so they can have a semi-3D effect. You can rotate the map, have graphics disappear in the horizon, and other nuances normally not available. It even has it's own map-wrap feature so the fieldmap continues to scroll horizontally and/or vertically.
Code:
----+     +-------------------+     +-----
    |     | $                 |     | $
./\ |     |               ./\ |     |
/  \| <-- |               /  \| --> |
|__||     |               |__||     |
    |     |                   |     |
    |     |   $               |     |   $
----+     +-------------------+     +-----
Cheap ASCII drawing of how the map can scroll indefinitely.
12-12-2009, 05:30 PM
Find Reply
explocion200 Offline
Member
***
Registered

Posts: 108
Joined: Nov 2009 {mydownloads_submissions}
#5
Neo Mode 7 Script by MGCaladtogel

DerVVulfman Wrote:This system is designed to alter specially titled field maps so they can have a semi-3D effect. You can rotate the map, have graphics disappear in the horizon, and other nuances normally not available. It even has it's own map-wrap feature so the fieldmap continues to scroll horizontally and/or vertically.
Code:
----+     +-------------------+     +-----
    |     | $                 |     | $
./\ |     |               ./\ |     |
/  \| <-- |               /  \| --> |
|__||     |               |__||     |
    |     |                   |     |
    |     |   $               |     |   $
----+     +-------------------+     +-----
Cheap ASCII drawing of how the map can scroll indefinitely.
got it thanks :)
12-12-2009, 06:41 PM
Website Find Reply
baddog Offline
Junior Member
**
Registered

Posts: 2
Joined: Mar 2010 {mydownloads_submissions}
#6
Neo Mode 7 Script by MGCaladtogel

This is a great script but nothing appears in 3D at all. It's all just flat. Any suggestions on how to make things 3D using this script? Every time I modify the vertical tile commands it just gets screwed up :(
03-07-2010, 06:20 PM
Find Reply
Ace Offline
~Requiescat In Pace~
*****
Registered

Posts: 867
Joined: Nov 2009 {mydownloads_submissions}
#7
Neo Mode 7 Script by MGCaladtogel

I think you have to use a special terrain tag for 3D tiles, maybe 1 or 4, not sure anymore (has been too long since I used it), look within the script
03-07-2010, 06:21 PM
Website Find Reply
Villain Offline
Member
***
Registered

Posts: 109
Joined: Feb 2010 {mydownloads_submissions}
#8
Neo Mode 7 Script by MGCaladtogel

OVERSOME!!! GREATE!!!! I like this script!!!! Thank you!!!
can i make a 3d walls with this script?
03-09-2010, 05:23 PM
Find Reply
Agckuu_Coceg Offline
Member
***
Registered

Posts: 52
Joined: Oct 2009 {mydownloads_submissions}
#9
Neo Mode 7 Script by MGCaladtogel

Visibility is quite possible. Neo Mode uses the terrain tags of tilesets to raise the object in tileset above the ground. If properly set the tag of wall, it will look fine, some like 3D view.
03-10-2010, 06:29 AM
Website Find Reply
Ace Offline
~Requiescat In Pace~
*****
Registered

Posts: 867
Joined: Nov 2009 {mydownloads_submissions}
#10
Neo Mode 7 Script by MGCaladtogel

yeah but things like 3D plains or mountains which you can walk on aren't working I think (higher levels where you can walk on).
03-10-2010, 07:58 AM
Website Find Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
   Text Scroll Script - Enhanced DerVVulfman 23 17,998 02-18-2021, 04:16 AM
Last Post: DerVVulfman
   Cursor Script Selwyn 7 7,900 09-28-2019, 02:13 PM
Last Post: DerVVulfman
   ACBS FIX SCRIPT #2: Advanced Cry Correction DerVVulfman 1 1,762 08-09-2019, 03:42 PM
Last Post: aeliath
   ACBS FIX SCRIPT #1: Victory Cries Patch DerVVulfman 1 1,775 08-08-2019, 02:53 PM
Last Post: aeliath
   Archived Script Listings DerVVulfman 9 16,115 01-08-2019, 04:27 AM
Last Post: DerVVulfman
   Spritesheet Generator Conversion Script DerVVulfman 0 1,874 11-21-2018, 04:48 AM
Last Post: DerVVulfman
   Longer Script Calls LiTTleDRAgo 0 2,378 05-17-2017, 12:36 AM
Last Post: LiTTleDRAgo
   SLOLS: Snake Look-alike on Load Script Zeriab 3 6,763 05-14-2017, 06:25 PM
Last Post: LiTTleDRAgo
   Character Select Script Selwyn 3 5,688 03-07-2017, 04:14 AM
Last Post: JayRay
   ELSA (Event Layering Script Advance) JayRay 0 3,743 02-25-2015, 04:15 AM
Last Post: JayRay



Users browsing this thread: