Random Map Generator Script
#11
Yep. Doublechecked. My links work. Remember that they're just .txt files with a .doc extesnsion.
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#12
I have to say, I tried it yesterday too. And it really didn't work, so it was just a problem with the hoster I think.^^
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#13
can someone please post a video for this? i left rpgxp for a while to work on a 3d sonic game, and now im back, and am confused as ever.
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#14
Confused It 'could' have been the hoster when downloading was an issue, but it was very likely a fluke at that time. When I stated the links worked, it was by me re-downloading it from the same host... and I have an old phone-line modem to download (and yes... upload) the files.

Indifferent This is more of an 'advanced' level system. I will admit I was THOROUGHLY confused when I first encountered it... and I was doing the translatiing. There wouldn't be any 'video' as it would probably take a good 15 minutes of vid to describe the functions. Granted, once you figure it out, it takes no time afterwards. BUT... if anyone is willing to create a video, I have no argument or objection.
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#15
5 years later, and still no help huh? :P Hi, DerVVulfman! Is there a way you or someone can reupload the demo? Fileden has unfortunately been closed & apparently reopened by another owner and I have no access to the download anymore. Thanks, DerVVulfman! Nice to see you again, and still around here!
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#16
Until VVulfman gets around to it, here's an old copy I saved. http://www.2shared.com/file/kPXk7Ono/RandomMapDemo.html
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#17
Thanks ALOT, buddy! :D
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#18
Urp. Been having some difficulties... I re-connected the link to MediaFire. The demo is in English. It took forever to translate. I prolly said it earlier, but he had very little instructions, but the demo and my re-worded script has plenty of em.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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#19
Ah, you can create forest autotiles. ACUTALLY.... I think there are such tiles available.

I appreciate the interest. Believe it or not, the best way to learn how to use this system is by 'doing'. Merely substitute one set of the related autotiles and material with another may get you the results you want.

Oh, and you can use this, not only to make maps that randomize in your game, but to be used to generate maps for you which you can save and reuse in another project.... as a mapping tool.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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#20
The more I use this script, the more I realize I have no idea what the YYY value does. 0 seems to make a map with straight walls, 1 makes one with rounded walls. 3 when used with two formations seems ignore all the walls and just make a map using the two floor tiles.

Any assistance on how this value works?
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